// Window.cc for Fluxbox Window Manager // Copyright (c) 2001 - 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // // Window.cc for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: Window.cc,v 1.213 2003/07/28 15:06:34 rathnor Exp $ #include "Window.hh" #include "WinClient.hh" #include "I18n.hh" #include "fluxbox.hh" #include "Screen.hh" #include "StringUtil.hh" #include "Netizen.hh" #include "FbWinFrameTheme.hh" #include "MenuTheme.hh" #include "TextButton.hh" #include "EventManager.hh" #include "FbAtoms.hh" #include "RootTheme.hh" #include "Workspace.hh" #include "LayerMenu.hh" #include "FbWinFrame.hh" #include "WinButton.hh" #include "WinButtonTheme.hh" #ifdef HAVE_CONFIG_H #include "config.h" #endif // HAVE_CONFIG_H #ifdef SHAPE #include #endif // SHAPE //use GNU extensions #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif // _GNU_SOURCE #include #include #include #include #include #include #include #include using namespace std; namespace { void grabButton(Display *display, unsigned int button, Window window, Cursor cursor) { //numlock XGrabButton(display, button, Mod1Mask|Mod2Mask, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //scrolllock XGrabButton(display, button, Mod1Mask|Mod5Mask, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock XGrabButton(display, button, Mod1Mask|LockMask, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock+numlock XGrabButton(display, Button1, Mod1Mask|LockMask|Mod2Mask, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock+scrolllock XGrabButton(display, button, Mod1Mask|LockMask|Mod5Mask, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //capslock+numlock+scrolllock XGrabButton(display, button, Mod1Mask|LockMask|Mod2Mask|Mod5Mask, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); //numlock+scrollLock XGrabButton(display, button, Mod1Mask|Mod2Mask|Mod5Mask, window, True, ButtonReleaseMask | ButtonMotionMask, GrabModeAsync, GrabModeAsync, None, cursor); } // X event scanner for enter/leave notifies - adapted from twm typedef struct scanargs { Window w; Bool leave, inferior, enter; } scanargs; // look for valid enter or leave events (that may invalidate the earlier one we are interested in) static Bool queueScanner(Display *, XEvent *e, char *args) { if (e->type == LeaveNotify && e->xcrossing.window == ((scanargs *) args)->w && e->xcrossing.mode == NotifyNormal) { ((scanargs *) args)->leave = true; ((scanargs *) args)->inferior = (e->xcrossing.detail == NotifyInferior); } else if (e->type == EnterNotify && e->xcrossing.mode == NotifyUngrab) ((scanargs *) args)->enter = true; return false; } /// returns the deepest transientFor, asserting against a close loop WinClient *getRootTransientFor(WinClient *client) { while (client->transientFor()) { assert(client != client->transientFor()); client = client->transientFor(); } return client; } /// raise window and do the same for each transient of the current window void raiseFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; win.oplock = true; // we need to lock actual restacking so that raising above active transient // won't do anything nasty if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); if (!win.isIconic()) { win.screen().updateNetizenWindowRaise(win.clientWindow()); win.layerItem().raise(); } // for each transient do raise WinClient::TransientList::const_iterator it = win.winClient().transientList().begin(); WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? raiseFluxboxWindow(*(*it)->fbwindow()); } win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } /// lower window and do the same for each transient it holds void lowerFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; win.oplock = true; // we need to lock actual restacking so that raising above active transient // won't do anything nasty if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); if (!win.isIconic()) { win.screen().updateNetizenWindowLower(win.clientWindow()); win.layerItem().lower(); } WinClient::TransientList::const_iterator it = win.winClient().transientList().begin(); WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? lowerFluxboxWindow(*(*it)->fbwindow()); } win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } /// raise window and do the same for each transient it holds void tempRaiseFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; win.oplock = true; if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); if (!win.isIconic()) { // don't update netizen, as it is only temporary win.layerItem().tempRaise(); } // for each transient do raise WinClient::TransientList::const_iterator it = win.winClient().transientList().begin(); WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? tempRaiseFluxboxWindow(*(*it)->fbwindow()); } win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } class SetClientCmd:public FbTk::Command { public: explicit SetClientCmd(WinClient &client):m_client(client) { } void execute() { if (m_client.m_win != 0) m_client.m_win->setCurrentClient(m_client); } private: WinClient &m_client; }; }; template <> void LayerMenuItem::click(int button, int time) { m_object->moveToLayer(m_layernum); } FluxboxWindow::FluxboxWindow(WinClient &client, BScreen &scr, FbWinFrameTheme &tm, FbTk::XLayer &layer): oplock(false), m_hintsig(*this), m_statesig(*this), m_layersig(*this), m_workspacesig(*this), m_diesig(*this), moving(false), resizing(false), shaded(false), iconic(false), focused(false), stuck(false), m_managed(false), maximized(MAX_NONE), m_screen(scr), m_timer(this), display(0), m_windowmenu(*scr.menuTheme(), scr.screenNumber(), scr.imageControl()), m_old_decoration(DECOR_NORMAL), m_client(&client), m_frame(new FbWinFrame(tm, scr.imageControl(), scr.screenNumber(), 0, 0, 100, 100)), m_layeritem(m_frame->window(), layer), m_layernum(layer.getLayerNum()), m_parent(scr.rootWindow()) { init(); } FluxboxWindow::~FluxboxWindow() { #ifdef DEBUG cerr<<__FILE__<<"("<<__LINE__<<"): starting ~FluxboxWindow("< 1"<second->setInternalMenu(false); } #ifdef DEBUG cerr<<__FILE__<<"("<<__LINE__<<"): ~FluxboxWindow("<m_win = this; m_client->setGroupLeftWindow(None); // nothing to the left. // check for shape extension and whether the window is shaped m_shaped = false; #ifdef SHAPE if (Fluxbox::instance()->haveShape()) { Display *disp = FbTk::App::instance()->display(); int not_used; unsigned int not_used2; int shaped; XShapeSelectInput(disp, m_client->window(), ShapeNotifyMask); XShapeQueryExtents(disp, m_client->window(), &shaped, /// bShaped ¬_used, ¬_used, // xbs, ybs ¬_used2, ¬_used2, // wbs, hbs ¬_used, // cShaped ¬_used, ¬_used, // xcs, ycs ¬_used2, ¬_used2); // wcs, hcs m_shaped = (shaped != 0 ? true : false); } #endif // SHAPE //!! TODO init of client should be better // we don't want to duplicate code here and in attachClient m_clientlist.push_back(m_client); #ifdef DEBUG cerr<<__FILE__<<": FluxboxWindow::init(this="<width(), m_client->height()); TextButton *btn = new