// IconbarTool.hh // Copyright (c) 2003 - 2005 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef ICONBARTOOL_HH #define ICONBARTOOL_HH #include "ToolbarItem.hh" #include "Container.hh" #include "FbMenu.hh" #include "FbTk/Observer.hh" #include "FbTk/Resource.hh" #include "FbTk/Menu.hh" #include <X11/Xlib.h> #include <list> class IconbarTheme; class BScreen; class IconButton; class FluxboxWindow; class IconbarTool: public ToolbarItem, public FbTk::Observer { public: typedef std::list<IconButton *> IconList; /// iconbar mode enum Mode { NONE, ///< no icons ICONS, ///< all icons from all workspaces NOICONS, ///< all noniconified windows from all workspaces WORKSPACEICONS, ///< icons on current workspace WORKSPACENOICONS, ///< non iconified workspaces on current workspaces WORKSPACE, ///< all windows and all icons on current workspace ALLWINDOWS ///< all windows and all icons from all workspaces }; /// deiconfiy mode for iconbuttons enum DeiconifyMode { CURRENT, ///< raise the window on the current workspace FOLLOW, ///< raise the window on the workspace it was iconified from SEMIFOLLOW, ///< like current for iconified windows, and like follow for others }; /// wheeling on iconbutton enum WheelMode { OFF, ///< no wheeling, default mode ON, ///< enabled wheeling SCREEN ///< in perfect harmony with desktopwheeling-value }; IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme, BScreen &screen, FbTk::Menu &menu); ~IconbarTool(); void move(int x, int y); void resize(unsigned int width, unsigned int height); void moveResize(int x, int y, unsigned int width, unsigned int height); void update(FbTk::Subject *subj); void show(); void hide(); void setAlignment(Container::Alignment a); void setMode(Mode mode); void setDeiconifyMode(DeiconifyMode mode); void setWheelMode(WheelMode mode); unsigned int width() const; unsigned int height() const; unsigned int borderWidth() const; Mode mode() const { return *m_rc_mode; } DeiconifyMode deiconifyMode() const { return *m_deiconify_mode; } WheelMode wheelMode() const { return *m_wheel_mode; } Container::Alignment alignment() const { return m_icon_container.alignment(); } private: /// @return button associated with window IconButton *findButton(FluxboxWindow &win); void updateSizing(); /// render single button that holds win void renderWindow(FluxboxWindow &win); /// render single button, and probably apply changes (clear) void renderButton(IconButton &button, bool clear = true); /// render all buttons void renderTheme(); void renderTheme(unsigned char alpha); /// destroy all icons void deleteIcons(); /// remove a single window void removeWindow(FluxboxWindow &win); /// add a single window void addWindow(FluxboxWindow &win); /// add icons to the list void updateIcons(); /// add normal windows to the list void updateWorkspace(); /// add all windows to the list void updateAllWindows(); /// add a list of windows void addList(std::list<FluxboxWindow *> &winlist); /// so we can update current window without flicker void timedRender(); BScreen &m_screen; Container m_icon_container; const IconbarTheme &m_theme; // cached pixmaps Pixmap m_focused_pm, m_unfocused_pm; // some are a fraction bigger due to rounding Pixmap m_focused_err_pm, m_unfocused_err_pm; Pixmap m_empty_pm; ///< pixmap for empty container IconList m_icon_list; FbTk::Resource<Mode> m_rc_mode; FbTk::Resource<DeiconifyMode> m_deiconify_mode; FbTk::Resource<WheelMode> m_wheel_mode; FbTk::Resource<Container::Alignment> m_rc_alignment; ///< alignment of buttons FbTk::Resource<int> m_rc_client_width; ///< size of client button in LEFT/RIGHT mode FbTk::Resource<unsigned int> m_rc_client_padding; ///< padding of the text FbTk::Resource<bool> m_rc_use_pixmap; ///< if iconbar should use win pixmap or not FbTk::Timer m_focus_timer; ///< so we can update current window without flicker while changing attached clients FbMenu m_menu; unsigned char m_alpha; }; #endif // ICONBARTOOL_HH