// Window.cc for Fluxbox Window Manager // Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Window.cc for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #include "Window.hh" #include "WinClient.hh" #include "fluxbox.hh" #include "Screen.hh" #include "FbWinFrameTheme.hh" #include "FbAtoms.hh" #include "RootTheme.hh" #include "Workspace.hh" #include "FbWinFrame.hh" #include "WinButton.hh" #include "WinButtonTheme.hh" #include "WindowCmd.hh" #include "Remember.hh" #include "MenuCreator.hh" #include "StringUtil.hh" #include "FocusControl.hh" #include "Layer.hh" #include "FbTk/TextButton.hh" #include "FbTk/Compose.hh" #include "FbTk/EventManager.hh" #include "FbTk/KeyUtil.hh" #include "FbTk/SimpleCommand.hh" #include "FbTk/Select2nd.hh" #ifdef HAVE_CONFIG_H #include "config.h" #endif // HAVE_CONFIG_H #ifdef SHAPE #include #endif // SHAPE //use GNU extensions #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif // _GNU_SOURCE #include #include #ifdef HAVE_CSTRING #include #else #include #endif #ifdef HAVE_CSTDIO #include #else #include #endif #include #ifdef HAVE_CASSERT #include #else #include #endif #include #include using namespace std; using namespace FbTk; namespace { void grabButton(unsigned int button, Window window, Cursor cursor) { static Display *display = App::instance()->display(); const int numlock = KeyUtil::instance().numlock(); const int capslock = KeyUtil::instance().capslock(); const int scrolllock = KeyUtil::instance().scrolllock(); // Grab with Mod1 and with all lock modifiers // (num, scroll and caps) //numlock XGrabButton(display, button, Mod1Mask|numlock, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //scrolllock XGrabButton(display, button, Mod1Mask|scrolllock, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock XGrabButton(display, button, Mod1Mask|capslock, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock+numlock XGrabButton(display, Button1, Mod1Mask|capslock|numlock, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock+scrolllock XGrabButton(display, button, Mod1Mask|capslock|scrolllock, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock+numlock+scrolllock XGrabButton(display, button, Mod1Mask|capslock|numlock|scrolllock, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //numlock+scrollLock XGrabButton(display, button, Mod1Mask|numlock|scrolllock, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); } // X event scanner for enter/leave notifies - adapted from twm typedef struct scanargs { Window w; Bool leave, inferior, enter; } scanargs; // look for valid enter or leave events (that may invalidate the earlier one we are interested in) static Bool queueScanner(Display *, XEvent *e, char *args) { if (e->type == LeaveNotify && e->xcrossing.window == ((scanargs *) args)->w && e->xcrossing.mode == NotifyNormal) { ((scanargs *) args)->leave = true; ((scanargs *) args)->inferior = (e->xcrossing.detail == NotifyInferior); } else if (e->type == EnterNotify && e->xcrossing.mode == NotifyUngrab) ((scanargs *) args)->enter = true; return false; } /// returns the deepest transientFor, asserting against a close loop WinClient *getRootTransientFor(WinClient *client) { while (client->transientFor()) { assert(client != client->transientFor()); client = client->transientFor(); } return client; } /// raise window and do the same for each transient of the current window void raiseFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; win.oplock = true; // we need to lock actual restacking so that raising above active transient // won't do anything nasty if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); if (!win.isIconic()) { win.screen().updateNetizenWindowRaise(win.clientWindow()); win.layerItem().raise(); } // for each transient do raise WinClient::TransientList::const_iterator it = win.winClient().transientList().begin(); WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? raiseFluxboxWindow(*(*it)->fbwindow()); } win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } /// lower window and do the same for each transient it holds void lowerFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; win.oplock = true; // we need to lock actual restacking so that raising above active transient // won't do anything nasty if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); if (!win.isIconic()) { win.screen().updateNetizenWindowLower(win.clientWindow()); win.layerItem().lower(); } WinClient::TransientList::const_iterator it = win.winClient().transientList().begin(); WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? lowerFluxboxWindow(*(*it)->fbwindow()); } win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } /// raise window and do the same for each transient it holds void tempRaiseFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; win.oplock = true; if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); if (!win.isIconic()) { // don't update netizen, as it is only temporary win.layerItem().tempRaise(); } // for each transient do raise WinClient::TransientList::const_iterator it = win.winClient().transientList().begin(); WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? tempRaiseFluxboxWindow(*(*it)->fbwindow()); } win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } class SetClientCmd:public FbTk::Command { public: explicit SetClientCmd(WinClient &client):m_client(client) { } void execute() { if (m_client.fbwindow() != 0) m_client.fbwindow()->setCurrentClient(m_client); } private: WinClient &m_client; }; }; int FluxboxWindow::s_num_grabs = 0; FluxboxWindow::FluxboxWindow(WinClient &client, FbWinFrameTheme &tm, FbTk::XLayer &layer): oplock(false), m_hintsig(*this), m_statesig(*this), m_layersig(*this), m_workspacesig(*this), m_diesig(*this), m_focussig(*this), m_titlesig(*this), m_attentionsig(*this), m_themelistener(*this), moving(false), resizing(false), shaded(false), iconic(false), focused(false), stuck(false), m_initialized(false), fullscreen(false), maximized(MAX_NONE), m_attaching_tab(0), m_screen(client.screen()), display(FbTk::App::instance()->display()), m_button_grab_x(0), m_button_grab_y(0), m_last_move_x(0), m_last_move_y(0), m_last_resize_h(1), m_last_resize_w(1), m_workspace_number(0), m_current_state(0), m_old_decoration(DECOR_NORMAL), m_old_decoration_mask(0), m_client(&client), m_toggled_decos(false), m_shaped(false), m_icon_hidden(false), m_old_pos_x(0), m_old_pos_y(0), m_old_width(1), m_old_height(1), m_last_button_x(0), m_last_button_y(0), m_frame(client.screen(), tm, client.screen().imageControl(), layer, 0, 0, 100, 100), m_layernum(layer.getLayerNum()), m_old_layernum(0), m_parent(client.screen().rootWindow()), m_resize_corner(RIGHTBOTTOM) { tm.reconfigSig().attach(&m_themelistener); init(); } FluxboxWindow::~FluxboxWindow() { if (WindowCmd::window() == this) WindowCmd::setWindow(0); #ifdef DEBUG cerr<<__FILE__<<"("<<__LINE__<<"): starting ~FluxboxWindow("< 1"<setFluxboxWindow(this); m_client->setGroupLeftWindow(None); // nothing to the left. // check for shape extension and whether the window is shaped m_shaped = false; if (Fluxbox::instance()->haveShape()) { Shape::setShapeNotify(winClient()); m_shaped = Shape::isShaped(winClient()); } frame().setUseShape(!m_shaped); //!! TODO init of client should be better // we don't want to duplicate code here and in attachClient m_clientlist.push_back(m_client); #ifdef DEBUG cerr<<__FILE__<<": FluxboxWindow::init(this="<width(), m_client->height()); m_last_focus_time.tv_sec = m_last_focus_time.tv_usec = 0; m_blackbox_attrib.workspace = m_workspace_number = ~0; m_blackbox_attrib.flags = m_blackbox_attrib.attrib = m_blackbox_attrib.stack = 0; m_blackbox_attrib.premax_x = m_blackbox_attrib.premax_y = 0; m_blackbox_attrib.premax_w = m_blackbox_attrib.premax_h = 0; //use tab as default decorations.tab = true; // enable decorations decorations.enabled = true; // set default values for decoration decorations.menu = true; //override menu option // all decorations on by default decorations.titlebar = decorations.border = decorations.handle = true; decorations.maximize = decorations.close = decorations.sticky = decorations.shade = decorations.tab = true; functions.resize = functions.move = functions.iconify = functions.maximize = functions.close = functions.tabable = true; decorations.close = false; if (m_client->getBlackboxHint() != 0) updateBlackboxHintsFromClient(*m_client); else updateMWMHintsFromClient(*m_client); //!! // fetch client size and placement XWindowAttributes wattrib; if (! m_client->getAttrib(wattrib) || !wattrib.screen || // no screen? ?? wattrib.override_redirect || // override redirect m_client->initial_state == WithdrawnState) // Slit client return; // save old border width so we can restore it later m_client->old_bw = wattrib.border_width; m_client->x = wattrib.x; m_client->y = wattrib.y; m_timer.setTimeout(fluxbox.getAutoRaiseDelay()); FbTk::RefCount raise_cmd(new FbTk::SimpleCommand(*this, &FluxboxWindow::raise)); m_timer.setCommand(raise_cmd); m_timer.fireOnce(true); Fluxbox::instance()->saveWindowSearchGroup(frame().window().window(), this); Fluxbox::instance()->saveWindowSearchGroup(frame().tabcontainer().window(), this); /**************************************************/ /* Read state above here, apply state below here. */ /**************************************************/ // update transient infomation m_client->updateTransientInfo(); // adjust the window decorations based on transience and window sizes if (m_client->isTransient() && !screen().decorateTransient()) { decorations.maximize = functions.maximize = false; decorations.handle = false; } if ((m_client->normal_hint_flags & PMinSize) && (m_client->normal_hint_flags & PMaxSize) && m_client->max_width != 0 && m_client->max_width <= m_client->min_width && m_client->max_height != 0 && m_client->max_height <= m_client->min_height) { decorations.maximize = decorations.handle = functions.resize = functions.maximize = false; decorations.tab = false; //no tab for this window } associateClientWindow(true, wattrib.x, wattrib.y, wattrib.width, wattrib.height); Fluxbox::instance()->attachSignals(*this); // this window is managed, we are now allowed to modify actual state m_initialized = true; applyDecorations(true); grabButtons(); restoreAttributes(); if (m_workspace_number < 0 || m_workspace_number >= screen().numberOfWorkspaces()) m_workspace_number = screen().currentWorkspaceID(); bool place_window = (m_old_pos_x == 0); if (fluxbox.isStartup() || m_client->isTransient() || m_client->normal_hint_flags & (PPosition|USPosition)) { frame().gravityTranslate(wattrib.x, wattrib.y, m_client->gravity(), false); if (! fluxbox.isStartup()) { int real_x = frame().x(); int real_y = frame().y(); if (real_x >= 0 && real_y + frame().y() >= 0 && real_x <= (signed) screen().width() && real_y <= (signed) screen().height()) place_window = false; } else place_window = false; } if (wattrib.width <= 0) wattrib.width = 1; if (wattrib.height <= 0) wattrib.height = 1; // if we're a transient then we should be on the same layer as our parent if (m_client->isTransient() && m_client->transientFor()->fbwindow() && m_client->transientFor()->fbwindow() != this) layerItem().setLayer(m_client->transientFor()->fbwindow()->layerItem().getLayer()); else // if no parent then set default layer moveToLayer(m_layernum); #ifdef DEBUG cerr<<"FluxboxWindow::init("<transientFor()<transientFor() && m_client->transientFor()->fbwindow()) { cerr<<"FluxboxWindow::init("<title(): "<< m_client->transientFor()->fbwindow()->title()<addWindow(*this, place_window); setWorkspace(m_workspace_number); if (maximized && functions.maximize) { // start maximized // This will set it to the appropriate style of maximisation int req_maximized = maximized; // NOTE: don't manually change maximized ANYWHERE else, it isn't safe maximized = MAX_NONE; // it is not maximized now maximize(req_maximized); } if (stuck) { stuck = false; stick(); deiconify(); //we're omnipresent and visible } if (shaded) { // start shaded shaded = false; shade(); } if (iconic) { iconic = false; iconify(); } sendConfigureNotify(); // no focus default setFocusFlag(false); if (m_shaped) shape(); setupWindow(); FbTk::App::instance()->sync(false); } /// apply shape to this window void FluxboxWindow::shape() { #ifdef SHAPE if (m_shaped) { XShapeCombineShape(display, frame().window().window(), ShapeBounding, 0, frame().clientArea().y(), // xOff, yOff m_client->window(), ShapeBounding, ShapeSet); XFlush(display); } #endif // SHAPE } /// attach a client to this window and destroy old window void FluxboxWindow::attachClient(WinClient &client, int x, int y) { //!! TODO: check for isGroupable in client if (client.fbwindow() == this) return; menu().hide(); // reparent client win to this frame frame().setClientWindow(client); WinClient *was_focused = 0; WinClient *focused_win = FocusControl::focusedWindow(); // get the current window on the end of our client list Window leftwin = None; if (!clientList().empty()) leftwin = clientList().back()->window(); client.setGroupLeftWindow(leftwin); if (client.fbwindow() != 0) { FluxboxWindow *old_win = client.fbwindow(); // store old window ClientList::iterator client_insert_pos = getClientInsertPosition(x, y); FbTk::TextButton *button_insert_pos = NULL; if (client_insert_pos != m_clientlist.end()) button_insert_pos = m_labelbuttons[*client_insert_pos]; // make sure we set new window search for each client ClientList::iterator client_it = old_win->clientList().begin(); ClientList::iterator client_it_end = old_win->clientList().end(); for (; client_it != client_it_end; ++client_it) { // reparent window to this frame().setClientWindow(**client_it); if ((*client_it) == focused_win) was_focused = focused_win; moveResizeClient(**client_it, frame().clientArea().x(), frame().clientArea().y(), frame().clientArea().width(), frame().clientArea().height()); // create a labelbutton for this client and // associate it with the pointer associateClient(*(*client_it)); //null if we want the new button at the end of the list if (x >= 0 && button_insert_pos) frame().moveLabelButtonLeftOf(*m_labelbuttons[*client_it], *button_insert_pos); (*client_it)->saveBlackboxAttribs(m_blackbox_attrib); } // add client and move over all attached clients // from the old window to this list m_clientlist.splice(client_insert_pos, old_win->m_clientlist); updateClientLeftWindow(); old_win->m_client = 0; delete old_win; } else { // client.fbwindow() == 0 associateClient(client); moveResizeClient(client, frame().clientArea().x(), frame().clientArea().y(), frame().clientArea().width(), frame().clientArea().height()); if (&client == focused_win) was_focused = focused_win; client.saveBlackboxAttribs(m_blackbox_attrib); m_clientlist.push_back(&client); } // make sure that the state etc etc is updated for the new client // TODO: one day these should probably be neatened to only act on the // affected clients if possible m_statesig.notify(); m_workspacesig.notify(); m_layersig.notify(); if (was_focused != 0) { // already has focus, we're just assuming the state of the old window setCurrentClient(*was_focused, false); frame().setFocus(true); } frame().reconfigure(); // keep the current window on top m_client->raise(); } /// detach client from window and create a new window for it bool FluxboxWindow::detachClient(WinClient &client) { if (client.fbwindow() != this || numClients() <= 1) return false; // I'm not sure how to do this bit better // we need to find the window we've got, and update the // window to its right to have a left window set to the // window which is to the left of the current. // Think in terms of: // window1 <- my_window <- window2 // we need to take out my_window, so update window2 leftwin to be window1 Window leftwin = None; ClientList::iterator client_it_end = clientList().end(); ClientList::iterator client_it = clientList().begin(); ClientList::iterator client_it_before = client_it_end; ClientList::iterator client_it_after = clientList().begin(); if (!clientList().empty()) { ++client_it_after; if (clientList().front() == &client) { leftwin = None; } else { ++client_it; client_it_before = clientList().begin(); ++client_it_after; while (client_it != client_it_end) { if (*client_it == &client) { break; } ++client_it_before; ++client_it; ++client_it_after; } } } // update the leftwin of the window to the right if (client_it_before != client_it_end) leftwin = (*client_it_before)->window(); if (client_it_after != client_it_end) (*client_it_after)->setGroupLeftWindow(leftwin); removeClient(client); // m_client must be valid as there should be at least one other window // otherwise this wouldn't be here (refer numClients() <= 1 return) client.setFluxboxWindow(screen().createWindow(client)); m_client->raise(); setInputFocus(); return true; } void FluxboxWindow::detachCurrentClient() { // should only operate if we had more than one client if (numClients() <= 1) return; detachClient(*m_client); } /// removes client from client list, does not create new fluxboxwindow for it bool FluxboxWindow::removeClient(WinClient &client) { if (client.fbwindow() != this || numClients() == 0) return false; #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<")["<getDoubleClickInterval()); frame().reconfigure(); menu().reconfigure(); } /// update current client title and title in our frame void FluxboxWindow::updateTitleFromClient(WinClient &client) { client.updateTitle(); // compare old title with new and see if we need to update // graphics if (m_labelbuttons[&client]->text() != client.title()) { m_labelbuttons[&client]->setText(client.title()); if (&client == m_client) frame().setFocusTitle(client.title()); } } /// update icon title from client void FluxboxWindow::updateIconNameFromClient(WinClient &client) { client.updateIconTitle(); } void FluxboxWindow::updateMWMHintsFromClient(WinClient &client) { const WinClient::MwmHints *hint = client.getMwmHint(); if (!hint) return; if (!m_toggled_decos && hint->flags & MwmHintsDecorations) { if (hint->decorations & MwmDecorAll) { decorations.titlebar = decorations.handle = decorations.border = decorations.iconify = decorations.maximize = decorations.close = decorations.menu = true; } else { decorations.titlebar = decorations.handle = decorations.border = decorations.iconify = decorations.maximize = decorations.close = decorations.tab = false; decorations.menu = true; if (hint->decorations & MwmDecorBorder) decorations.border = true; if (hint->decorations & MwmDecorHandle) decorations.handle = true; if (hint->decorations & MwmDecorTitle) { //only tab on windows with titlebar decorations.titlebar = decorations.tab = true; } if (hint->decorations & MwmDecorMenu) decorations.menu = true; if (hint->decorations & MwmDecorIconify) decorations.iconify = true; if (hint->decorations & MwmDecorMaximize) decorations.maximize = true; } } // functions.tabable is ours, not special one // note that it means this window is "tabbable" if (hint->flags & MwmHintsFunctions) { if (hint->functions & MwmFuncAll) { functions.resize = functions.move = functions.iconify = functions.maximize = functions.close = true; } else { functions.resize = functions.move = functions.iconify = functions.maximize = functions.close = false; if (hint->functions & MwmFuncResize) functions.resize = true; if (hint->functions & MwmFuncMove) functions.move = true; if (hint->functions & MwmFuncIconify) functions.iconify = true; if (hint->functions & MwmFuncMaximize) functions.maximize = true; if (hint->functions & MwmFuncClose) functions.close = true; } } } void FluxboxWindow::updateRememberStateFromClient(WinClient &client) { #ifdef REMEMBER Remember* rem= const_cast(static_cast(Fluxbox::instance()->getAtomHandler("remember"))); Application* app= 0; if ( rem && (app= (const_cast(rem))->find(client)) ) { if ( !m_toggled_decos && rem->isRemembered(client, Remember::REM_DECOSTATE) ) setDecorationMask(app->decostate); } #endif // REMEMBER } void FluxboxWindow::updateFunctions() { if (!m_client) return; bool changed = false; if (m_client->isClosable() != functions.close) { functions.close = m_client->isClosable(); changed = true; } if (changed) setupWindow(); } void FluxboxWindow::updateBlackboxHintsFromClient(const WinClient &client) { const FluxboxWindow::BlackboxHints *hint = client.getBlackboxHint(); if (!hint) return; if (hint->flags & ATTRIB_SHADED) shaded = (hint->attrib & ATTRIB_SHADED); if (hint->flags & ATTRIB_HIDDEN) iconic = (hint->attrib & ATTRIB_HIDDEN); if ((hint->flags & ATTRIB_MAXHORIZ) && (hint->flags & ATTRIB_MAXVERT)) maximized = ((hint->attrib & (ATTRIB_MAXHORIZ | ATTRIB_MAXVERT)) ? MAX_FULL : MAX_NONE); else if (hint->flags & ATTRIB_MAXVERT) maximized = ((hint->attrib & ATTRIB_MAXVERT) ? MAX_VERT : MAX_NONE); else if (hint->flags & ATTRIB_MAXHORIZ) maximized = ((hint->attrib & ATTRIB_MAXHORIZ) ? MAX_HORZ : MAX_NONE); if (hint->flags & ATTRIB_OMNIPRESENT) stuck = (hint->attrib & ATTRIB_OMNIPRESENT); if (hint->flags & ATTRIB_WORKSPACE) m_workspace_number = hint->workspace; if (hint->flags & ATTRIB_STACK) m_workspace_number = hint->stack; if (hint->flags & ATTRIB_DECORATION) { m_old_decoration = static_cast(hint->decoration); setDecoration(m_old_decoration, false); } } void FluxboxWindow::move(int x, int y, int gravity) { moveResize(x, y, frame().width(), frame().height(), gravity); } void FluxboxWindow::resize(unsigned int width, unsigned int height) { moveResize(frame().x(), frame().y(), width, height); } // send_event is just an override void FluxboxWindow::moveResize(int new_x, int new_y, unsigned int new_width, unsigned int new_height, int gravity, bool send_event) { // magic to detect if moved during initialisation if (!isInitialized()) m_old_pos_x = 1; if (gravity != ForgetGravity) { frame().gravityTranslate(new_x, new_y, gravity, false); } send_event = send_event || (frame().x() != new_x || frame().y() != new_y); if (new_width != frame().width() || new_height != frame().height()) { if ((((signed) frame().width()) + new_x) < 0) new_x = 0; if ((((signed) frame().height()) + new_y) < 0) new_y = 0; if (!isResizable()) { new_width = width(); new_height = height(); } frame().moveResize(new_x, new_y, new_width, new_height); setFocusFlag(focused); shaded = false; send_event = true; } else if (send_event) frame().move(new_x, new_y); if (send_event && ! moving) { sendConfigureNotify(); } shape(); if (!moving) { m_last_resize_x = new_x; m_last_resize_y = new_y; } } void FluxboxWindow::moveResizeForClient(int new_x, int new_y, unsigned int new_width, unsigned int new_height, int gravity) { // magic to detect if moved during initialisation if (!isInitialized()) m_old_pos_x = 1; frame().moveResizeForClient(new_x, new_y, new_width, new_height, true, true, gravity); setFocusFlag(focused); shaded = false; sendConfigureNotify(); shape(); if (!moving) { m_last_resize_x = new_x; m_last_resize_y = new_y; } } // returns whether the focus was "set" to this window // it doesn't guarantee that it has focus, but says that we have // tried. A FocusqIn event should eventually arrive for that // window if it actually got the focus, then setFocusedFlag is called, // which updates all the graphics etc bool FluxboxWindow::setInputFocus() { if (((signed) (frame().x() + frame().width())) < 0) { if (((signed) (frame().y() + frame().height())) < 0) { moveResize(frame().window().borderWidth(), frame().window().borderWidth(), frame().width(), frame().height()); } else if (frame().y() > (signed) screen().height()) { moveResize(frame().window().borderWidth(), screen().height() - frame().height(), frame().width(), frame().height()); } else { moveResize(frame().window().borderWidth(), frame().y() + frame().window().borderWidth(), frame().width(), frame().height()); } } else if (frame().x() > (signed) screen().width()) { if (((signed) (frame().y() + frame().height())) < 0) { moveResize(screen().width() - frame().width(), frame().window().borderWidth(), frame().width(), frame().height()); } else if (frame().y() > (signed) screen().height()) { moveResize(screen().width() - frame().width(), screen().height() - frame().height(), frame().width(), frame().height()); } else { moveResize(screen().width() - frame().width(), frame().y() + frame().window().borderWidth(), frame().width(), frame().height()); } } if (! m_client->validateClient()) return false; #ifdef DEBUG cerr<<"FluxboxWindow::"<<__FUNCTION__<<" isModal() = "<isModal()<isModal()) return (*it)->fbwindow()->setCurrentClient(**it, true); } } bool ret = false; if (m_client->getFocusMode() == WinClient::F_LOCALLYACTIVE || m_client->getFocusMode() == WinClient::F_PASSIVE) { m_client->setInputFocus(RevertToPointerRoot, CurrentTime); FbTk::App *app = FbTk::App::instance(); XFlush(app->display()); m_client->sendFocus(); app->sync(false); ret = true; } else { ret = m_client->sendFocus(); } return ret; } // don't hide the frame directly, use this function void FluxboxWindow::hide(bool interrupt_moving) { #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<")["<fbwindow()) { if (!client.transientFor()->fbwindow()->isIconic()) { client.transientFor()->fbwindow()->iconify(); } } if (!client.transientList().empty()) { WinClient::TransientList::iterator it = client.transientList().begin(); WinClient::TransientList::iterator it_end = client.transientList().end(); for (; it != it_end; it++) if ((*it)->fbwindow()) (*it)->fbwindow()->iconify(); } } // focus revert is done elsewhere (based on signal) } void FluxboxWindow::deiconify(bool reassoc, bool do_raise) { if (numClients() == 0) return; if (oplock) return; oplock = true; if (iconic || reassoc) { screen().reassociateWindow(this, screen().currentWorkspace()->workspaceID(), false); } else if (moving || m_workspace_number != screen().currentWorkspace()->workspaceID()) { oplock = false; return; } bool was_iconic = iconic; m_blackbox_attrib.flags &= ~ATTRIB_HIDDEN; iconic = false; setState(NormalState, false); ClientList::iterator client_it = clientList().begin(); ClientList::iterator client_it_end = clientList().end(); for (; client_it != client_it_end; ++client_it) { (*client_it)->setEventMask(NoEventMask); (*client_it)->show(); (*client_it)->setEventMask(PropertyChangeMask | StructureNotifyMask | FocusChangeMask); } if (reassoc && !m_client->transients.empty()) { // deiconify all transients client_it = clientList().begin(); for (; client_it != client_it_end; ++client_it) { //TODO: Can this get stuck in a loop? WinClient::TransientList::iterator trans_it = (*client_it)->transientList().begin(); WinClient::TransientList::iterator trans_it_end = (*client_it)->transientList().end(); for (; trans_it != trans_it_end; ++trans_it) { if ((*trans_it)->fbwindow()) (*trans_it)->fbwindow()->deiconify(true, false); } } } show(); // focus new, OR if it's the only window on the workspace if (was_iconic && (screen().focusControl().focusNew() || screen().currentWorkspace()->numberOfWindows() == 1)) setInputFocus(); oplock = false; if (do_raise) raise(); } /** Set window in withdrawn state */ void FluxboxWindow::withdraw(bool interrupt_moving) { #ifdef DEBUG cerr<<"FluxboxWindow::"<<__FUNCTION__<<": this = "<transientFor() && m_client != m_client->transientFor()->transientList().back()) { // remove and push back so this window gets raised last m_client->transientFor()->transientList().remove(m_client); m_client->transientFor()->transientList().push_back(m_client); } // raise this window and every transient in it with this one last if (client->fbwindow()) raiseFluxboxWindow(*client->fbwindow()); } void FluxboxWindow::lower() { if (isIconic()) deiconify(); #ifdef DEBUG cerr<<"FluxboxWindow("<fbwindow()) lowerFluxboxWindow(*client->fbwindow()); } void FluxboxWindow::tempRaise() { if (isIconic()) deiconify(); // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; if (client->fbwindow()) tempRaiseFluxboxWindow(*client->fbwindow()); } void FluxboxWindow::raiseLayer() { // don't let it up to menu layer if (layerNum() == ::Layer::MENU + 1) return; if (!isInitialized()) { m_layernum++; return; } // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; FluxboxWindow *win = client->fbwindow(); if (!win) return; if (!win->isIconic()) screen().updateNetizenWindowRaise(client->window()); win->layerItem().raiseLayer(); // remember number just in case a transient happens to revisit this window int layer_num = win->layerItem().getLayerNum(); win->setLayerNum(layer_num); WinClient::TransientList::const_iterator it = client->transientList().begin(); WinClient::TransientList::const_iterator it_end = client->transientList().end(); for (; it != it_end; ++it) { win = (*it)->fbwindow(); if (win && !win->isIconic()) { screen().updateNetizenWindowRaise((*it)->window()); win->layerItem().moveToLayer(layer_num); win->setLayerNum(layer_num); } } } void FluxboxWindow::lowerLayer() { if (!isInitialized()) { if (m_layernum > 0) m_layernum--; return; } // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; FluxboxWindow *win = client->fbwindow(); if (!win) return; if (!win->isIconic()) { screen().updateNetizenWindowLower(client->window()); } win->layerItem().lowerLayer(); // remember number just in case a transient happens to revisit this window int layer_num = win->layerItem().getLayerNum(); win->setLayerNum(layer_num); WinClient::TransientList::const_iterator it = client->transientList().begin(); WinClient::TransientList::const_iterator it_end = client->transientList().end(); for (; it != it_end; ++it) { win = (*it)->fbwindow(); if (win && !win->isIconic()) { screen().updateNetizenWindowLower((*it)->window()); win->layerItem().moveToLayer(layer_num); win->setLayerNum(layer_num); } } } void FluxboxWindow::moveToLayer(int layernum) { #ifdef DEBUG cerr<<"FluxboxWindow("<fbwindow(); if (!win) return; if (!win->isIconic()) { screen().updateNetizenWindowRaise(client->window()); } win->layerItem().moveToLayer(layernum); // remember number just in case a transient