// MinOverlapPlacement.hh // Copyright (c) 2007 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef MINOVERLAPPLACEMENT_HH #define MINOVERLAPPLACEMENT_HH #include "ScreenPlacement.hh" class MinOverlapPlacement: public PlacementStrategy { public: MinOverlapPlacement(ScreenPlacement::PlacementPolicy policy); bool placeWindow(const FluxboxWindow &win, int head, int &place_x, int &place_y); private: class Region { public: enum Corner { TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT } corner; // indicates the corner of the window that will be placed Region(Corner _corner, int _x, int _y): corner(_corner), x(_x), y(_y) { }; // do all STL set implementations use this for sorting? bool operator <(const Region &o) const { switch (MinOverlapPlacement::s_policy) { case ScreenPlacement::ROWMINOVERLAPPLACEMENT: // if we're making rows, y-value is most important if (y != o.y) return ((y < o.y) ^ (s_col_dir == ScreenPlacement::BOTTOMTOP)); if (x != o.x) return ((x < o.x) ^ (s_row_dir == ScreenPlacement::RIGHTLEFT)); return (corner < o.corner); case ScreenPlacement::COLMINOVERLAPPLACEMENT: // if we're making columns, x-value is most important if (x != o.x) return ((x < o.x) ^ (s_row_dir == ScreenPlacement::RIGHTLEFT)); if (y != o.y) return ((y < o.y) ^ (s_col_dir == ScreenPlacement::BOTTOMTOP)); return (corner < o.corner); default: return false; } } // position where the top left corner of the window will be placed int x, y; }; static ScreenPlacement::PlacementPolicy s_policy; static ScreenPlacement::RowDirection s_row_dir; static ScreenPlacement::ColumnDirection s_col_dir; }; #endif // MINOVERLAPPLACEMENT_HH