TextButton(frame().label(), frame().theme().font(), m_client->title()); btn->setJustify(frame().theme().justify()); m_labelbuttons[m_client] = btn; frame().addLabelButton(*btn); frame().setLabelButtonFocus(*btn); btn->show(); FbTk::EventManager &evm = *FbTk::EventManager::instance(); // we need motion notify so we mask it btn->window().setEventMask(ExposureMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask); FbTk::RefCount set_client_cmd(new SetClientCmd(*m_client)); btn->setOnClick(set_client_cmd); evm.add(*this, btn->window()); // we take care of button events for this evm.add(*this, m_client->window()); // redirect events from frame to us frame().setEventHandler(*this); m_last_focus_time.tv_sec = m_last_focus_time.tv_usec = 0; // display connection display = FbTk::App::instance()->display(); m_blackbox_attrib.workspace = m_workspace_number = ~0; m_blackbox_attrib.flags = m_blackbox_attrib.attrib = m_blackbox_attrib.stack = 0; m_blackbox_attrib.premax_x = m_blackbox_attrib.premax_y = 0; m_blackbox_attrib.premax_w = m_blackbox_attrib.premax_h = 0; //use tab as default decorations.tab = true; // enable decorations decorations.enabled = true; // set default values for decoration decorations.menu = true; //override menu option // all decorations on by default decorations.titlebar = decorations.border = decorations.handle = true; decorations.maximize = decorations.close = decorations.sticky = decorations.shade = decorations.tab = true; functions.resize = functions.move = functions.iconify = functions.maximize = true; decorations.close = false; functions.close = m_client->isClosable(); if (m_client->getBlackboxHint() != 0) getBlackboxHints(); else getMWMHints(); //!! // fetch client size and placement XWindowAttributes wattrib; if (! m_client->getAttrib(wattrib) || !wattrib.screen // no screen? ?? || wattrib.override_redirect) { // override redirect return; } // save old border width so we can restore it later m_client->old_bw = wattrib.border_width; m_client->x = wattrib.x; m_client->y = wattrib.y; m_timer.setTimeout(fluxbox.getAutoRaiseDelay()); m_timer.fireOnce(true); if (m_client->initial_state == WithdrawnState) { return; } m_managed = true; //this window is managed Fluxbox::instance()->saveWindowSearchGroup(frame().window().window(), this); // update transient infomation m_client->updateTransientInfo(); // adjust the window decorations based on transience and window sizes if (m_client->isTransient()) { decorations.maximize = functions.maximize = false; decorations.handle = false; } if ((m_client->normal_hint_flags & PMinSize) && (m_client->normal_hint_flags & PMaxSize) && m_client->max_width != 0 && m_client->max_width <= m_client->min_width && m_client->max_height != 0 && m_client->max_height <= m_client->min_height) { decorations.maximize = decorations.handle = functions.resize = functions.maximize = false; decorations.tab = false; //no tab for this window } upsize(); bool place_window = true; if (fluxbox.isStartup() || m_client->isTransient() || m_client->normal_hint_flags & (PPosition|USPosition)) { setGravityOffsets(); if (! fluxbox.isStartup()) { int real_x = frame().x(); int real_y = frame().y(); if (real_x >= 0 && real_y + frame().y() >= 0 && real_x <= (signed) screen().width() && real_y <= (signed) screen().height()) place_window = false; } else place_window = false; } associateClientWindow(); grabButtons(); applyDecorations(true); if (m_workspace_number < 0 || m_workspace_number >= screen().getCount()) m_workspace_number = screen().currentWorkspaceID(); restoreAttributes(); frame().move(wattrib.x, wattrib.y); frame().resizeForClient(wattrib.width, wattrib.height); // if we're a transient then we should be on the same layer as our parent if (m_client->isTransient() && m_client->transientFor()->fbwindow() && m_client->transientFor()->fbwindow() != this) layerItem().setLayer(m_client->transientFor()->fbwindow()->layerItem().getLayer()); else // if no parent then set default layer moveToLayer(m_layernum); if (!place_window) moveResize(frame().x(), frame().y(), frame().width(), frame().height()); screen().getWorkspace(m_workspace_number)->addWindow(*this, place_window); if (shaded) { // start shaded shaded = false; shade(); } if (maximized && functions.maximize) { // start maximized // This will set it to the appropriate style of maximisation int req_maximized = maximized; // NOTE: don't manually change maximized ANYWHERE else, it isn't safe maximized = MAX_NONE; // it is not maximized now maximize(req_maximized); } if (stuck) { stuck = false; stick(); deiconify(); //we're omnipresent and visible } setState(m_current_state); addExtraMenu("Layer...", new LayerMenu(*screen().menuTheme(), screen().screenNumber(), screen().imageControl(), *screen().layerManager().getLayer(Fluxbox::instance()->getMenuLayer()), this, false)); // the layermenu will get deleted as an extra menu // don't call setupWindow here as the addExtraMenu call should sendConfigureNotify(); // no focus default setFocusFlag(false); if (m_shaped) shape(); } /// apply shape to this window void FluxboxWindow::shape() { #ifdef SHAPE if (m_shaped) { Display *disp = FbTk::App::instance()->display(); XShapeCombineShape(disp, frame().window().window(), ShapeBounding, 0, frame().clientArea().y(), // xOff, yOff m_client->window(), ShapeBounding, ShapeSet); XFlush(disp); } #endif // SHAPE } /// attach a client to this window and destroy old window void FluxboxWindow::attachClient(WinClient &client) { //!! TODO: check for isGroupable in client if (client.m_win == this) return; // reparent client win to this frame frame().setClientWindow(client); FbTk::EventManager &evm = *FbTk::EventManager::instance(); // get the current window on the end of our client list Window leftwin = None; if (!clientList().empty()) leftwin = clientList().back()->window(); client.setGroupLeftWindow(leftwin); if (client.fbwindow() != 0) { FluxboxWindow *old_win = client.fbwindow(); // store old window // make sure we set new window search for each client ClientList::iterator client_it = old_win->clientList().begin(); ClientList::iterator client_it_end = old_win->clientList().end(); for (; client_it != client_it_end; ++client_it) { // setup eventhandlers for client evm.add(*this, (*client_it)->window()); // reparent window to this frame().setClientWindow(**client_it); resizeClient(**client_it, frame().clientArea().width(), frame().clientArea().height()); (*client_it)->m_win = this; // create a labelbutton for this client and // associate it with the pointer TextButton *btn = new TextButton(frame().label(), frame().theme().font(), (*client_it)->title()); btn->setJustify(frame().theme().justify()); m_labelbuttons[(*client_it)] = btn; frame().addLabelButton(*btn); btn->show(); // we need motion notify so we mask it btn->window().setEventMask(ExposureMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask); FbTk::RefCount set_client_cmd(new SetClientCmd(*(*client_it))); btn->setOnClick(set_client_cmd); evm.add(*this, btn->window()); // we take care of button events for this (*client_it)->saveBlackboxAttribs(m_blackbox_attrib); } // add client and move over all attached clients // from the old window to this list // all the "left window"s will remain the same, except for the first. m_clientlist.splice(m_clientlist.end(), old_win->m_clientlist); old_win->m_client = 0; delete old_win; } else { // client.fbwindow() == 0 // create a labelbutton for this client and associate it with the pointer TextButton *btn = new TextButton(frame().label(), frame().theme().font(), client.title()); m_labelbuttons[&client] = btn; frame().addLabelButton(*btn); btn->show(); FbTk::EventManager &evm = *FbTk::EventManager::instance(); // we need motion notify so we mask it btn->window().setEventMask(ExposureMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | EnterWindowMask); FbTk::RefCount set_client_cmd(new SetClientCmd(client)); btn->setOnClick(set_client_cmd); evm.add(*this, btn->window()); // we take care of button events for this client.m_win = this; client.saveBlackboxAttribs(m_blackbox_attrib); m_clientlist.push_back(&client); } // make sure that the state etc etc is updated for the new client // TODO: one day these should probably be neatened to only act on the // affected clients if possible m_statesig.notify(); m_workspacesig.notify(); m_layersig.notify(); frame().reconfigure(); // keep the current window on top m_client->raise(); } /// detach client from window and create a new window for it bool FluxboxWindow::detachClient(WinClient &client) { if (client.m_win != this || numClients() <= 1) return false; // I'm not sure how to do this bit better // we need to find the window we've got, and update the // window to its right to have a left window set to the // window which is to the left of the current. // Think in terms of: // window1 <- my_window <- window2 // we need to take out my_window, so update window2 leftwin to be window1 Window leftwin = None; ClientList::iterator client_it_end = clientList().end(); ClientList::iterator client_it = clientList().begin(); ClientList::iterator client_it_before = client_it_end; ClientList::iterator client_it_after = clientList().begin(); if (!clientList().empty()) { ++client_it_after; if (clientList().front() == &client) { leftwin = None; } else { ++client_it; client_it_before = clientList().begin(); ++client_it_after; while (client_it != client_it_end) { if (*client_it == &client) { break; } ++client_it_before; ++client_it; ++client_it_after; } } } // update the leftwin of the window to the right if (client_it_before != client_it_end) leftwin = (*client_it_before)->window(); if (client_it_after != client_it_end) (*client_it_after)->setGroupLeftWindow(leftwin); removeClient(client); // m_client must be valid as there should be at least one other window // otherwise this wouldn't be here (refer numClients() <= 1 return) client.m_win = screen().createWindow(client); m_client->raise(); setInputFocus(); return true; } void FluxboxWindow::detachCurrentClient() { // should only operate if we had more than one client if (numClients() <= 1) return; detachClient(*m_client); } /// removes client from client list, does not create new fluxboxwindow for it bool FluxboxWindow::removeClient(WinClient &client) { if (client.m_win != this || numClients() == 0) return false; #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<")["<window()); delete label_btn; label_btn = 0; } m_labelbuttons.erase(&client); #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<")["<getDoubleClickInterval()); m_windowmenu.reconfigure(); } /// update current client title and title in our frame void FluxboxWindow::updateTitleFromClient() { m_client->updateTitle(); m_labelbuttons[m_client]->setText(m_client->title()); m_labelbuttons[m_client]->clear(); // redraw text } /// update icon title from client void FluxboxWindow::updateIconNameFromClient() { m_client->updateIconTitle(); } void FluxboxWindow::getMWMHints() { const WinClient::MwmHints *hint = m_client->getMwmHint(); if (!hint) return; if (hint->flags & MwmHintsDecorations) { if (hint->decorations & MwmDecorAll) { decorations.titlebar = decorations.handle = decorations.border = decorations.iconify = decorations.maximize = decorations.close = decorations.menu = true; } else { decorations.titlebar = decorations.handle = decorations.border = decorations.iconify = decorations.maximize = decorations.close = decorations.tab = false; decorations.menu = true; if (hint->decorations & MwmDecorBorder) decorations.border = true; if (hint->decorations & MwmDecorHandle) decorations.handle = true; if (hint->decorations & MwmDecorTitle) { //only tab on windows with titlebar decorations.titlebar = decorations.tab = true; } if (hint->decorations & MwmDecorMenu) decorations.menu = true; if (hint->decorations & MwmDecorIconify) decorations.iconify = true; if (hint->decorations & MwmDecorMaximize) decorations.maximize = true; } } if (hint->flags & MwmHintsFunctions) { if (hint->functions & MwmFuncAll) { functions.resize = functions.move = functions.iconify = functions.maximize = functions.close = true; } else { functions.resize = functions.move = functions.iconify = functions.maximize = functions.close = false; if (hint->functions & MwmFuncResize) functions.resize = true; if (hint->functions & MwmFuncMove) functions.move = true; if (hint->functions & MwmFuncIconify) functions.iconify = true; if (hint->functions & MwmFuncMaximize) functions.maximize = true; if (hint->functions & MwmFuncClose) functions.close = true; } } } void FluxboxWindow::getBlackboxHints() { const FluxboxWindow::BlackboxHints *hint = m_client->getBlackboxHint(); if (!hint) return; if (hint->flags & ATTRIB_SHADED) shaded = (hint->attrib & ATTRIB_SHADED); if ((hint->flags & ATTRIB_MAXHORIZ) && (hint->flags & ATTRIB_MAXVERT)) maximized = ((hint->attrib & (ATTRIB_MAXHORIZ | ATTRIB_MAXVERT)) ? MAX_FULL : MAX_NONE); else if (hint->flags & ATTRIB_MAXVERT) maximized = ((hint->attrib & ATTRIB_MAXVERT) ? MAX_VERT : MAX_NONE); else if (hint->flags & ATTRIB_MAXHORIZ) maximized = ((hint->attrib & ATTRIB_MAXHORIZ) ? MAX_HORZ : MAX_NONE); if (hint->flags & ATTRIB_OMNIPRESENT) stuck = (hint->attrib & ATTRIB_OMNIPRESENT); if (hint->flags & ATTRIB_WORKSPACE) m_workspace_number = hint->workspace; if (hint->flags & ATTRIB_STACK) m_workspace_number = hint->stack; if (hint->flags & ATTRIB_DECORATION) { m_old_decoration = static_cast(hint->decoration); setDecoration(m_old_decoration); } } void FluxboxWindow::move(int x, int y) { moveResize(x, y, frame().width(), frame().height()); } void FluxboxWindow::resize(unsigned int width, unsigned int height) { moveResize(frame().x(), frame().y(), width, height); } void FluxboxWindow::moveResize(int new_x, int new_y, unsigned int new_width, unsigned int new_height) { bool send_event = (frame().x() != new_x || frame().y() != new_y); if (new_width != frame().width() || new_height != frame().height()) { if ((((signed) frame().width()) + new_x) < 0) new_x = 0; if ((((signed) frame().height()) + new_y) < 0) new_y = 0; downsize(); if (!isResizable()) { new_width = width(); new_height = height(); } frame().moveResize(new_x, new_y, new_width, new_height); setFocusFlag(focused); shaded = false; send_event = true; } else { frame().move(new_x, new_y); send_event = true; } if (send_event && ! moving) { sendConfigureNotify(); } shape(); } // returns whether the focus was "set" to this window // it doesn't guarantee that it has focus, but says that we have // tried. A FocusqIn event should eventually arrive for that // window if it actually got the focus, then setFocusedFlag is called, // which updates all the graphics etc bool FluxboxWindow::setInputFocus() { if (((signed) (frame().x() + frame().width())) < 0) { if (((signed) (frame().y() + frame().height())) < 0) { moveResize(frame().window().borderWidth(), frame().window().borderWidth(), frame().width(), frame().height()); } else if (frame().y() > (signed) screen().height()) { moveResize(frame().window().borderWidth(), screen().height() - frame().height(), frame().width(), frame().height()); } else { moveResize(frame().window().borderWidth(), frame().y() + frame().window().borderWidth(), frame().width(), frame().height()); } } else if (frame().x() > (signed) screen().width()) { if (((signed) (frame().y() + frame().height())) < 0) { moveResize(screen().width() - frame().width(), frame().window().borderWidth(), frame().width(), frame().height()); } else if (frame().y() > (signed) screen().height()) { moveResize(screen().width() - frame().width(), screen().height() - frame().height(), frame().width(), frame().height()); } else { moveResize(screen().width() - frame().width(), frame().y() + frame().window().borderWidth(), frame().width(), frame().height()); } } if (! m_client->validateClient()) return false; if (!m_client->transients.empty() && m_client->isModal()) { WinClient::TransientList::iterator it = m_client->transients.begin(); WinClient::TransientList::iterator it_end = m_client->transients.end(); for (; it != it_end; ++it) { if ((*it)->isModal()) return (*it)->fbwindow()->setCurrentClient(**it, true); } } if (m_client->getFocusMode() == WinClient::F_LOCALLYACTIVE || m_client->getFocusMode() == WinClient::F_PASSIVE) { m_client->setInputFocus(RevertToPointerRoot, CurrentTime); // this may or may not send, but we've setInputFocus already, so return true m_client->sendFocus(); return true; } else { return m_client->sendFocus(); // checks if it should send or not } } void FluxboxWindow::hide() { #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<")["<fbwindow()) { if (!client.transientFor()->fbwindow()->isIconic()) { client.transientFor()->fbwindow()->iconify(); } } if (!client.transientList().empty()) { WinClient::TransientList::iterator it = client.transientList().begin(); WinClient::TransientList::iterator it_end = client.transientList().end(); for (; it != it_end; it++) if ((*it)->fbwindow()) (*it)->fbwindow()->iconify(); } } WinClient *focused_client = Fluxbox::instance()->getFocusedWindow(); if (focused_client && focused_client->fbwindow() == this) Fluxbox::instance()->revertFocus(screen()); } void FluxboxWindow::deiconify(bool reassoc, bool do_raise) { if (numClients() == 0) return; if (oplock) return; oplock = true; if (iconic || reassoc) { screen().reassociateWindow(this, screen().currentWorkspace()->workspaceID(), false); } else if (moving || m_workspace_number != screen().currentWorkspace()->workspaceID()) { oplock = false; return; } bool was_iconic = iconic; iconic = false; setState(NormalState); ClientList::iterator client_it = clientList().begin(); ClientList::iterator client_it_end = clientList().end(); for (; client_it != client_it_end; ++client_it) { (*client_it)->setEventMask(NoEventMask); (*client_it)->show(); (*client_it)->setEventMask(PropertyChangeMask | StructureNotifyMask | FocusChangeMask); } frame().show(); if (was_iconic && screen().doFocusNew()) { setInputFocus(); } if (focused != frame().focused()) frame().setFocus(focused); if (reassoc && !m_client->transients.empty()) { // deiconify all transients client_it = clientList().begin(); for (; client_it != client_it_end; ++client_it) { //TODO: Can this get stuck in a loop? WinClient::TransientList::iterator trans_it = (*client_it)->transientList().begin(); WinClient::TransientList::iterator trans_it_end = (*client_it)->transientList().end(); for (; trans_it != trans_it_end; ++trans_it) { if ((*trans_it)->fbwindow()) (*trans_it)->fbwindow()->deiconify(true, false); } } } oplock = false; if (do_raise) raise(); } /** Set window in withdrawn state */ void FluxboxWindow::withdraw() { iconic = false; if (isResizing()) stopResizing(); frame().hide(); m_windowmenu.hide(); } /** Maximize window both horizontal and vertical */ void FluxboxWindow::maximize(int type) { if (isIconic()) deiconify(); int head = screen().getHead(frame().window()); int new_x = frame().x(), new_y = frame().y(), new_w = frame().width(), new_h = frame().height(); int orig_max = maximized; // These evaluate whether we need to TOGGLE the value for that field // Why? If maximize is only set to zero outside this, // and we only EVER toggle them, then: // 1) We will never loose the old_ values // 2) It shouldn't get confused // Worst case being that some action will toggle the wrong way, but // we still won't lose the state in that case. // NOTE: There is one option to the way this works - what it does when // fully maximised and maximise(vert, horz) is selected. // There are 2 options here - either: // 1) maximiseVertical results in a vertically (not horz) maximised window, or // 2) " toggles vertical maximisation, thus resulting in a horizontally // maximised window. // // The current implementation uses style 1, to change this, removed the // item corresponding to the [[ ]] comment // toggle maximize vertically? // when _don't_ we want to toggle? // - type is horizontal maximise, [[and we aren't fully maximised]] or // - [[ type is vertical maximise and we are fully maximised ]] // - type is none and we are not vertically maximised, or // - type is full and we are not horizontally maximised, but already vertically if (!(type == MAX_HORZ && orig_max != MAX_FULL || type == MAX_VERT && orig_max == MAX_FULL || type == MAX_NONE && !(orig_max & MAX_VERT) || type == MAX_FULL && orig_max == MAX_VERT)) { // already maximized in that direction? if (orig_max & MAX_VERT) { new_y = m_old_pos_y; new_h = m_old_height; } else { m_old_pos_y = new_y; m_old_height = new_h; new_y = screen().maxTop(head); new_h = screen().maxBottom(head) - new_y - 2*frame().window().borderWidth(); } maximized ^= MAX_VERT; } // maximize horizontally? if (!(type == MAX_VERT && orig_max != MAX_FULL || type == MAX_HORZ && orig_max == MAX_FULL || type == MAX_NONE && !