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#ifndef BUTTONTHEME_HH
#define BUTTONTHEME_HH
#include "ToolTheme.hh"
#include "FbTk/GContext.hh"
class ButtonTheme: public ToolTheme {
public:
ButtonTheme(int screen_num,
const std::string &name, const std::string &alt_name,
const std::string &extra_fallback,
const std::string &extra_fallback_alt);
virtual ~ButtonTheme() { }
bool fallback(FbTk::ThemeItem_base &item);
void reconfigTheme();
inline const FbTk::Texture &pressed() const { return *m_pressed_texture; }
inline GC gc() const { return m_gc.gc(); }
inline int scale() const { return *m_scale; } // scale factor for inside objects
inline const std::string &name() { return m_name; }
private:
FbTk::ThemeItem<FbTk::Color> m_pic_color;
FbTk::ThemeItem<FbTk::Texture> m_pressed_texture;
FbTk::GContext m_gc;
FbTk::ThemeItem<int> m_scale;
const std::string m_name;
const std::string m_fallbackname;
const std::string m_altfallbackname;
};
#endif // BUTTONTHEME_HH
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