// Timer.hh for Blackbox - An X11 Window Manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef _TIMER_HH_ #define _TIMER_HH_ #ifdef HAVE_CONFIG_H #include "../config.h" #endif //HAVE_CONFIG_H #ifdef TIME_WITH_SYS_TIME # include <sys/time.h> # include <time.h> #else // !TIME_WITH_SYS_TIME # ifdef HAVE_SYS_TIME_H #include <sys/time.h> # else // !HAVE_SYS_TIME_H # include <time.h> # endif // HAVE_SYS_TIME_H #endif // TIME_WITH_SYS_TIME // forward declaration class BTimer; class TimeoutHandler; #include "BaseDisplay.hh" class TimeoutHandler { public: virtual void timeout(void) = 0; }; class BTimer { friend class BaseDisplay; private: BaseDisplay *display; TimeoutHandler *handler; int timing, once; timeval _start, _timeout; protected: void fireTimeout(void); public: BTimer(BaseDisplay *, TimeoutHandler *); virtual ~BTimer(void); inline const int &isTiming(void) const { return timing; } inline const int &doOnce(void) const { return once; } inline const timeval &getTimeout(void) const { return _timeout; } inline const timeval &getStartTime(void) const { return _start; } inline void fireOnce(int o) { once = o; } void setTimeout(long); void setTimeout(timeval); void start(void); void stop(void); }; #endif // _TIMER_HH_