(orig_max & MAX_HORZ) || type == MAX_FULL && orig_max == MAX_HORZ)) { // already maximized in that direction? if (orig_max & MAX_HORZ) { new_x = m_old_pos_x; new_w = m_old_width; } else { // only save if we weren't already maximized m_old_pos_x = new_x; m_old_width = new_w; new_x = screen().maxLeft(head); new_w = screen().maxRight(head) - new_x - 2*frame().window().borderWidth(); } maximized ^= MAX_HORZ; } moveResize(new_x, new_y, new_w, new_h); } /** * Maximize window horizontal */ void FluxboxWindow::maximizeHorizontal() { maximize(MAX_HORZ); } /** * Maximize window vertical */ void FluxboxWindow::maximizeVertical() { maximize(MAX_VERT); } /** * Maximize window fully */ void FluxboxWindow::maximizeFull() { maximize(MAX_FULL); } void FluxboxWindow::setWorkspace(int n) { unsigned int old_wkspc = m_workspace_number; m_workspace_number = n; m_blackbox_attrib.flags |= ATTRIB_WORKSPACE; m_blackbox_attrib.workspace = m_workspace_number; // notify workspace change if (!stuck && old_wkspc != m_workspace_number) { #ifdef DEBUG cerr<fbwindow()) raiseFluxboxWindow(*client->fbwindow()); } void FluxboxWindow::lower() { if (isIconic()) deiconify(); // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; if (client->fbwindow()) lowerFluxboxWindow(*client->fbwindow()); } void FluxboxWindow::tempRaise() { if (isIconic()) deiconify(); // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; if (client->fbwindow()) tempRaiseFluxboxWindow(*client->fbwindow()); } void FluxboxWindow::raiseLayer() { // don't let it up to menu layer if (layerNum() == (Fluxbox::instance()->getMenuLayer()+1)) return; // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; FluxboxWindow *win = client->fbwindow(); if (!win) return; if (!win->isIconic()) screen().updateNetizenWindowRaise(client->window()); win->layerItem().raiseLayer(); // remember number just in case a transient happens to revisit this window int layer_num = win->layerItem().getLayerNum(); win->setLayerNum(layer_num); WinClient::TransientList::const_iterator it = client->transientList().begin(); WinClient::TransientList::const_iterator it_end = client->transientList().end(); for (; it != it_end; ++it) { win = (*it)->fbwindow(); if (win && !win->isIconic()) { screen().updateNetizenWindowRaise((*it)->window()); win->layerItem().moveToLayer(layer_num); win->setLayerNum(layer_num); } } } void FluxboxWindow::lowerLayer() { // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; FluxboxWindow *win = client->fbwindow(); if (!win) return; if (!win->isIconic()) { screen().updateNetizenWindowLower(client->window()); } win->layerItem().lowerLayer(); // remember number just in case a transient happens to revisit this window int layer_num = win->layerItem().getLayerNum(); win->setLayerNum(layer_num); WinClient::TransientList::const_iterator it = client->transientList().begin(); WinClient::TransientList::const_iterator it_end = client->transientList().end(); for (; it != it_end; ++it) { win = (*it)->fbwindow(); if (win && !win->isIconic()) { screen().updateNetizenWindowLower((*it)->window()); win->layerItem().moveToLayer(layer_num); win->setLayerNum(layer_num); } } } void FluxboxWindow::moveToLayer(int layernum) { Fluxbox * fluxbox = Fluxbox::instance(); // don't let it set its layer into menu area if (layernum <= fluxbox->getMenuLayer()) { layernum = fluxbox->getMenuLayer() + 1; } // get root window WinClient *client = getRootTransientFor(m_client); // if we don't have any root window use this as root if (client == 0) client = m_client; FluxboxWindow *win = client->fbwindow(); if (!win) return; if (!win->isIconic()) { screen().updateNetizenWindowRaise(client->window()); } win->layerItem().moveToLayer(layernum); // remember number just in case a transient happens to revisit this window layernum = win->layerItem().getLayerNum(); win->setLayerNum(layernum); WinClient::TransientList::const_iterator it = client->transientList().begin(); WinClient::TransientList::const_iterator it_end = client->transientList().end(); for (; it != it_end; ++it) { win = (*it)->fbwindow(); if (win && !win->isIconic()) { screen().updateNetizenWindowRaise((*it)->window()); win->layerItem().moveToLayer(layernum); win->setLayerNum(layernum); } } } // window has actually RECEIVED focus (got a FocusIn event) // so now we make it a focused frame etc void FluxboxWindow::setFocusFlag(bool focus) { focused = focus; // Record focus timestamp for window cycling enhancements if (focused) { gettimeofday(&m_last_focus_time, 0); screen().setFocusedWindow(*m_client); } installColormap(focus); frame().setFocus(focus); if ((screen().isSloppyFocus() || screen().isSemiSloppyFocus()) && screen().doAutoRaise()) if (focused) m_timer.start(); else m_timer.stop(); } void FluxboxWindow::installColormap(bool install) { if (m_client == 0) return; Fluxbox *fluxbox = Fluxbox::instance(); fluxbox->grab(); if (! m_client->validateClient()) return; int i = 0, ncmap = 0; Colormap *cmaps = XListInstalledColormaps(display, m_client->window(), &ncmap); XWindowAttributes wattrib; if (cmaps) { //!! if (m_client->getAttrib(wattrib)) { if (install) { // install the window's colormap for (i = 0; i < ncmap; i++) { if (*(cmaps + i) == wattrib.colormap) { // this window is using an installed color map... do not install install = false; break; //end for-loop (we dont need to check more) } } // otherwise, install the window's colormap if (install) XInstallColormap(display, wattrib.colormap); } else { for (i = 0; i < ncmap; i++) { // uninstall the window's colormap if (*(cmaps + i) == wattrib.colormap) XUninstallColormap(display, wattrib.colormap); } } } XFree(cmaps); } fluxbox->ungrab(); } /** Saves blackbox attributes for every client in our list */ void FluxboxWindow::saveBlackboxAttribs() { for_each(m_clientlist.begin(), m_clientlist.end(), FbTk::ChangeProperty( display, FbAtoms::instance()->getFluxboxAttributesAtom(), PropModeReplace, (unsigned char *)&m_blackbox_attrib, PropBlackboxAttributesElements ) ); } /** Sets state on each client in our list */ void FluxboxWindow::setState(unsigned long new_state) { if (numClients() == 0) return; m_current_state = new_state; unsigned long state[2]; state[0] = (unsigned long) m_current_state; state[1] = (unsigned long) None; for_each(m_clientlist.begin(), m_clientlist.end(), FbTk::ChangeProperty(display, FbAtoms::instance()->getWMStateAtom(), PropModeReplace, (unsigned char *)state, 2)); saveBlackboxAttribs(); //notify state changed m_statesig.notify(); } bool FluxboxWindow::getState() { m_current_state = 0; Atom atom_return; bool ret = false; int foo; unsigned long *state, ulfoo, nitems; if ((XGetWindowProperty(display, m_client->window(), FbAtoms::instance()->getWMStateAtom(), 0l, 2l, false, FbAtoms::instance()->getWMStateAtom(), &atom_return, &foo, &nitems, &ulfoo, (unsigned char **) &state) != Success) || (! state)) { return false; } if (nitems >= 1) { m_current_state = static_cast(state[0]); ret = true; } XFree(static_cast(state)); return ret; } //!! TODO: this functions looks odd void FluxboxWindow::setGravityOffsets() { int newx = frame().x(); int newy = frame().y(); // translate x coordinate switch (m_client->win_gravity) { // handle Westward gravity case NorthWestGravity: case WestGravity: case SouthWestGravity: default: #ifdef DEBUG cerr<<__FILE__<<": Default gravity: SouthWest, NorthWest, West"<win_gravity) { // handle