// Layer.hh for Fluxbox Window Manager // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef LAYER_HH #define LAYER_HH /** * (This is not the layer->raise/lower handling stuff, @see FbTk::Layer) * Class to store layer numbers (special Resource type) * we have a special resource type because we need to be able to name certain layers * a Resource wouldn't allow this */ class Layer { public: enum { MENU = 0, ABOVE_DOCK = 2, DOCK = 4, TOP = 6, NORMAL = 8, BOTTOM = 10, DESKTOP = 12, NUM_LAYERS = 13 }; explicit Layer(int i) : m_num(i) {}; int getNum() const { return m_num; } Layer &operator=(int num) { m_num = num; return *this; } private: int m_num; }; #endif // LAYER_HH