// MinOverlapPlacement.cc // Copyright (c) 2007 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR (*it) // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR (*it)WISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR (*it) // DEALINGS IN THE SOFTWARE. #include "MinOverlapPlacement.hh" #include "FocusControl.hh" #include "Window.hh" #include "Screen.hh" ScreenPlacement::PlacementPolicy MinOverlapPlacement::s_policy = ScreenPlacement::ROWMINOVERLAPPLACEMENT; ScreenPlacement::RowDirection MinOverlapPlacement::s_row_dir = ScreenPlacement::LEFTRIGHT; ScreenPlacement::ColumnDirection MinOverlapPlacement::s_col_dir = ScreenPlacement::TOPBOTTOM; MinOverlapPlacement::MinOverlapPlacement(ScreenPlacement::PlacementPolicy policy) { s_policy = policy; } bool MinOverlapPlacement::placeWindow(const FluxboxWindow &win, int head, int &place_x, int &place_y) { std::list windowlist; const std::list focusables = win.screen().focusControl().focusedOrderWinList().clientList(); std::list::const_iterator foc_it = focusables.begin(), foc_it_end = focusables.end(); unsigned int workspace = win.workspaceNumber(); for (; foc_it != foc_it_end; ++foc_it) { // make sure it's a FluxboxWindow if (*foc_it == (*foc_it)->fbwindow() && (workspace == (*foc_it)->fbwindow()->workspaceNumber() || (*foc_it)->fbwindow()->isStuck())) windowlist.push_back((*foc_it)->fbwindow()); } // view (screen + head) constraints int head_left = (signed) win.screen().maxLeft(head); int head_right = (signed) win.screen().maxRight(head); int head_top = (signed) win.screen().maxTop(head); int head_bot = (signed) win.screen().maxBottom(head); const ScreenPlacement &screen_placement = win.screen().placementStrategy(); s_row_dir = screen_placement.rowDirection(); s_col_dir = screen_placement.colDirection(); int win_w = win.width() + win.fbWindow().borderWidth()*2 + win.widthOffset(); int win_h = win.height() + win.fbWindow().borderWidth()*2 + win.heightOffset(); // we keep a set of open spaces on the desktop, sorted by size/location std::set region_set; // initialize the set of regions to contain the entire head region_set.insert(Region(Region::TOPLEFT, head_left, head_top)); region_set.insert(Region(Region::TOPRIGHT, head_right - win_w, head_top)); region_set.insert(Region(Region::BOTTOMLEFT, head_left, head_bot - win_h)); region_set.insert(Region(Region::BOTTOMRIGHT, head_right - win_w, head_bot - win_h)); // go through the list of windows, creating other reasonable placements // at the end, we'll find the one with minimum overlap // the size of this set is at most 2(n+2)(n+1) (n = number of windows) // finding overlaps is therefore O(n^3), but it can probably be improved std::list::const_reverse_iterator it = windowlist.rbegin(), it_end = windowlist.rend(); for (; it != it_end; ++it) { if (*it == &win) continue; // get the dimensions of the window int left = (*it)->x() - (*it)->xOffset(); int top = (*it)->y() - (*it)->yOffset(); int right = left + (*it)->width() + 2*(*it)->frame().window().borderWidth() + (*it)->widthOffset(); int bottom = top + (*it)->height() + 2*(*it)->frame().window().borderWidth() + (*it)->heightOffset(); // go through the list of regions // if this window overlaps that region and the new window still fits, // it will create new regions to test std::set::iterator reg_it = region_set.begin(); for (; reg_it != region_set.end(); ++reg_it) { switch (reg_it->corner) { case Region::TOPLEFT: if (right > reg_it->x && bottom > reg_it->y) { if (bottom + win_h <= head_bot) region_set.insert(Region(Region::TOPLEFT, reg_it->x, bottom)); if (right + win_w <= head_right) region_set.insert(Region(Region::TOPLEFT, right, reg_it->y)); } break; case Region::TOPRIGHT: if (left < reg_it->x + win_w && bottom > reg_it->y) { if (bottom + win_h <= head_bot) region_set.insert(Region(Region::TOPRIGHT, reg_it->x, bottom)); if (left - win_w >= head_left) region_set.insert(Region(Region::TOPRIGHT, left - win_w, reg_it->y)); } break; case Region::BOTTOMRIGHT: if (left < reg_it->x + win_w && top < reg_it->y + win_h) { if (top - win_h >= head_top) region_set.insert(Region(Region::BOTTOMRIGHT, reg_it->x, top - win_h)); if (left - win_w >= head_left) region_set.insert(Region(Region::BOTTOMRIGHT, left - win_w, reg_it->y)); } break; case Region::BOTTOMLEFT: if (right > reg_it->x && top < reg_it->y + win_h) { if (top - win_h >= head_top) region_set.insert(Region(Region::BOTTOMLEFT, reg_it->x, top - win_h)); if (right + win_w <= head_right) region_set.insert(Region(Region::BOTTOMLEFT, right, reg_it->y)); } break; } } } // choose the region with minimum overlap int min_so_far = win_w * win_h * windowlist.size() + 1; std::set::iterator min_reg = region_set.end(); std::set::iterator reg_it = region_set.begin(); for (; reg_it != region_set.end(); ++reg_it) { int overlap = 0; it = windowlist.rbegin(); for (; it != it_end; ++it) { // get the dimensions of the window int left = (*it)->x() - (*it)->xOffset(); int top = (*it)->y() - (*it)->yOffset(); int right = left + (*it)->width() + 2*(*it)->frame().window().borderWidth() + (*it)->widthOffset(); int bottom = top + (*it)->height() + 2*(*it)->frame().window().borderWidth() + (*it)->heightOffset(); // get the coordinates of the overlap region int min_right = (right > reg_it->x + win_w) ? reg_it->x + win_w : right; int min_bottom = (bottom > reg_it->y + win_h) ? reg_it->y + win_h : bottom; int max_left = (left > reg_it->x) ? left : reg_it->x; int max_top = (top > reg_it->y) ? top : reg_it->y; // now compute the overlap and add to running total if (min_right > max_left && min_bottom > max_top) overlap += (min_right - max_left) * (min_bottom - max_top); } // if this placement is better, use it if (overlap < min_so_far) { min_reg = reg_it; min_so_far = overlap; if (overlap == 0) // can't do better than this break; } } // place window place_x = min_reg->x + win.xOffset(); place_y = min_reg->y + win.yOffset(); return true; }