Northbound gravity case NorthWestGravity: case NorthGravity: case NorthEastGravity: default: newy = frame().y(); break; // handle Southbound gravity case SouthWestGravity: case SouthGravity: case SouthEastGravity: newy = frame().y() + frame().clientArea().height() - frame().height(); break; // no y translation desired - default case StaticGravity: case ForgetGravity: case CenterGravity: newy = frame().y(); break; } // finaly move the frame if (frame().x() != newx || frame().y() != newy) frame().move(newx, newy); } /** * Sets the attributes to what they should be * but doesn't change the actual state * (so the caller can set defaults etc as well) */ void FluxboxWindow::restoreAttributes() { if (!getState()) m_current_state = NormalState; Atom atom_return; int foo; unsigned long ulfoo, nitems; FbAtoms *fbatoms = FbAtoms::instance(); BlackboxAttributes *net; if (m_client->property(fbatoms->getFluxboxAttributesAtom(), 0l, PropBlackboxAttributesElements, false, fbatoms->getFluxboxAttributesAtom(), &atom_return, &foo, &nitems, &ulfoo, (unsigned char **) &net) && net) { if (nitems != (unsigned)PropBlackboxAttributesElements) { XFree(net); return; } m_blackbox_attrib.flags = net->flags; m_blackbox_attrib.attrib = net->attrib; m_blackbox_attrib.workspace = net->workspace; m_blackbox_attrib.stack = net->stack; m_blackbox_attrib.premax_x = net->premax_x; m_blackbox_attrib.premax_y = net->premax_y; m_blackbox_attrib.premax_w = net->premax_w; m_blackbox_attrib.premax_h = net->premax_h; XFree(static_cast(net)); } else return; if (m_blackbox_attrib.flags & ATTRIB_SHADED && m_blackbox_attrib.attrib & ATTRIB_SHADED) { int save_state = ((m_current_state == IconicState) ? NormalState : m_current_state); shaded = true; m_current_state = save_state; } if (( m_blackbox_attrib.workspace != screen().currentWorkspaceID()) && ( m_blackbox_attrib.workspace < screen().getCount())) { m_workspace_number = m_blackbox_attrib.workspace; if (m_current_state == NormalState) m_current_state = WithdrawnState; } else if (m_current_state == WithdrawnState) m_current_state = NormalState; if (m_blackbox_attrib.flags & ATTRIB_OMNIPRESENT && m_blackbox_attrib.attrib & ATTRIB_OMNIPRESENT) { stuck = true; m_current_state = NormalState; } if (m_blackbox_attrib.flags & ATTRIB_STACK) { //!! TODO check value? m_layernum = m_blackbox_attrib.stack; } if ((m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) || (m_blackbox_attrib.flags & ATTRIB_MAXVERT)) { int x = m_blackbox_attrib.premax_x, y = m_blackbox_attrib.premax_y; unsigned int w = m_blackbox_attrib.premax_w, h = m_blackbox_attrib.premax_h; maximized = MAX_NONE; if ((m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) && (m_blackbox_attrib.flags & ATTRIB_MAXVERT)) maximized = MAX_FULL; else if (m_blackbox_attrib.flags & ATTRIB_MAXVERT) maximized = MAX_VERT; else if (m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) maximized = MAX_HORZ; m_blackbox_attrib.premax_x = x; m_blackbox_attrib.premax_y = y; m_blackbox_attrib.premax_w = w; m_blackbox_attrib.premax_h = h; } setState(m_current_state); } /** Show the window menu at pos mx, my */ void FluxboxWindow::showMenu(int mx, int my) { m_windowmenu.move(mx, my); m_windowmenu.show(); m_windowmenu.raise(); } /** Moves the menu to last button press position and shows it, if it's already visible it'll be hidden */ void FluxboxWindow::popupMenu() { if (m_windowmenu.isVisible()) { m_windowmenu.hide(); return; } // move menu directly under titlebar int diff_y = frame().titlebar().height() + frame().titlebar().borderWidth(); if (!decorations.titlebar) // if we don't have any titlebar diff_y = 0; m_windowmenu.move(m_last_button_x, frame().y() + diff_y); m_windowmenu.show(); m_windowmenu.raise(); } void FluxboxWindow::restoreGravity() { // restore x coordinate switch (m_client->win_gravity) { // handle Westward gravity case NorthWestGravity: case WestGravity: case SouthWestGravity: default: m_client->x = frame().x(); break; // handle Eastward gravity case NorthEastGravity: case EastGravity: case SouthEastGravity: m_client->x = (frame().x() + frame().width()) - m_client->width(); break; } // restore y coordinate switch (m_client->win_gravity) { // handle Northbound gravity case NorthWestGravity: case NorthGravity: case NorthEastGravity: default: m_client->y = frame().y(); break; // handle Southbound gravity case SouthWestGravity: case SouthGravity: case SouthEastGravity: m_client->y = (frame().y() + frame().height()) - m_client->height(); break; } } /** Determine if this is the lowest tab of them all */ bool FluxboxWindow::isLowerTab() const { cerr<<__FILE__<<"("<<__FUNCTION__<<") TODO!"<haveShape() && event.type == Fluxbox::instance()->shapeEventbase() + ShapeNotify) { XShapeEvent *shape_event = (XShapeEvent *)&event; if (shape_event->kind != ShapeBounding) break; if (shape_event->shaped) { m_shaped = true; shape(); } else { m_shaped = false; // set no shape Display *disp = FbTk::App::instance()->display(); XShapeCombineMask(disp, frame().window().window(), ShapeBounding, 0, 0, None, ShapeSet); } XSync(FbTk::App::instance()->display(), False); break; } #endif // SHAPE break; } } void FluxboxWindow::mapRequestEvent(XMapRequestEvent &re) { // we're only concerned about client window event WinClient *client = findClient(re.window); if (client == 0) { #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<"): Can't find client!"<isStartup())) { if ((m_client->wm_hint_flags & StateHint) && (! (m_current_state == NormalState || m_current_state == IconicState))) { m_current_state = m_client->initial_state; } else m_current_state = NormalState; } else if (iconic) m_current_state = NormalState; switch (m_current_state) { case IconicState: iconify(); break; case WithdrawnState: withdraw(); break; case NormalState: { // if this window was destroyed while autogrouping bool destroyed = false; // check WM_CLASS only when we changed state to NormalState from // WithdrawnState (ICCC 4.1.2.5) client->updateWMClassHint(); Workspace *wsp = screen().getWorkspace(m_workspace_number); if (wsp != 0 && isGroupable()) destroyed = wsp->checkGrouping(*this); // if we wasn't grouped with another window we deiconify ourself if (!destroyed) deiconify(false); } break; case InactiveState: case ZoomState: default: deiconify(false); break; } } void FluxboxWindow::mapNotifyEvent(XMapEvent &ne) { WinClient *client = findClient(ne.window); if (client == 0) return; if (!ne.override_redirect && isVisible()) { Fluxbox *fluxbox = Fluxbox::instance(); fluxbox->grab(); if (! client->validateClient()) return; setState(NormalState); if (client->isTransient() || screen().doFocusNew()) { setCurrentClient(*client, true); } else setFocusFlag(false); iconic = false; // Auto-group from tab? if (!client->isTransient()) { #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<") TODO check grouping here"<ungrab(); } } /** Unmaps frame window and client window if event.window == m_client->window Returns true if *this should die else false */ void