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// ClientMenu.hh
// Copyright (c) 2007-2008 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef CLIENTMENU_HH
#define CLIENTMENU_HH
#include "FbMenu.hh"
#include "FbTk/Signal.hh"
class BScreen;
class FluxboxWindow;
class Focusable;
/**
* A menu holding a set of client menus.
* @see WorkspaceMenu
*/
class ClientMenu: public FbMenu {
public:
typedef std::list<FluxboxWindow *> Focusables;
/**
* @param screen the screen to show this menu on
* @param client a list of clients to show in this menu
* @param listen_for_iconlist_changes Listen for list changes from the \c screen.
*/
ClientMenu(BScreen &screen,
Focusables &clients, bool listen_for_iconlist_changes);
/// refresh the entire menu
void refreshMenu();
/// Called when window title changed.
void titleChanged(Focusable& win);
/// Called when a client dies. Removes the corresponding menu item
void clientDied(Focusable& win);
private:
void updateClientList(BScreen& screen) {
refreshMenu();
}
Focusables &m_list; ///< clients in the menu
FbTk::SignalTracker m_slots; ///< track all the slots
};
#endif // CLIENTMENU_HH
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