happens to revisit this window layernum = win->layerItem().getLayerNum(); win->setLayerNum(layernum); WinClient::TransientList::const_iterator it = client->transientList().begin(); WinClient::TransientList::const_iterator it_end = client->transientList().end(); for (; it != it_end; ++it) { win = (*it)->fbwindow(); if (win && !win->isIconic()) { screen().updateNetizenWindowRaise((*it)->window()); win->layerItem().moveToLayer(layernum); win->setLayerNum(layernum); } } } void FluxboxWindow::setFocusHidden(bool value) { if (isInitialized()) m_statesig.notify(); } void FluxboxWindow::setIconHidden(bool value) { m_icon_hidden= value; if (isInitialized()) m_statesig.notify(); } // window has actually RECEIVED focus (got a FocusIn event) // so now we make it a focused frame etc void FluxboxWindow::setFocusFlag(bool focus) { bool was_focused = isFocused(); focused = focus; #ifdef DEBUG cerr<<"FluxboxWindow("<grab(); if (! m_client->validateClient()) return; int i = 0, ncmap = 0; Colormap *cmaps = XListInstalledColormaps(display, m_client->window(), &ncmap); XWindowAttributes wattrib; if (cmaps) { //!! if (m_client->getAttrib(wattrib)) { if (install) { // install the window's colormap for (i = 0; i < ncmap; i++) { if (*(cmaps + i) == wattrib.colormap) { // this window is using an installed color map... do not install install = false; break; //end for-loop (we dont need to check more) } } // otherwise, install the window's colormap if (install) XInstallColormap(display, wattrib.colormap); } else { for (i = 0; i < ncmap; i++) { // uninstall the window's colormap if (*(cmaps + i) == wattrib.colormap) XUninstallColormap(display, wattrib.colormap); } } } XFree(cmaps); } fluxbox->ungrab(); } /** Saves blackbox attributes for every client in our list */ void FluxboxWindow::saveBlackboxAttribs() { for_each(m_clientlist.begin(), m_clientlist.end(), FbTk::ChangeProperty( display, FbAtoms::instance()->getFluxboxAttributesAtom(), PropModeReplace, (unsigned char *)&m_blackbox_attrib, PropBlackboxAttributesElements )); } /** Sets state on each client in our list Use setting_up for setting startup state - it may not be committed yet That'll happen when its mapped */ void FluxboxWindow::setState(unsigned long new_state, bool setting_up) { if (numClients() == 0) return; m_current_state = new_state; if (!setting_up) { unsigned long state[2]; state[0] = (unsigned long) m_current_state; state[1] = (unsigned long) None; for_each(m_clientlist.begin(), m_clientlist.end(), FbTk::ChangeProperty(display, FbAtoms::instance()->getWMStateAtom(), PropModeReplace, (unsigned char *)state, 2)); saveBlackboxAttribs(); //notify state changed m_statesig.notify(); } } bool FluxboxWindow::getState() { Atom atom_return; bool ret = false; int foo; unsigned long *state, ulfoo, nitems; if (!m_client->property(FbAtoms::instance()->getWMStateAtom(), 0l, 2l, false, FbAtoms::instance()->getWMStateAtom(), &atom_return, &foo, &nitems, &ulfoo, (unsigned char **) &state) || !state) return false; if (nitems >= 1) { m_current_state = static_cast(state[0]); ret = true; } XFree(static_cast(state)); return ret; } /** * Sets the attributes to what they should be * but doesn't change the actual state * (so the caller can set defaults etc as well) */ void FluxboxWindow::restoreAttributes() { if (!getState()) { m_current_state = m_client->initial_state; if (m_current_state == IconicState) iconic = true; } Atom atom_return; int foo; unsigned long ulfoo, nitems; FbAtoms *fbatoms = FbAtoms::instance(); BlackboxAttributes *net; if (m_client->property(fbatoms->getFluxboxAttributesAtom(), 0l, PropBlackboxAttributesElements, false, fbatoms->getFluxboxAttributesAtom(), &atom_return, &foo, &nitems, &ulfoo, (unsigned char **) &net) && net) { if (nitems != (unsigned)PropBlackboxAttributesElements) { XFree(net); return; } m_blackbox_attrib.flags = net->flags; m_blackbox_attrib.attrib = net->attrib; m_blackbox_attrib.workspace = net->workspace; m_blackbox_attrib.stack = net->stack; m_blackbox_attrib.premax_x = net->premax_x; m_blackbox_attrib.premax_y = net->premax_y; m_blackbox_attrib.premax_w = net->premax_w; m_blackbox_attrib.premax_h = net->premax_h; XFree(static_cast(net)); } else return; if (m_blackbox_attrib.flags & ATTRIB_SHADED && m_blackbox_attrib.attrib & ATTRIB_SHADED) shaded = true; if (m_blackbox_attrib.flags & ATTRIB_HIDDEN && m_blackbox_attrib.attrib & ATTRIB_HIDDEN) { iconic = true; } if (( m_blackbox_attrib.workspace != screen().currentWorkspaceID()) && ( m_blackbox_attrib.workspace < screen().numberOfWorkspaces())) m_workspace_number = m_blackbox_attrib.workspace; if (m_blackbox_attrib.flags & ATTRIB_OMNIPRESENT && m_blackbox_attrib.attrib & ATTRIB_OMNIPRESENT) stuck = true; if (m_blackbox_attrib.flags & ATTRIB_STACK) { //!! TODO check value? m_layernum = m_blackbox_attrib.stack; } if ((m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) || (m_blackbox_attrib.flags & ATTRIB_MAXVERT)) { int x = m_blackbox_attrib.premax_x, y = m_blackbox_attrib.premax_y; unsigned int w = m_blackbox_attrib.premax_w, h = m_blackbox_attrib.premax_h; maximized = MAX_NONE; if ((m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) && (m_blackbox_attrib.flags & ATTRIB_MAXVERT)) maximized = MAX_FULL; else if (m_blackbox_attrib.flags & ATTRIB_MAXVERT) maximized = MAX_VERT; else if (m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) maximized = MAX_HORZ; m_blackbox_attrib.premax_x = x; m_blackbox_attrib.premax_y = y; m_blackbox_attrib.premax_w = w; m_blackbox_attrib.premax_h = h; } } /** Show the window menu at pos mx, my */ void FluxboxWindow::showMenu(int menu_x, int menu_y) { // move menu directly under titlebar int head = screen().getHead(menu_x, menu_y); // but not under screen if (menu_y + menu().height() >= screen().maxBottom(head)) menu_y = screen().maxBottom(head) - menu().height() - 1 - menu().fbwindow().borderWidth(); if (menu_x < static_cast(screen().maxLeft(head))) menu_x = screen().maxLeft(head); else if (menu_x + static_cast(menu().width()) >= static_cast(screen().maxRight(head))) menu_x = screen().maxRight(head) - menu().width() - 1; WindowCmd::setWindow(this); menu().move(menu_x, menu_y); menu().show(); menu().raise(); menu().grabInputFocus(); } /** Moves the menu to last button press position and shows it, if it's already visible it'll be hidden */ void FluxboxWindow::popupMenu() { // hide menu if it was opened for this window before if (menu().isVisible() && WindowCmd::window() == this) { menu().hide(); return; } menu().disableTitle(); int menu_y = frame().titlebar().height() + frame().titlebar().borderWidth(); if (!decorations.titlebar) // if we don't have any titlebar menu_y = 0; if (m_last_button_x < x() || m_last_button_x > x() + static_cast(width())) m_last_button_x = x(); showMenu(m_last_button_x, menu_y + frame().y()); } /** Redirect any unhandled event to our handlers */ void FluxboxWindow::handleEvent(XEvent &event) { switch (event.type) { case ConfigureRequest: #ifdef DEBUG cerr<<"ConfigureRequest("<kind != ShapeBounding) break; if (shape_event->shaped) { m_shaped = true; shape(); } else { m_shaped = false; // set no shape XShapeCombineMask(display, frame().window().window(), ShapeBounding, 0, 0, None, ShapeSet); } FbTk::App::instance()->sync(false); break; } #endif // SHAPE break; } } void FluxboxWindow::mapRequestEvent(XMapRequestEvent &re) { // we're only concerned about client window event WinClient *client = findClient(re.window); if (client == 0) { #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<"): Can't find client!"<updateWMClassHint(); Workspace *wsp = screen().getWorkspace(m_workspace_number); if (wsp != 0 && isGroupable()) destroyed = wsp->checkGrouping(*this); // if we weren't grouped with another window we deiconify ourself if (!destroyed && !iconic) deiconify(false); } } void FluxboxWindow::mapNotifyEvent(XMapEvent &ne) { WinClient *client = findClient(ne.window); if (client == 0) return; #ifdef DEBUG cerr<<"FluxboxWindow::mapNotifyEvent: " <<"ne.override_redirect = "<grab(); if (! client->validateClient()) return; setState(NormalState, false); if (client->isTransient() || screen().focusControl().focusNew()) setCurrentClient(*client, true); else setFocusFlag(false); iconic = false; // Auto-group from tab? if (!client->isTransient()) { #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<") TODO check grouping here"<ungrab(); } } /** Unmaps frame window and client window if event.window == m_client->window Returns true if *this should die else false */ void FluxboxWindow::unmapNotifyEvent(XUnmapEvent &ue) { WinClient *client = findClient(ue.window); if (client == 0) return; #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<"): 0x"<window()<getWMProtocolsAtom()) { client.updateWMProtocols(); } else if (atom == fbatoms->getMWMHintsAtom()) { client.updateMWMHints(); updateMWMHintsFromClient(client); updateRememberStateFromClient(client); applyDecorations(); // update decorations (if they changed) } else if (atom == fbatoms->getFluxboxHintsAtom()) { client.updateBlackboxHints(); updateBlackboxHintsFromClient(client); if (client.getBlackboxHint() != 0 && (client.getBlackboxHint()->flags & ATTRIB_DECORATION)) { updateRememberStateFromClient(client); applyDecorations(); // update decoration } } break; } } void FluxboxWindow::exposeEvent(XExposeEvent &ee) { frame().exposeEvent(ee); } void FluxboxWindow::configureRequestEvent(XConfigureRequestEvent &cr) { WinClient *client = findClient(cr.window); if (client == 0 || isIconic()) return; int cx = frame().x(), cy = frame().y(), ignore = 0; unsigned int cw = frame().width(), ch = frame().height(); if (cr.value_mask & CWBorderWidth) client->old_bw = cr.border_width; if ((cr.value_mask & CWX) && (cr.value_mask & CWY)) { cx = cr.x; cy = cr.y; frame().gravityTranslate(cx, cy, client->gravity(), false); } else if (cr.value_mask & CWX) { cx = cr.x; frame().gravityTranslate(cx, ignore, client->gravity(), false); } else if (cr.value_mask & CWY) { cy = cr.y; frame().gravityTranslate(ignore, cy, client->gravity(), false); } if (cr.value_mask & CWWidth) cw = cr.width; if (cr.value_mask & CWHeight) ch = cr.height; // whether we should send ConfigureNotify to netizens // the request is for client window so we resize the frame to it first if (frame().width() != cw || frame().height() != ch) { if (frame().x() != cx || frame().y() != cy) frame().moveResizeForClient(cx, cy, cw, ch); else frame().resizeForClient(cw, ch); } else if (frame().x() != cx || frame().y() != cy) { frame().move(cx, cy); } if (cr.value_mask & CWStackMode) { switch (cr.detail) { case Above: case TopIf: default: raise(); break; case Below: case BottomIf: lower(); break; } } sendConfigureNotify(); } void FluxboxWindow::buttonPressEvent(XButtonEvent &be) { m_last_button_x = be.x_root; m_last_button_y = be.y_root; // check frame events first frame().buttonPressEvent(be); if (be.button == 1 || (be.button == 3 && be.state == Mod1Mask)) { if ( (! focused) ) { //check focus setInputFocus(); } if (frame().window().window() == be.window || frame().tabcontainer().window() == be.window) { if (screen().clickRaises()) raise(); #ifdef DEBUG cerr<<"FluxboxWindow::buttonPressEvent: AllowEvent"<hideExtraMenus(screen()); screen().hideWindowMenus(this); } } void FluxboxWindow::buttonReleaseEvent(XButtonEvent &re) { if ((re.button == 1) && (re.state & Mod1Mask) && !screen().clickRaises()) if (!isMoving()) raise(); if (isMoving()) stopMoving(); else if (isResizing()) stopResizing(); else if (m_attaching_tab) attachTo(re.x_root, re.y_root); else if (re.window == frame().window()) { if (re.button == 2 && re.state == Mod1Mask) ungrabPointer(CurrentTime); else frame().buttonReleaseEvent(re); } else { frame().buttonReleaseEvent(re); } } void FluxboxWindow::motionNotifyEvent(XMotionEvent &me) { if (isMoving() && me.window == parent()) { me.window = frame().window().window(); } bool inside_titlebar = (frame().titlebar() == me.window || frame().label() == me.window || frame().tabcontainer() == me.window || frame().handle() == me.window || frame().window() == me.window); if (Fluxbox::instance()->getIgnoreBorder() && !(me.state & Mod1Mask) // really should check for exact matches && !(isMoving() || isResizing() || m_attaching_tab != 0)) { int borderw = frame().window().borderWidth(); //!! TODO(tabs): the below test ought to be in FbWinFrame if ((me.x_root < (frame().x() + borderw) || me.y_root < (frame().y() + borderw) || me.x_root > (frame().x() + (int)frame().width() + borderw) || me.y_root > (frame().y() + (int)frame().height() + borderw)) && ( !frame().externalTabMode() || (me.x_root < (frame().tabcontainer().x() + borderw) || me.y_root < (frame().tabcontainer().y() + borderw) || me.x_root > (frame().tabcontainer().x() + (int)frame().tabcontainer().width() + borderw) || me.y_root > (frame().tabcontainer().y() + (int)frame().tabcontainer().height() + borderw) ))) return; } WinClient *client = 0; if (!inside_titlebar) { // determine if we're in titlebar Client2ButtonMap::iterator it = find_if(m_labelbuttons.begin(), m_labelbuttons.end(), Compose(bind2nd(equal_to(), me.window), Compose(mem_fun(&TextButton::window), Select2nd()))); if (it != m_labelbuttons.end()) { inside_titlebar = true; client = (*it).first; } } if ((me.state & Button1Mask) && functions.move && inside_titlebar && !isResizing()) { if (! isMoving()) { startMoving(me.x_root, me.y_root); } else { int dx = me.x_root - m_button_grab_x, dy = me.y_root - m_button_grab_y; dx -= frame().window().borderWidth(); dy -= frame().window().borderWidth(); // Warp to next or previous workspace?, must have moved sideways some int moved_x = me.x_root - m_last_resize_x; // save last event point m_last_resize_x = me.x_root; m_last_resize_y = me.y_root; if (moved_x && screen().isWorkspaceWarping()) { unsigned int cur_id = screen().currentWorkspaceID(); unsigned int new_id = cur_id; const int warpPad = screen().getEdgeSnapThreshold(); // 1) if we're inside the border threshold // 2) if we moved in the right direction if (me.x_root >= int(screen().width()) - warpPad - 1 && moved_x > 0) { //warp right new_id = (cur_id + 1) % screen().numberOfWorkspaces(); dx = - me.x_root; // move mouse back to x=0 } else if (me.x_root <= warpPad && moved_x < 0) { //warp left new_id = (cur_id + screen().numberOfWorkspaces() - 1) % screen().numberOfWorkspaces(); dx = screen().width() - me.x_root-1; // move mouse to screen width - 1 } if (new_id != cur_id) { XWarpPointer(display, None, None, 0, 0, 0, 0, dx, 0); screen().changeWorkspaceID(new_id); m_last_resize_x = me.x_root + dx; // dx is the difference, so our new x is what it would have been // without the warp, plus the difference. dx += me.x_root - m_button_grab_x; } } // dx = current left side, dy = current top doSnapping(dx, dy); if (! screen().doOpaqueMove()) { parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); parent().drawRectangle(screen().rootTheme().opGC(), dx, dy, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); m_last_move_x = dx; m_last_move_y = dy; } else { //moveResize(dx, dy, frame().width(), frame().height()); // need to move the base window without interfering with transparency frame().quietMoveResize(dx, dy, frame().width(), frame().height()); } screen().showPosition(dx, dy); } // end if moving } else if (functions.resize && (((me.state & Button1Mask) && (me.window == frame().gripRight() || me.window == frame().gripLeft())) || me.window == frame().window())) { if (! resizing) { int cx = frame().width() / 2; int cy = frame().height() / 2; ResizeDirection resize_corner = RIGHTBOTTOM; if (me.window == frame().gripRight()) resize_corner = RIGHTBOTTOM; else if (me.window == frame().gripLeft()) resize_corner = LEFTBOTTOM; else if (screen().getResizeModel() != BScreen::QUADRANTRESIZE) { if (screen().getResizeModel() == BScreen::CENTERRESIZE) resize_corner = ALLCORNERS; else resize_corner = RIGHTBOTTOM; } else if (me.x < cx) resize_corner = (me.y < cy) ? LEFTTOP : LEFTBOTTOM; else resize_corner = (me.y < cy) ? RIGHTTOP : RIGHTBOTTOM; // We are grabbing frame window in startResizing // we need to translate coordinates to it. int start_x = me.x, start_y = me.y; Window child; XTranslateCoordinates(display, me.window, fbWindow().window(), start_x, start_y, &start_x, &start_y, &child); startResizing(start_x, start_y, resize_corner); } else if (resizing) { int old_resize_x = m_last_resize_x; int old_resize_y = m_last_resize_y; unsigned int old_resize_w = m_last_resize_w; unsigned int old_resize_h = m_last_resize_h; // move rectangle int gx = 0, gy = 0; int dx = me.x - m_button_grab_x; int dy = me.y - m_button_grab_y; switch (m_resize_corner) { case LEFTTOP: m_last_resize_w = frame().width() - dx; m_last_resize_x = frame().x() + dx; // no break, use code below too case RIGHTTOP: m_last_resize_h = frame().height() - dy; m_last_resize_y = frame().y() + dy; break; case LEFTBOTTOM: m_last_resize_w = frame().width() - dx; m_last_resize_x = frame().x() + dx; break; case ALLCORNERS: // dx or dy must be at least 2 if (abs(dx) >= 2 || abs(dy) >= 2) { // take max and make it even int diff = 2 * (max(dx, dy) / 2); m_last_resize_h = frame().height() + diff; m_last_resize_w = frame().width() + diff; m_last_resize_x = frame().x() - diff/2; m_last_resize_y = frame().y() - diff/2; } break; default: // kill warning break; }; // if not on top or all corner then move bottom if (!(m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP || m_resize_corner == ALLCORNERS)) m_last_resize_h = frame().height() + dy; // if not top or left bottom or all corners then move right side if (!(m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM || m_resize_corner == ALLCORNERS)) m_last_resize_w = frame().width() + dx; fixsize(&gx, &gy); if (old_resize_x != m_last_resize_x || old_resize_y != m_last_resize_y || old_resize_w != m_last_resize_w || old_resize_h != m_last_resize_h ) { // draw over old rect parent().drawRectangle(screen().rootTheme().opGC(), old_resize_x, old_resize_y, old_resize_w - 1 + 2 * frame().window().borderWidth(), old_resize_h - 1 + 2 * frame().window().borderWidth()); // draw resize rectangle parent().drawRectangle(screen().rootTheme().opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); screen().showGeometry(gx, gy); } } } else if (functions.tabable && (me.state & Button2Mask) && inside_titlebar && (client != 0 || m_attaching_tab != 0)) { // // drag'n'drop code for tabs // FbTk::TextButton &active_button = *m_labelbuttons[(m_attaching_tab==0)?client:m_attaching_tab]; if (m_attaching_tab == 0) { if (s_num_grabs > 0) return; // start drag'n'drop for tab m_attaching_tab = client; grabPointer(me.window, False, ButtonMotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, frame(). theme().moveCursor(), CurrentTime); // relative position on button m_button_grab_x = me.x; m_button_grab_y = me.y; // last known root mouse position m_last_move_x = me.x_root - me.x; m_last_move_y = me.y_root - me.y; // hijack extra vars for initial grab location m_last_resize_x = me.x_root; m_last_resize_y = me.y_root; Fluxbox::instance()->grab(); parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, active_button.width(), active_button.height()); menu().hide(); } else { // we already grabed and started to drag'n'drop tab // so we update drag'n'drop-rectangle int dx = me.x_root - m_button_grab_x, dy = me.y_root - m_button_grab_y; //erase rectangle parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, active_button.width(), active_button.height()); // redraw rectangle at new pos m_last_move_x = dx; m_last_move_y = dy; parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, active_button.width(), active_button.height()); } } } void FluxboxWindow::enterNotifyEvent(XCrossingEvent &ev) { // ignore grab activates, or if we're not visible if (ev.mode == NotifyGrab || !isVisible()) { return; } WinClient *client = 0; if (screen().focusControl().isMouseTabFocus()) { // determine if we're in a label button (tab) Client2ButtonMap::iterator