// IconbarTool.hh // Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: IconbarTool.hh,v 1.6 2003/08/18 11:13:32 fluxgen Exp $ #ifndef ICONBARTOOL_HH #define ICONBARTOOL_HH #include "ToolbarItem.hh" #include "Container.hh" #include "FbTk/Observer.hh" #include #include class IconbarTheme; class BScreen; class IconButton; class FluxboxWindow; class IconbarTool: public ToolbarItem, public FbTk::Observer { public: IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme, BScreen &screen); ~IconbarTool(); void move(int x, int y); void resize(unsigned int width, unsigned int height); void moveResize(int x, int y, unsigned int width, unsigned int height); void update(FbTk::Subject *subj); void show(); void hide(); unsigned int width() const; unsigned int height() const; unsigned int borderWidth() const; private: /// render single button that holds win void renderWindow(FluxboxWindow &win); /// render single button void renderButton(IconButton &button); /// render all buttons void renderTheme(); /// destroy all icons void deleteIcons(); /// remove a single window an render theme again void removeWindow(FluxboxWindow &win); BScreen &m_screen; Container m_icon_container; const IconbarTheme &m_theme; // cached pixmaps Pixmap m_focused_pm, m_unfocused_pm; Pixmap m_empty_pm; ///< pixmap for empty container typedef std::list IconList; IconList m_icon_list; }; #endif // ICONBARTOOL_HH