#include "RectangleUtil.hh" #include struct Rect { int x() const { return m_x; } int y() const { return m_y; } int width() const { return m_width; } int height() const { return m_height; } int m_x, m_y, m_width, m_height; }; int test_insideBorder() { printf("testing RectangleUtil::insideBorder()\n"); struct _t { struct Rect rect; int x; int y; int bw; int truth; }; _t tests[] = { { { 0, 0, 10, 10 }, 0, 0, 2, false }, // on the (outer) edge { { 0, 0, 10, 10 }, 1, 1, 2, false }, // on the (inner) edge { { 0, 0, 10, 10 }, 5, 5, 2, true }, // really inside { { 0, 0, 10, 10 }, -5, 0, 2, false }, // somewhere outside { { 0, 0, 10, 10 }, 20, 20, 2, false } // outside for sure }; for (unsigned int i = 0; i < sizeof(tests)/sizeof(_t); ++i) { const _t& t = tests[i]; int result = RectangleUtil::insideBorder(t.rect, t.x, t.y, t.bw); printf(" %u: is (%02d|%02d) inside [%d %d]-[%d %d] with border %d: %s, %s\n", i, t.x, t.y, t.rect.x(), t.rect.y(), t.rect.x() + (int)t.rect.width(), t.rect.y() + (int)t.rect.height(), t.bw, result ? "yes" : "no", result == t.truth ? "ok" : "failed"); } printf("done.\n"); return 0; } int test_overlapRectangles() { printf("testing RectangleUtil::overlapRectangles()\n"); struct _t { struct Rect a; struct Rect b; int truth; }; struct _test { bool operator()(const Rect& a, const Rect& b, int truth, unsigned int i) { int result = RectangleUtil::overlapRectangles(a, b); printf(" %u: [%2d %2d]-[%2d %2d] %s [%2d %2d]-[%2d %2d]: %s\n", i, a.x(), a.y(), a.x() + (int)a.width(), a.y() + (int)a.height(), result ? "overlaps" : "does not overlap", b.x(), b.y(), b.x() + (int)b.width(), b.y() + (int)b.height(), result == truth ? "ok" : "failed"); return result == truth; } }; const _t tests[] = { { { 0, 0, 8, 8 }, { 0, 0, 8, 8 }, true }, // b equals a { { 0, 0, 8, 8 }, { 3, 3, 3, 3 }, true }, // b completely inside a { { 0, 0, 8, 8 }, { 4, 4, 8, 8 }, true }, // b overlaps a in one corner { { 0, 0, 8, 8 }, { 4,-1, 2, 9 }, true }, // b overlaps a in the middle { { 0, 0, 8, 8 }, { -8, 0, 5, 8 }, false }, // b completely left from a { { 0, 0, 8, 8 }, { 9, 0, 5, 8 }, false }, // b completely right from a { { 0, 0, 8, 8 }, { 0,-9, 5, 8 }, false }, // b completely down below a { { 0, 0, 8, 8 }, { 0, 9, 5, 8 }, false }, // b completely up above a }; _test test; for (unsigned int i = 0; i < sizeof(tests)/sizeof(_t); ++i) { test(tests[i].a, tests[i].b, tests[i].truth, i); test(tests[i].b, tests[i].a, tests[i].truth, i); } printf("done.\n"); return 0; } int main(int argc, char **argv) { test_insideBorder(); test_overlapRectangles(); return 0; }