it = find_if(m_labelbuttons.begin(), m_labelbuttons.end(), Compose(bind2nd(equal_to(), ev.window), Compose(mem_fun(&TextButton::window), Select2nd()))); if (it != m_labelbuttons.end()) client = (*it).first; } if (ev.window == frame().window() || ev.window == m_client->window() || client) { if (screen().focusControl().isMouseFocus() && !isFocused()) { // check that there aren't any subsequent leave notify events in the // X event queue XEvent dummy; scanargs sa; sa.w = ev.window; sa.enter = sa.leave = False; XCheckIfEvent(display, &dummy, queueScanner, (char *) &sa); if ((!sa.leave || sa.inferior) && !screen().focusControl().isCycling() ) { setInputFocus(); } } } if (screen().focusControl().isMouseTabFocus() && client && client != m_client) { setCurrentClient(*client, isFocused()); } } void FluxboxWindow::leaveNotifyEvent(XCrossingEvent &ev) { // I hope commenting this out is right - simon 21jul2003 //if (ev.window == frame().window()) //installColormap(false); } // TODO: functions should not be affected by decoration void FluxboxWindow::setDecoration(Decoration decoration, bool apply) { switch (decoration) { case DECOR_NONE: decorations.titlebar = decorations.border = decorations.handle = decorations.iconify = decorations.maximize = decorations.tab = false; //tab is also a decor decorations.menu = true; // menu is present // functions.iconify = functions.maximize = true; // functions.move = true; // We need to move even without decor // functions.resize = true; // We need to resize even without decor break; default: case DECOR_NORMAL: decorations.titlebar = decorations.border = decorations.handle = decorations.iconify = decorations.maximize = decorations.menu = decorations.tab = true; functions.resize = functions.move = functions.iconify = functions.maximize = true; break; case DECOR_TAB: decorations.border = decorations.iconify = decorations.maximize = decorations.menu = decorations.tab = true; decorations.titlebar = decorations.handle = false; functions.resize = functions.move = functions.iconify = functions.maximize = true; break; case DECOR_TINY: decorations.titlebar = decorations.iconify = decorations.menu = functions.move = functions.iconify = decorations.tab = true; decorations.border = decorations.handle = decorations.maximize = functions.resize = functions.maximize = false; break; case DECOR_TOOL: decorations.titlebar = decorations.tab = decorations.menu = functions.move = true; decorations.iconify = decorations.border = decorations.handle = decorations.maximize = functions.resize = functions.maximize = functions.iconify = false; break; } // we might want to wait with apply decorations if (apply) applyDecorations(); //!! TODO: make sure this is correct // is this reconfigure necessary??? // reconfigure(); } // commit current decoration values to actual displayed things void FluxboxWindow::applyDecorations(bool initial) { frame().clientArea().setBorderWidth(0); // client area bordered by other things int grav_x=0, grav_y=0; // negate gravity frame().gravityTranslate(grav_x, grav_y, -m_client->gravity(), false); unsigned int border_width = 0; if (decorations.border) border_width = frame().theme().border().width(); bool client_move = false; if (initial || frame().window().borderWidth() != border_width) { client_move = true; frame().setBorderWidth(border_width); } // tab deocration only affects if we're external // must do before the setTabMode in case it goes // to external and is meant to be hidden if (decorations.tab) client_move |= frame().showTabs(); else client_move |= frame().hideTabs(); // we rely on frame not doing anything if it is already shown/hidden if (decorations.titlebar) { bool change = frame().showTitlebar(); client_move |= change; if (change && screen().getDefaultInternalTabs()) { client_move |= frame().setTabMode(FbWinFrame::INTERNAL); } } else { client_move |= frame().hideTitlebar(); if (decorations.tab) client_move |= frame().setTabMode(FbWinFrame::EXTERNAL); } if (decorations.handle) { client_move |= frame().showHandle(); } else client_move |= frame().hideHandle(); // apply gravity once more frame().gravityTranslate(grav_x, grav_y, m_client->gravity(), false); // if the location changes, shift it if (grav_x != 0 || grav_y != 0) { move(grav_x + frame().x(), grav_y + frame().y()); client_move = true; } frame().reconfigure(); if (!initial && client_move) sendConfigureNotify(); } void FluxboxWindow::toggleDecoration() { //don't toggle decor if the window is shaded if (isShaded()) return; m_toggled_decos= true; if (decorations.enabled) { //remove decorations decorations.enabled = false; setDecoration(DECOR_NONE); } else { //revert back to old decoration decorations.enabled = true; if (m_old_decoration == DECOR_NONE) { // make sure something happens setDecoration(DECOR_NORMAL); } else { setDecoration(m_old_decoration); } } } unsigned int FluxboxWindow::decorationMask() const { unsigned int ret = 0; if (decorations.titlebar) ret |= DECORM_TITLEBAR; if (decorations.handle) ret |= DECORM_HANDLE; if (decorations.border) ret |= DECORM_BORDER; if (decorations.iconify) ret |= DECORM_ICONIFY; if (decorations.maximize) ret |= DECORM_MAXIMIZE; if (decorations.close) ret |= DECORM_CLOSE; if (decorations.menu) ret |= DECORM_MENU; if (decorations.sticky) ret |= DECORM_STICKY; if (decorations.shade) ret |= DECORM_SHADE; if (decorations.tab) ret |= DECORM_TAB; if (decorations.enabled) ret |= DECORM_ENABLED; return ret; } void FluxboxWindow::setDecorationMask(unsigned int mask) { decorations.titlebar = mask & DECORM_TITLEBAR; decorations.handle = mask & DECORM_HANDLE; decorations.border = mask & DECORM_BORDER; decorations.iconify = mask & DECORM_ICONIFY; decorations.maximize = mask & DECORM_MAXIMIZE; decorations.close = mask & DECORM_CLOSE; decorations.menu = mask & DECORM_MENU; decorations.sticky = mask & DECORM_STICKY; decorations.shade = mask & DECORM_SHADE; decorations.tab = mask & DECORM_TAB; decorations.enabled = mask & DECORM_ENABLED; applyDecorations(); } void FluxboxWindow::startMoving(int x, int y) { if (s_num_grabs > 0) return; // save first event point m_last_resize_x = x; m_last_resize_y = y; m_button_grab_x = x - frame().x() - frame().window().borderWidth(); m_button_grab_y = y - frame().y() - frame().window().borderWidth(); moving = true; maximized = MAX_NONE; Fluxbox *fluxbox = Fluxbox::instance(); // grabbing (and masking) on the root window allows us to // freely map and unmap the window we're moving. grabPointer(screen().rootWindow().window(), False, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, screen().rootWindow().window(), frame().theme().moveCursor(), CurrentTime); if (menu().isVisible()) menu().hide(); fluxbox->maskWindowEvents(screen().rootWindow().window(), this); m_last_move_x = frame().x(); m_last_move_y = frame().y(); if (! screen().doOpaqueMove()) { fluxbox->grab(); parent().drawRectangle(screen().rootTheme().opGC(), frame().x(), frame().y(), frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); screen().showPosition(frame().x(), frame().y()); } } void FluxboxWindow::stopMoving(bool interrupted) { moving = false; Fluxbox *fluxbox = Fluxbox::instance(); fluxbox->maskWindowEvents(0, 0); if (! screen().doOpaqueMove()) { parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); if (!interrupted) { moveResize(m_last_move_x, m_last_move_y, frame().width(), frame().height()); if (m_workspace_number != screen().currentWorkspaceID()) { screen().reassociateWindow(this, screen().currentWorkspaceID(), true); frame().show(); } } fluxbox->ungrab(); } else if (!interrupted) { moveResize(frame().x(), frame().y(), frame().width(), frame().height(), ForgetGravity, true); frame().notifyMoved(true); } screen().hidePosition(); ungrabPointer(CurrentTime); FbTk::App::instance()->sync(false); //make sure the redraw is made before we continue } void FluxboxWindow::pauseMoving() { if (screen().doOpaqueMove()) { return; } parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); } void FluxboxWindow::resumeMoving() { if (screen().doOpaqueMove()) { return; } if (m_workspace_number == screen().currentWorkspaceID()) { frame().show(); setInputFocus(); } FbTk::App::instance()->sync(false); parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); } /** * Helper function that snaps a window to another window * We snap if we're closer than the x/ylimits. */ inline void snapToWindow(int &xlimit, int &ylimit, int left, int right, int top, int bottom, int oleft, int oright, int otop, int obottom) { // Only snap if we're adjacent to the edge we're looking at // for left + right, need to be in the right y range if (top <= obottom && bottom >= otop) { // left if (abs(left-oleft) < abs(xlimit)) xlimit = -(left-oleft); if (abs(right-oleft) < abs(xlimit)) xlimit = -(right-oleft); // right if (abs(left-oright) < abs(xlimit)) xlimit = -(left-oright); if (abs(right-oright) < abs(xlimit)) xlimit = -(right-oright); } // for top + bottom, need to be in the right x range if (left <= oright && right >= oleft) { // top if (abs(top-otop) < abs(ylimit)) ylimit = -(top-otop); if (abs(bottom-otop) < abs(ylimit)) ylimit = -(bottom-otop); // bottom if (abs(top-obottom) < abs(ylimit)) ylimit = -(top-obottom); if (abs(bottom-obottom) < abs(ylimit)) ylimit = -(bottom-obottom); } } /* * Do Whatever snapping magic is necessary, and return using the orig_left * and orig_top variables to indicate the new x,y position */ void FluxboxWindow::doSnapping(int &orig_left, int &orig_top) { /* * Snap to screen/head edges * Snap to windows */ if (screen().getEdgeSnapThreshold() == 0) return; // Keep track of our best offsets so far // We need to find things less than or equal to the threshold int dx = screen().getEdgeSnapThreshold() + 1; int dy = screen().getEdgeSnapThreshold() + 1; // we only care about the left/top etc that includes borders int borderW = 0; if (decorationMask() & (DECORM_ENABLED|DECORM_BORDER|DECORM_HANDLE)) borderW = frame().window().borderWidth(); int top = orig_top; // orig include the borders int left = orig_left; int right = orig_left + width() + 2 * borderW; int bottom = orig_top + height() + 2 * borderW; // test against tabs too bool i_have_tabs = frame().externalTabMode(); int xoff = 0, yoff = 0, woff = 0, hoff = 0; if (i_have_tabs) { xoff = xOffset(); yoff = yOffset(); woff = widthOffset(); hoff = heightOffset(); } ///////////////////////////////////// // begin by checking the screen (or Xinerama head) edges int starth = 0; // head "0" == whole screen width + height, which we skip since the // sum of all the heads covers those edges, if >1 head if (screen().numHeads() > 0) starth=1; for (int h=starth; h <= screen().numHeads(); h++) { snapToWindow(dx, dy, left, right, top, bottom, screen().maxLeft(h), screen().maxRight(h), screen().maxTop(h), screen().maxBottom(h)); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, screen().maxLeft(h), screen().maxRight(h), screen().maxTop(h), screen().maxBottom(h)); } for (int h=starth; h <= screen().numHeads(); h++) { snapToWindow(dx, dy, left, right, top, bottom, screen().getHeadX(h), screen().getHeadX(h) + screen().getHeadWidth(h), screen().getHeadY(h), screen().getHeadY(h) + screen().getHeadHeight(h)); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, screen().getHeadX(h), screen().getHeadX(h) + screen().getHeadWidth(h), screen().getHeadY(h), screen().getHeadY(h) + screen().getHeadHeight(h)); } ///////////////////////////////////// // now check window edges Workspace::Windows &wins = screen().currentWorkspace()->windowList(); Workspace::Windows::iterator it = wins.begin(); Workspace::Windows::iterator it_end = wins.end(); unsigned int bw; for (; it != it_end; it++) { if ((*it) == this) continue; // skip myself bw = (*it)->decorationMask() & (DECORM_ENABLED|DECORM_BORDER|DECORM_HANDLE) ? (*it)->frame().window().borderWidth() : 0; snapToWindow(dx, dy, left, right, top, bottom, (*it)->x(), (*it)->x() + (*it)->width() + 2 * bw, (*it)->y(), (*it)->y() + (*it)->height() + 2 * bw); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, (*it)->x(), (*it)->x() + (*it)->width() + 2 * bw, (*it)->y(), (*it)->y() + (*it)->height() + 2 * bw); // also snap to the box containing the tabs (don't bother with actual // tab edges, since they're dynamic if ((*it)->frame().externalTabMode()) snapToWindow(dx, dy, left, right, top, bottom, (*it)->x() - (*it)->xOffset(), (*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(), (*it)->y() - (*it)->yOffset(), (*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset()); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, (*it)->x() - (*it)->xOffset(), (*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(), (*it)->y() - (*it)->yOffset(), (*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset()); } // commit if (dx <= screen().getEdgeSnapThreshold()) orig_left += dx; if (dy <= screen().getEdgeSnapThreshold()) orig_top += dy; } void FluxboxWindow::startResizing(int x, int y, ResizeDirection dir) { if (s_num_grabs > 0 || isShaded() || isIconic() ) return; m_resize_corner = dir; resizing = true; maximized = MAX_NONE; const Cursor& cursor = (m_resize_corner == LEFTTOP) ? frame().theme().upperLeftAngleCursor() : (m_resize_corner == RIGHTTOP) ? frame().theme().upperRightAngleCursor() : (m_resize_corner == RIGHTBOTTOM) ? frame().theme().lowerRightAngleCursor() : frame().theme().lowerLeftAngleCursor(); grabPointer(fbWindow().window(), false, ButtonMotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, cursor, CurrentTime); int gx = 0, gy = 0; m_button_grab_x = x; m_button_grab_y = y; m_last_resize_x = frame().x(); m_last_resize_y = frame().y(); m_last_resize_w = frame().width(); m_last_resize_h = frame().height(); fixsize(&gx, &gy); screen().showGeometry(gx, gy); parent().drawRectangle(screen().rootTheme().opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); } void FluxboxWindow::stopResizing(bool interrupted) { resizing = false; parent().drawRectangle(screen().rootTheme().opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); screen().hideGeometry(); if (!interrupted) { fixsize(); moveResize(m_last_resize_x, m_last_resize_y, m_last_resize_w, m_last_resize_h); } ungrabPointer(CurrentTime); } void FluxboxWindow::attachTo(int x, int y, bool interrupted) { if (m_attaching_tab == 0) return; parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, m_labelbuttons[m_attaching_tab]->width(), m_labelbuttons[m_attaching_tab]->height()); ungrabPointer(CurrentTime); Fluxbox::instance()->ungrab(); // make sure we clean up here, since this object may be deleted inside attachClient WinClient *old_attached = m_attaching_tab; m_attaching_tab = 0; if (interrupted) return; int dest_x = 0, dest_y = 0; Window child = 0; if (XTranslateCoordinates(display, parent().window(), parent().window(), x, y, &dest_x, &dest_y, &child)) { bool inside_titlebar = false; // search for a fluxboxwindow WinClient *client = Fluxbox::instance()->searchWindow(child); FluxboxWindow *attach_to_win = 0; if (client) { inside_titlebar = client->fbwindow()->hasTitlebar() && client->fbwindow()->y() + static_cast(client->fbwindow()->titlebarHeight()) > dest_y; Fluxbox::TabsAttachArea area= Fluxbox::instance()->getTabsAttachArea(); if (area == Fluxbox::ATTACH_AREA_WINDOW) attach_to_win = client->fbwindow(); else if (area == Fluxbox::ATTACH_AREA_TITLEBAR && inside_titlebar) { attach_to_win = client->fbwindow(); } } if (attach_to_win != this && attach_to_win != 0 && attach_to_win->isTabable()) { attach_to_win->attachClient(*old_attached,x,y ); // we could be deleted here, DO NOT do anything else that alters this object } else if (attach_to_win != this || (attach_to_win == this && !inside_titlebar)) { // disconnect client if we didn't drop on a window WinClient &client = *old_attached; detachClient(*old_attached); // move window by relative amount of mouse movement // since just detached, move relative to old location if (client.fbwindow() != 0) { client.fbwindow()->move(frame().x() - m_last_resize_x + x, frame().y() - m_last_resize_y + y); client.fbwindow()->show(); } } else if( attach_to_win == this && attach_to_win->isTabable()) { //reording of tabs within a frame moveClientTo(*old_attached, x, y); } } } void FluxboxWindow::restore(WinClient *client, bool remap) { if (client->fbwindow() != this) return; XChangeSaveSet(display, client->window(), SetModeDelete); client->setEventMask(NoEventMask); int wx = frame().x(), wy = frame().y(); // not actually used here frame().gravityTranslate(wx, wy, -client->gravity(), true); // negative to invert // Why was this hide done? It broke vncviewer (and mplayer?), // since it would reparent when going fullscreen. // is it needed for anything? Reparent should imply unmap // ok, it should hide sometimes, e.g. if the reparent was sent by a client //client->hide(); // restore old border width client->setBorderWidth(client->old_bw); XEvent xev; if (! XCheckTypedWindowEvent(display, client->window(), ReparentNotify, &xev)) { #ifdef DEBUG cerr<<"FluxboxWindow::restore: reparent 0x"<window()<reparent(screen().rootWindow(), frame().x(), frame().y(), false); if (!remap) client->hide(); } if (remap) client->show(); installColormap(false); delete client; #ifdef DEBUG cerr<<"FluxboxWindow::restore: remap = "<iconPixmap(); } const FbTk::FbPixmap &FluxboxWindow::iconMask() const { return m_client->iconMask(); } const bool FluxboxWindow::usePixmap() const { return m_client->usePixmap(); } const bool FluxboxWindow::useMask() const { return m_client->useMask(); } const FbTk::Menu &FluxboxWindow::menu() const { return screen().windowMenu(); } unsigned int FluxboxWindow::titlebarHeight() const { return frame().titlebarHeight(); } Window FluxboxWindow::clientWindow() const { if (m_client == 0) return 0; return m_client->window(); } const std::string &FluxboxWindow::title() const { static string empty_string(""); if (m_client == 0) return empty_string; return m_client->title(); } const std::string &FluxboxWindow::iconTitle() const { static string empty_string(""); if (m_client == 0) return empty_string; return m_client->iconTitle(); } int FluxboxWindow::initialState() const { return m_client->initial_state; } void FluxboxWindow::changeBlackboxHints(const BlackboxHints &net) { if ((net.flags & ATTRIB_SHADED) && ((m_blackbox_attrib.attrib & ATTRIB_SHADED) != (net.attrib & ATTRIB_SHADED))) shade(); if ((net.flags & ATTRIB_HIDDEN) && ((m_blackbox_attrib.attrib & ATTRIB_HIDDEN) != (net.attrib & ATTRIB_HIDDEN))) { bool want_iconic = net.attrib & ATTRIB_HIDDEN; if (!iconic && want_iconic) iconify(); else if (iconic && !want_iconic) deiconify(); } if (net.flags & (ATTRIB_MAXVERT | ATTRIB_MAXHORIZ)) { // make maximise look like the net maximise flags int want_max = MAX_NONE; if (net.flags & ATTRIB_MAXVERT) want_max |= MAX_VERT; if (net.flags & ATTRIB_MAXHORIZ) want_max |= MAX_HORZ; if (want_max == MAX_NONE && maximized != MAX_NONE) { maximize(MAX_NONE); } else if (want_max == MAX_FULL && maximized != MAX_FULL) { maximize(MAX_FULL); // horz and vert are a little trickier to morph } // to toggle vert // either we want vert and aren't // or we want horizontal, and are vertically (or full) at present if (want_max == MAX_VERT && !(maximized & MAX_VERT) || want_max == MAX_HORZ && (maximized & MAX_VERT)) { maximize(MAX_VERT); } // note that if we want horz, it WONT be vert any more from above if (want_max == MAX_HORZ && !