FluxboxWindow::unmapNotifyEvent(XUnmapEvent &ue) { WinClient *client = findClient(ue.window); if (client == 0) return; #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<"): 0x"<window()<windowList(); Workspace::Windows::iterator it = wins.begin(); Workspace::Windows::iterator it_end = wins.end(); for (; it != it_end; it++) { if ((*it) == this) continue; // skip myself snapToWindow(dx, dy, left, right, top, bottom, (*it)->x(), (*it)->x() + (*it)->width() + 2*borderW, (*it)->y(), (*it)->y() + (*it)->height() + 2*borderW); } // commit if (dx <= screen().getEdgeSnapThreshold()) orig_left += dx; if (dy <= screen().getEdgeSnapThreshold()) orig_top += dy; } void FluxboxWindow::startResizing(Window win, int x, int y, bool left) { resizing = true; XGrabPointer(display, win, false, ButtonMotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, (left ? frame().theme().lowerLeftAngleCursor() : frame().theme().lowerRightAngleCursor()), CurrentTime); int gx = 0, gy = 0; m_button_grab_x = x; m_button_grab_y = y; m_last_resize_x = frame().x(); m_last_resize_y = frame().y(); m_last_resize_w = frame().width(); m_last_resize_h = frame().height(); if (left) left_fixsize(&gx, &gy); else right_fixsize(&gx, &gy); if (screen().doShowWindowPos()) screen().showGeometry(gx, gy); parent().drawRectangle(screen().rootTheme().opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); } void FluxboxWindow::stopResizing(Window win) { resizing = false; parent().drawRectangle(screen().rootTheme().opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); screen().hideGeometry(); if (win && win == frame().gripLeft()) left_fixsize(); else right_fixsize(); moveResize(m_last_resize_x, m_last_resize_y, m_last_resize_w, m_last_resize_h); XUngrabPointer(display, CurrentTime); } void FluxboxWindow::attachTo(int x, int y) { if (m_attaching_tab == 0) return; XUngrabPointer(display, CurrentTime); parent().drawRectangle(screen().rootTheme().opGC(), m_last_move_x, m_last_move_y, m_labelbuttons[m_attaching_tab]->width(), m_labelbuttons[m_attaching_tab]->height()); int dest_x = 0, dest_y = 0; Window child = 0; if (XTranslateCoordinates(display, parent().window(), parent().window(), x, y, &dest_x, &dest_y, &child)) { // search for a fluxboxwindow WinClient *client = Fluxbox::instance()->searchWindow(child); FluxboxWindow *attach_to_win = 0; if (client) attach_to_win = client->fbwindow(); cerr<<"client = "<window()<reparent(screen().rootWindow().window(), frame().x(), frame().y()); } if (remap) client->show(); installColormap(false); delete client; #ifdef DEBUG cerr<<__FILE__<<"("<<__FUNCTION__<<"): numClients() = "<window(); } const std::string &FluxboxWindow::title() const { static string empty_string(""); if (m_client == 0) return empty_string; return m_client->title(); } const std::string &FluxboxWindow::iconTitle() const { static string empty_string(""); if (m_client == 0) return empty_string; return m_client->iconTitle(); } int FluxboxWindow::initialState() const { return m_client->initial_state; } void FluxboxWindow::changeBlackboxHints(const BlackboxHints &net) { if ((net.flags & ATTRIB_SHADED) && ((m_blackbox_attrib.attrib & ATTRIB_SHADED) != (net.attrib & ATTRIB_SHADED))) shade(); if (net.flags & (ATTRIB_MAXVERT | ATTRIB_MAXHORIZ)) { // make maximise look like the net maximise flags int want_max = MAX_NONE; if (net.flags & ATTRIB_MAXVERT) want_max |= MAX_VERT; if (net.flags & ATTRIB_MAXHORIZ) want_max |= MAX_HORZ; if (want_max == MAX_NONE && maximized != MAX_NONE) { maximize(MAX_NONE); } else if (want_max == MAX_FULL && maximized != MAX_FULL) { maximize(MAX_FULL); // horz and vert are a little trickier to morph } // to toggle vert // either we want vert and aren't // or we want horizontal, and are vertically (or full) at present if (want_max == MAX_VERT && !(maximized & MAX_VERT) || want_max == MAX_HORZ && (maximized & MAX_VERT)) { maximize(MAX_VERT); } // note that if we want horz, it WONT be vert any more from above if (want_max == MAX_HORZ && !(maximized & MAX_HORZ) || want_max == MAX_VERT && (maximized & MAX_HORZ)) { maximize(MAX_HORZ); } } if ((net.flags & ATTRIB_OMNIPRESENT) && ((m_blackbox_attrib.attrib & ATTRIB_OMNIPRESENT) != (net.attrib & ATTRIB_OMNIPRESENT))) stick(); if ((net.flags & ATTRIB_WORKSPACE) && (m_workspace_number != net.workspace)) { screen().reassociateWindow(this, net.workspace, true); if (screen().currentWorkspaceID() != net.workspace) withdraw(); else deiconify(); } if (net.flags & ATTRIB_STACK) { if ((unsigned int) m_layernum != net.stack) { moveToLayer(net.stack); } } if (net.flags & ATTRIB_DECORATION) { m_old_decoration = static_cast(net.decoration); setDecoration(m_old_decoration); } } void FluxboxWindow::upsize() { frame().setBevel(screen().rootTheme().bevelWidth()); frame().handle().resize(frame().handle().width(), screen().rootTheme().handleWidth()); frame().gripLeft().resize(frame().buttonHeight(), screen().rootTheme().handleWidth()); frame().gripRight().resize(frame().gripLeft().width(), frame().gripLeft().height()); } ///TODO void FluxboxWindow::downsize() { } void FluxboxWindow::right_fixsize(int *gx, int *gy) { // calculate the size of the client window and conform it to the // size specified by the size hints of the client window... int dx = m_last_resize_w - m_client->base_width; int titlebar_height = (decorations.titlebar ? frame().titlebar().height() + frame().titlebar().borderWidth() : 0); int handle_height = (decorations.handle ? frame().handle().height() + frame().handle().borderWidth() : 0); int dy = m_last_resize_h - m_client->base_height - titlebar_height - handle_height; if (dx < (signed) m_client->min_width) dx = m_client->min_width; if (dy < (signed) m_client->min_height) dy = m_client->min_height; if (m_client->max_width > 0 && (unsigned) dx > m_client->max_width) dx = m_client->max_width; if (m_client->max_height > 0 && (unsigned) dy > m_client->max_height) dy = m_client->max_height; // make it snap if (m_client->width_inc == 0) m_client->width_inc = 1; if (m_client->height_inc == 0) m_client->height_inc = 1; dx /= m_client->width_inc; dy /= m_client->height_inc; if (gx) *gx = dx; if (gy) *gy = dy; dx = (dx * m_client->width_inc) + m_client->base_width; dy = (dy * m_client->height_inc) + m_client->base_height + titlebar_height + handle_height; m_last_resize_w = dx; m_last_resize_h = dy; } void FluxboxWindow::left_fixsize(int *gx, int *gy) { int titlebar_height = (decorations.titlebar ? frame().titlebar().height() + frame().titlebar().borderWidth() : 0); int handle_height = (decorations.handle ? frame().handle().height() + frame().handle().borderWidth() : 0); int decoration_height = titlebar_height + handle_height; // dx is new width = current width + difference between new and old x values int dx = frame().width() + frame().x() - m_last_resize_x; // dy = new height (w/o decorations), similarly int dy = m_last_resize_h - m_client->base_height - decoration_height; // check minimum size if (dx < static_cast(m_client->min_width)) dx = m_client->min_width; if (dy < static_cast(m_client->min_height)) dy = m_client->min_height; // check maximum size if (m_client->max_width > 0 && dx > static_cast(m_client->max_width)) dx = m_client->max_width; if (m_client->max_height > 0 && dy > static_cast(m_client->max_height)) dy = m_client->max_height; // make sure we have valid increment if (m_client->width_inc == 0) m_client->width_inc = 1; if (m_client->height_inc == 0) m_client->height_inc = 1; // set snapping dx /= m_client->width_inc; dy /= m_client->height_inc; // set return values if (gx != 0) *gx = dx; if (gy != 0) *gy = dy; // snapping dx = dx * m_client->width_inc + m_client->base_width; dy = dy * m_client->height_inc + m_client->base_height + decoration_height; // update last resize m_last_resize_w = dx; m_last_resize_h = dy; m_last_resize_x = frame().x() + frame().width() - m_last_resize_w; } void FluxboxWindow::resizeClient(WinClient &client, unsigned int height, unsigned int width) { client.resize(frame().clientArea().width(), frame().clientArea().height()); client.updateRect(frame().x() + frame().clientArea().x(), frame().y() + frame().clientArea().y(), frame().clientArea().width(), frame().clientArea().height()); } void FluxboxWindow::sendConfigureNotify(bool send_to_netizens) { ClientList::iterator client_it = m_clientlist.begin(); ClientList::iterator client_it_end = m_clientlist.end(); for (; client_it != client_it_end; ++client_it) { WinClient &client = *(*client_it); /* Send event telling where the root position of the client window is. (ie frame pos + client pos inside the frame = send pos) */ //!! client.x = frame().x(); client.y = frame().y(); resizeClient(client, frame().clientArea().width(), frame().clientArea().height()); XEvent event; event.type = ConfigureNotify; event.xconfigure.display = display; event.xconfigure.event = client.window(); event.xconfigure.window = client.window(); event.xconfigure.x = frame().x() + frame().clientArea().x(); event.xconfigure.y = frame().y() + frame().clientArea().y(); event.xconfigure.width = client.width(); event.xconfigure.height = client.height(); event.xconfigure.border_width = client.old_bw; event.xconfigure.above = frame().window().window(); event.xconfigure.override_redirect = false; XSendEvent(display, client.window(), False, StructureNotifyMask, &event); if (send_to_netizens) screen().updateNetizenConfigNotify(event); } // end for } void FluxboxWindow::addExtraMenu(const char *label, FbTk::Menu *menu) { menu->setInternalMenu(); menu->disableTitle(); m_extramenus.push_back(std::make_pair(label, menu)); setupWindow(); } void FluxboxWindow::removeExtraMenu(FbTk::Menu *menu) { ExtraMenus::iterator it = m_extramenus.begin(); ExtraMenus::iterator it_end = m_extramenus.end(); for (; it != it_end; ++it) { if (it->second == menu) { m_extramenus.erase(it); break; } } setupWindow(); } void FluxboxWindow::close() { if (m_client) m_client->sendClose(false); } void FluxboxWindow::setupWindow() { // sets up our window // we allow both to be done at once to share the commands FbWinFrame &frame = *m_frame.get(); WinButtonTheme &winbutton_theme = screen().winButtonTheme(); typedef FbTk::RefCount CommandRef; using namespace FbTk; typedef RefCount CommandRef; typedef SimpleCommand WindowCmd; CommandRef iconify_cmd(new WindowCmd(*this, &FluxboxWindow::iconify)); CommandRef maximize_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeFull)); CommandRef maximize_vert_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeVertical)); CommandRef maximize_horiz_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeHorizontal)); CommandRef close_cmd(new WindowCmd(*this, &FluxboxWindow::close)); CommandRef shade_cmd(new WindowCmd(*this, &FluxboxWindow::shade)); CommandRef raise_cmd(new WindowCmd(*this, &FluxboxWindow::raise)); CommandRef lower_cmd(new WindowCmd(*this, &FluxboxWindow::lower)); CommandRef raise_and_focus_cmd(new WindowCmd(*this, &FluxboxWindow::raiseAndFocus)); CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick)); CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu)); // clear old buttons from frame frame.removeAllButtons(); //!! TODO: fix this ugly hack // get titlebar configuration const vector *dir = &Fluxbox::instance()->getTitlebarLeft(); for (char c=0; c<2; c++) { for (size_t i=0; i< dir->size(); ++i) { //create new buttons FbTk::Button *newbutton = 0; if (isIconifiable() && (*dir)[i] == Fluxbox::MINIMIZE) { newbutton = new WinButton(*this, winbutton_theme, WinButton::MINIMIZE, frame.titlebar(), 0, 0, 10, 10); newbutton->setOnClick(iconify_cmd); } else if (isMaximizable() && (*dir)[i] == Fluxbox::MAXIMIZE) { newbutton = new WinButton(*this, winbutton_theme, WinButton::MAXIMIZE, frame.titlebar(), 0, 0, 10, 10); newbutton->setOnClick(maximize_cmd, 1); newbutton->setOnClick(maximize_horiz_cmd, 3); newbutton->setOnClick(maximize_vert_cmd, 2); } else if (isClosable() && (*dir)[i] == Fluxbox::CLOSE) { newbutton = new WinButton(*this, winbutton_theme, WinButton::CLOSE, frame.titlebar(), 0, 0, 10, 10); newbutton->setOnClick(close_cmd); #ifdef DEBUG cerr<<__FILE__<<": Creating close button"<setOnClick(stick_cmd); newbutton = winbtn; } else if ((*dir)[i] == Fluxbox::SHADE) { WinButton *winbtn = new WinButton(*this, winbutton_theme, WinButton::SHADE, frame.titlebar(), 0, 0, 10, 10); winbtn->setOnClick(shade_cmd); } if (newbutton != 0) { newbutton->show(); if (c == 0) frame.addLeftButton(newbutton); else frame.addRightButton(newbutton); } } //end for i dir = &Fluxbox::instance()->getTitlebarRight(); } // end for c frame.reconfigure(); // setup titlebar frame.setOnClickTitlebar(raise_and_focus_cmd, 1, false, true); // on press with button 1 frame.setOnClickTitlebar(shade_cmd, 1, true); // doubleclick with button 1 frame.setOnClickTitlebar(show_menu_cmd, 3); // on release with button 3 frame.setOnClickTitlebar(lower_cmd, 2); // on release with button 2 frame.setDoubleClickTime(Fluxbox::instance()->getDoubleClickInterval()); // end setup frame // setup menu FbTk::Menu &menu = m_windowmenu; menu.removeAll(); // clear old items menu.disableTitle(); // not titlebar // set new menu items menu.insert("Shade", shade_cmd); menu.insert("Stick", stick_cmd); menu.insert("Maximize", maximize_cmd); menu.insert("Maximize Vertical", maximize_vert_cmd); menu.insert("Maximize Horizontal", maximize_horiz_cmd); menu.insert("Iconify", iconify_cmd); menu.insert("Raise", raise_cmd); menu.insert("Lower", lower_cmd); CommandRef next_client_cmd(new WindowCmd(*this, &FluxboxWindow::nextClient)); CommandRef prev_client_cmd(new WindowCmd(*this, &FluxboxWindow::prevClient)); menu.insert("Next Client", next_client_cmd); menu.insert("Prev Client", prev_client_cmd); ExtraMenus::iterator it = m_extramenus.begin(); ExtraMenus::iterator it_end = m_extramenus.end(); for (; it != it_end; ++it) { it->second->disableTitle(); // be sure there is no title menu.insert(it->first, it->second); } menu.insert("ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ"); menu.insert("Close", close_cmd); menu.reconfigure(); // update graphics }