// Remember.hh for Fluxbox Window Manager // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // Copyright (c) 2002 Xavier Brouckaert // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. /* Based on the original "Remember patch" by Xavier Brouckaert */ #ifndef REMEMBER_HH #define REMEMBER_HH #include "AtomHandler.hh" #include "ClientPattern.hh" #include #include #include class FluxboxWindow; class BScreen; class WinClient; class Application; namespace FbTk { class AutoReloadHelper; class Menu; } /** * Class Remember is an atomhandler to avoid interfering with * the main code as much as possible, since we hope that one day * things like this (and maybe toolbar/slit) can become some sort * of modular plugin. Doing this should help give an idea of what * sort of interface abilities we'll need... */ class Remember : public AtomHandler { public: /** * holds which attributes to remember */ enum Attribute { REM_DECOSTATE= 0, REM_DIMENSIONS, REM_FOCUSHIDDENSTATE, REM_ICONHIDDENSTATE, REM_JUMPWORKSPACE, REM_LAYER, REM_POSITION, REM_SAVEONCLOSE, REM_SHADEDSTATE, REM_STUCKSTATE, //REM_TABSTATE, ... external tabs disabled atm REM_WORKSPACE, REM_HEAD, REM_ALPHA, REM_MINIMIZEDSTATE, REM_MAXIMIZEDSTATE, REM_FULLSCREENSTATE, REM_FOCUSPROTECTION, REM_IGNORE_SIZEHINTS, REM_LASTATTRIB // not actually used }; enum { POS_UPPERLEFT= 0, POS_UPPERRIGHT, POS_LOWERLEFT, POS_LOWERRIGHT, POS_CENTER }; // a "pattern" to the relevant app // each app exists ONLY for that pattern. // And we need to keep a list of pairs as we want to keep the // applications in the same order as they will be in the apps file typedef std::list< std::pair > Patterns; // We keep track of which app is assigned to a winclient // particularly useful to update counters etc on windowclose typedef std::map Clients; // we have to remember any startups we did so that they are saved again typedef std::list Startups; Remember(); ~Remember(); Application* find(WinClient &winclient); Application* add(WinClient &winclient); FluxboxWindow* findGroup(Application *, BScreen &screen); void reconfigure(); void checkReload(); void reload(); void save(); bool isRemembered(WinClient &win, Attribute attrib); void rememberAttrib(WinClient &win, Attribute attrib); void forgetAttrib(WinClient &win, Attribute attrib); // Functions relating to AtomHandler // Functions we actually use void setupFrame(FluxboxWindow &win); void setupClient(WinClient &winclient); void updateClientClose(WinClient &winclient); void initForScreen(BScreen &screen); static FbTk::Menu* createMenu(BScreen& screen); // Functions we ignore (zero from AtomHandler) // Leaving here in case they might be useful later void updateFocusedWindow(BScreen &, Window) { } void updateClientList(BScreen &screen) {} void updateWorkspaceNames(BScreen &screen) {} void updateCurrentWorkspace(BScreen &screen) {} void updateWorkspaceCount(BScreen &screen) {} void updateWorkarea(BScreen &) { } void updateWorkspace(FluxboxWindow &win) {} void updateState(FluxboxWindow &win) {} void updateHints(FluxboxWindow &win) {} void updateLayer(FluxboxWindow &win) {} void updateFrameClose(FluxboxWindow &win) {} void updateDecoStateFromClient(WinClient& client); bool checkClientMessage(const XClientMessageEvent &ce, BScreen * screen, WinClient * const winclient) { return false; } // ignore this bool propertyNotify(WinClient &winclient, Atom the_property) { return false; } static Remember &instance() { return *s_instance; } private: std::unique_ptr m_pats; Clients m_clients; Startups m_startups; static Remember *s_instance; FbTk::AutoReloadHelper* m_reloader; }; #endif // REMEMBER_HH