(maximized & MAX_HORZ) || want_max == MAX_VERT && (maximized & MAX_HORZ)) { maximize(MAX_HORZ); } } if ((net.flags & ATTRIB_OMNIPRESENT) && ((m_blackbox_attrib.attrib & ATTRIB_OMNIPRESENT) != (net.attrib & ATTRIB_OMNIPRESENT))) stick(); if ((net.flags & ATTRIB_WORKSPACE) && (m_workspace_number != net.workspace)) { screen().reassociateWindow(this, net.workspace, true); if (screen().currentWorkspaceID() != net.workspace) withdraw(true); else deiconify(); } if (net.flags & ATTRIB_STACK) { if ((unsigned int) m_layernum != net.stack) { moveToLayer(net.stack); } } if (net.flags & ATTRIB_DECORATION) { m_old_decoration = static_cast(net.decoration); setDecoration(m_old_decoration); } } void FluxboxWindow::fixsize(int *user_w, int *user_h) { int titlebar_height = (decorations.titlebar ? frame().titlebar().height() + frame().titlebar().borderWidth() : 0); int handle_height = (decorations.handle ? frame().handle().height() + frame().handle().borderWidth() : 0); int decoration_height = titlebar_height + handle_height; // dx is new width = current width + difference between new and old x values //int dx = frame().width() + frame().x() - m_last_resize_x; int dw = m_last_resize_w; // dy = new height (w/o decorations), similarly int dh = m_last_resize_h - decoration_height; m_client->applySizeHints(dw, dh, user_w, user_h); // update last resize m_last_resize_w = dw; m_last_resize_h = dh + decoration_height; // move X if necessary if (m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM) { m_last_resize_x = frame().x() + frame().width() - m_last_resize_w; } if (m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP) { m_last_resize_y = frame().y() + frame().height() - m_last_resize_h; } } void FluxboxWindow::moveResizeClient(WinClient &client, int x, int y, unsigned int height, unsigned int width) { client.moveResize(x, y, frame().clientArea().width(), frame().clientArea().height()); client.sendConfigureNotify(frame().x() + frame().clientArea().x(), frame().y() + frame().clientArea().y(), frame().clientArea().width(), frame().clientArea().height()); } void FluxboxWindow::sendConfigureNotify(bool send_to_netizens) { ClientList::iterator client_it = m_clientlist.begin(); ClientList::iterator client_it_end = m_clientlist.end(); for (; client_it != client_it_end; ++client_it) { WinClient &client = *(*client_it); /* Send event telling where the root position of the client window is. (ie frame pos + client pos inside the frame = send pos) */ //!! client.x = frame().x(); client.y = frame().y(); moveResizeClient(client, frame().clientArea().x(), frame().clientArea().y(), frame().clientArea().width(), frame().clientArea().height()); if (send_to_netizens) { XEvent event; event.type = ConfigureNotify; event.xconfigure.display = display; event.xconfigure.event = client.window(); event.xconfigure.window = client.window(); event.xconfigure.x = frame().x() + frame().clientArea().x(); event.xconfigure.y = frame().y() + frame().clientArea().y(); event.xconfigure.width = client.width(); event.xconfigure.height = client.height(); event.xconfigure.border_width = client.old_bw; event.xconfigure.above = frame().window().window(); event.xconfigure.override_redirect = false; screen().updateNetizenConfigNotify(event); } } // end for } void FluxboxWindow::close() { if (m_client) m_client->sendClose(false); } void FluxboxWindow::kill() { if (m_client) m_client->sendClose(true); } void FluxboxWindow::setupWindow() { // sets up our window // we allow both to be done at once to share the commands WinButtonTheme &winbutton_theme = screen().winButtonTheme(); using namespace FbTk; typedef RefCount CommandRef; typedef SimpleCommand WindowCmd; CommandRef iconify_cmd(new WindowCmd(*this, &FluxboxWindow::iconify)); CommandRef maximize_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeFull)); CommandRef maximize_vert_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeVertical)); CommandRef maximize_horiz_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeHorizontal)); CommandRef close_cmd(new WindowCmd(*this, &FluxboxWindow::close)); CommandRef shade_cmd(new WindowCmd(*this, &FluxboxWindow::shade)); CommandRef shade_on_cmd(new WindowCmd(*this, &FluxboxWindow::shadeOn)); CommandRef shade_off_cmd(new WindowCmd(*this, &FluxboxWindow::shadeOff)); CommandRef next_tab_cmd(new WindowCmd(*this, &FluxboxWindow::nextClient)); CommandRef prev_tab_cmd(new WindowCmd(*this, &FluxboxWindow::prevClient)); CommandRef raise_cmd(new WindowCmd(*this, &FluxboxWindow::raise)); CommandRef lower_cmd(new WindowCmd(*this, &FluxboxWindow::lower)); CommandRef raise_and_focus_cmd(new WindowCmd(*this, &FluxboxWindow::raiseAndFocus)); CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick)); CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu)); // clear old buttons from frame frame().removeAllButtons(); typedef FbTk::Resource > WinButtonsResource; std::string titlebar_name[2]; std::string titlebar_alt_name[2]; titlebar_name[0] = screen().name() + ".titlebar.left"; titlebar_alt_name[0] = screen().altName() + ".Titlebar.Left"; titlebar_name[1] = screen().name() + ".titlebar.right"; titlebar_alt_name[1] = screen().altName() + ".Titlebar.Right"; WinButtonsResource *titlebar_side[2]; ResourceManager &rm = screen().resourceManager(); // create resource for titlebar for (int i=0; i < 2; ++i) { titlebar_side[i] = dynamic_cast( rm.findResource( titlebar_name[i] ) ); if (titlebar_side[i] != 0) continue; // find next resource too WinButton::Type titlebar_left[] = { WinButton::STICK }; WinButton::Type titlebar_right[] = { WinButton::MINIMIZE, WinButton::MAXIMIZE, WinButton::CLOSE }; WinButton::Type *begin = 0; WinButton::Type *end = 0; if (i == 0) { begin = titlebar_left; end = titlebar_left + 1; } else { begin = titlebar_right; end = titlebar_right + 3; } titlebar_side[i] = new WinButtonsResource(rm, WinButtonsResource::Type(begin, end), titlebar_name[i], titlebar_alt_name[i]); screen().addManagedResource(titlebar_side[i]); } for (size_t c = 0; c < 2 ; c++) { // get titlebar configuration for current side const std::vector &dir = *(*titlebar_side[c]); for (size_t i=0; i < dir.size(); ++i) { //create new buttons WinButton *winbtn = 0; switch (dir[i]) { case WinButton::MINIMIZE: if (isIconifiable()) { winbtn = new WinButton(*this, winbutton_theme, WinButton::MINIMIZE, frame().titlebar(), 0, 0, 10, 10); winbtn->setOnClick(iconify_cmd); } break; case WinButton::MAXIMIZE: if (isMaximizable()) { winbtn = new WinButton(*this, winbutton_theme, dir[i], frame().titlebar(), 0, 0, 10, 10); winbtn->setOnClick(maximize_cmd, 1); winbtn->setOnClick(maximize_horiz_cmd, 3); winbtn->setOnClick(maximize_vert_cmd, 2); } break; case WinButton::CLOSE: if (m_client->isClosable()) { winbtn = new WinButton(*this, winbutton_theme, dir[i], frame().titlebar(), 0, 0, 10, 10); winbtn->setOnClick(close_cmd); stateSig().attach(winbtn); } break; case WinButton::STICK: winbtn = new WinButton(*this, winbutton_theme, dir[i], frame().titlebar(), 0, 0, 10, 10); stateSig().attach(winbtn); winbtn->setOnClick(stick_cmd); break; case WinButton::SHADE: winbtn = new WinButton(*this, winbutton_theme, dir[i], frame().titlebar(), 0, 0, 10, 10); stateSig().attach(winbtn); winbtn->setOnClick(shade_cmd); break; case WinButton::MENUICON: winbtn = new WinButton(*this, winbutton_theme, dir[i], frame().titlebar(), 0, 0, 10, 10); hintSig().attach(winbtn); titleSig().attach(winbtn); winbtn->setOnClick(show_menu_cmd); break; } if (winbtn != 0) { winbtn->show(); if (c == 0) frame().addLeftButton(winbtn); else frame().addRightButton(winbtn); } } //end for i } // end for c frame().reconfigure(); // setup titlebar frame().setOnClickTitlebar(raise_and_focus_cmd, 1, false, true); // on press with button 1 frame().setOnClickTitlebar(shade_cmd, 1, true); // doubleclick with button 1 frame().setOnClickTitlebar(show_menu_cmd, 3); // on release with button 3 frame().setOnClickTitlebar(lower_cmd, 2); // on release with button 2 int reverse = 0; if (screen().getScrollReverse()) reverse = 1; if (StringUtil::toLower(screen().getScrollAction()) == std::string("shade")) { frame().setOnClickTitlebar(shade_on_cmd, 5 - reverse); // shade on mouse roll frame().setOnClickTitlebar(shade_off_cmd, 4 + reverse); // unshade if rolled oposite direction } else if (StringUtil::toLower(screen().getScrollAction()) == std::string("nexttab")) { frame().setOnClickTitlebar(next_tab_cmd, 5 - reverse); // next tab frame().setOnClickTitlebar(prev_tab_cmd, 4 + reverse); // previous tab } frame().setDoubleClickTime(Fluxbox::instance()->getDoubleClickInterval()); // end setup frame } /** * reconfigTheme: must be called after frame is reconfigured * Client windows need to be made the same size and location as * the frame's client area. */ void FluxboxWindow::reconfigTheme() { m_frame.setBorderWidth(decorations.border ? frame().theme().border().width() : 0); if (decorations.handle && frame().theme().handleWidth() != 0) frame().showHandle(); else frame().hideHandle(); ClientList::iterator it = clientList().begin(); ClientList::iterator it_end = clientList().end(); int x = m_frame.clientArea().x(), y = m_frame.clientArea().y(); unsigned int width = m_frame.clientArea().width(), height = m_frame.clientArea().height(); for (; it != it_end; ++it) { (*it)->moveResize(x, y, width, height); } sendConfigureNotify(); } // grab pointer and increase counter. // we need this to count grab pointers, // especially at startup, where we can drag/resize while starting // and causing it to send events to windows later on and make // two different windows do grab pointer which only one window // should do at the time void FluxboxWindow::grabPointer(Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode, int keyboard_mode, Window confine_to, Cursor cursor, Time time) { XGrabPointer(FbTk::App::instance()->display(), grab_window, owner_events, event_mask, pointer_mode, keyboard_mode, confine_to, cursor, time); s_num_grabs++; } // ungrab and decrease counter void FluxboxWindow::ungrabPointer(Time time) { XUngrabPointer(FbTk::App::instance()->display(), time); s_num_grabs--; if (s_num_grabs < 0) s_num_grabs = 0; } void FluxboxWindow::associateClient(WinClient &client) { FbWinFrame::ButtonId btn = frame().createTab(client.title(), new SetClientCmd(client), Fluxbox::instance()->getTabsPadding()); m_labelbuttons[&client] = btn; FbTk::EventManager &evm = *FbTk::EventManager::instance(); evm.add(*this, btn->window()); // we take care of button events for this evm.add(*this, client.window()); client.setFluxboxWindow(this); }