// Window.hh for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // //Changes for Fluxbox made by Henrik Kinnunen (fluxgen@linuxmail.org) // See LICENSE for copyright and license #ifndef _WINDOW_HH_ #define _WINDOW_HH_ #include #include #ifdef SHAPE # include #endif // SHAPE // forward declaration class FluxboxWindow; class Tab; #include "fluxbox.hh" #include #include #ifndef _BASEDISPLAY_HH_ #include "BaseDisplay.hh" #endif #ifndef _TIMER_HH_ #include "Timer.hh" #endif #ifndef _WINDOWMENU_HH_ #include "Windowmenu.hh" #endif #define MwmHintsFunctions (1l << 0) #define MwmHintsDecorations (1l << 1) #define MwmFuncAll (1l << 0) #define MwmFuncResize (1l << 1) #define MwmFuncMove (1l << 2) #define MwmFuncIconify (1l << 3) #define MwmFuncMaximize (1l << 4) #define MwmFuncClose (1l << 5) #define MwmDecorAll (1l << 0) #define MwmDecorBorder (1l << 1) #define MwmDecorHandle (1l << 2) #define MwmDecorTitle (1l << 3) #define MwmDecorMenu (1l << 4) #define MwmDecorIconify (1l << 5) #define MwmDecorMaximize (1l << 6) //names for buttons #define NAME_STICKY "sticky" #define NAME_MAXIMIZE "maximize" #define NAME_MINIMIZE "minimize" #define NAME_SHADE "shade" #define NAME_CLOSE "close" #define NAME_ICONIFY "iconify" #define NAME_MENU "menu" #define NAME_NONE "none" #define PropMwmHintsElements 3 class FluxboxWindow : public TimeoutHandler { public: FluxboxWindow(Window, BScreen * = (BScreen *) 0); virtual ~FluxboxWindow(void); inline const bool isTransient(void) const { return ((transient) ? true : false); } inline const bool hasTransient(void) const { return ((client.transient) ? true : false); } inline const bool &isFocused(void) const { return focused; } inline const bool &isVisible(void) const { return visible; } inline const bool &isIconic(void) const { return iconic; } inline const bool &isShaded(void) const { return shaded; } inline const bool &isMaximized(void) const { return maximized; } inline const bool &isIconifiable(void) const { return functions.iconify; } inline const bool &isMaximizable(void) const { return functions.maximize; } inline const bool &isResizable(void) const { return functions.resize; } inline const bool &isClosable(void) const { return functions.close; } inline const bool &isStuck(void) const { return stuck; } inline const bool &hasTitlebar(void) const { return decorations.titlebar; } inline const bool hasTab(void) const { return (tab!=0 ? true : false); } inline BScreen *getScreen(void) { return screen; } inline Tab *getTab(void) { return tab; } inline FluxboxWindow *getTransient(void) { return client.transient; } inline FluxboxWindow *getTransientFor(void) { return client.transient_for; } inline const Window &getFrameWindow(void) const { return frame.window; } inline const Window &getClientWindow(void) const { return client.window; } inline Windowmenu *getWindowmenu(void) { return windowmenu; } inline char **getTitle(void) { return &client.title; } inline char **getIconTitle(void) { return &client.icon_title; } inline const int &getXFrame(void) const { return frame.x; } inline const int &getYFrame(void) const { return frame.y; } inline const int &getXClient(void) const { return client.x; } inline const int &getYClient(void) const { return client.y; } inline const int &getWorkspaceNumber(void) const { return workspace_number; } inline const int &getWindowNumber(void) const { return window_number; } inline const unsigned int &getWidth(void) const { return frame.width; } inline const unsigned int &getHeight(void) const { return frame.height; } inline const unsigned int &getClientHeight(void) const { return client.height; } inline const unsigned int &getClientWidth(void) const { return client.width; } inline const unsigned int &getTitleHeight(void) const { return frame.title_h; } inline void setWindowNumber(int n) { window_number = n; } bool validateClient(void); bool setInputFocus(void); void setTab(bool flag); void setFocusFlag(bool); void iconify(void); void deiconify(bool = true, bool = true); void close(void); void withdraw(void); void maximize(unsigned int); void shade(void); void stick(void); void unstick(void); void reconfigure(void); void installColormap(bool); void restore(void); void configure(int dx, int dy, unsigned int dw, unsigned int dh); void setWorkspace(int n); void changeBlackboxHints(BlackboxHints *); void restoreAttributes(void); void buttonPressEvent(XButtonEvent *); void buttonReleaseEvent(XButtonEvent *); void motionNotifyEvent(XMotionEvent *); void destroyNotifyEvent(XDestroyWindowEvent *); void mapRequestEvent(XMapRequestEvent *); void mapNotifyEvent(XMapEvent *); void unmapNotifyEvent(XUnmapEvent *); void propertyNotifyEvent(Atom); void exposeEvent(XExposeEvent *); void configureRequestEvent(XConfigureRequestEvent *); #ifdef SHAPE void shapeEvent(XShapeEvent *); #endif // SHAPE virtual void timeout(void); // this structure only contains 3 elements... the Motif 2.0 structure contains // 5... we only need the first 3... so that is all we will define typedef struct MwmHints { unsigned long flags, functions, decorations; } MwmHints; private: BImageControl *image_ctrl; //Fluxbox *fluxbox; bool moving, resizing, shaded, maximized, visible, iconic, transient, focused, stuck, modal, send_focus_message, managed; BScreen *screen; BTimer *timer; Display *display; BlackboxAttributes blackbox_attrib; Time lastButtonPressTime; Windowmenu *windowmenu; int focus_mode, window_number, workspace_number; unsigned long current_state; struct _client { FluxboxWindow *transient_for, // which window are we a transient for? *transient; // which window is our transient? Window window, window_group; char *title, *icon_title; int x, y, old_bw, title_len; unsigned int width, height, title_text_w, min_width, min_height, max_width, max_height, width_inc, height_inc, min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y, base_width, base_height, win_gravity; unsigned long initial_state, normal_hint_flags, wm_hint_flags; MwmHints *mwm_hint; BlackboxHints *blackbox_hint; } client; struct _decorations { bool titlebar, handle, border, iconify, maximize, close, menu, sticky, shade, tab; } decorations; struct _functions { bool resize, move, iconify, maximize, close; } functions; bool usetab; Tab *tab; //Tab is also a friend friend class Tab; typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool); typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *); struct Button { int type; Window win; bool used; ButtonEventProc pressed; ButtonEventProc released; ButtonDrawProc draw; }; std::vector