// IconbarTool.cc // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #include "IconbarTool.hh" #include "fluxbox.hh" #include "WindowCmd.hh" #include "Screen.hh" #include "IconbarTheme.hh" #include "Window.hh" #include "IconButton.hh" #include "Workspace.hh" #include "FbMenu.hh" #include "BoolMenuItem.hh" #include "CommandParser.hh" #include "WinClient.hh" #include "FocusControl.hh" #include "FbCommands.hh" #include "Layer.hh" #include "FbTk/I18n.hh" #include "FbTk/Menu.hh" #include "FbTk/MenuItem.hh" #include "FbTk/RefCount.hh" #include "FbTk/SimpleCommand.hh" #include "FbTk/ImageControl.hh" #include "FbTk/MacroCommand.hh" #include "FbTk/MenuSeparator.hh" #include #include #include #ifdef HAVE_CSTRING #include #else #include #endif using std::string; using std::list; #ifdef DEBUG using std::cerr; using std::endl; #endif // DEBUG namespace FbTk { template<> void FbTk::Resource::setFromString(const char *strval) { if (strcasecmp(strval, "None") == 0) m_value = IconbarTool::NONE; else if (strcasecmp(strval, "Icons") == 0) m_value = IconbarTool::ICONS; else if (strcasecmp(strval, "NoIcons") == 0) m_value = IconbarTool::NOICONS; else if (strcasecmp(strval, "WorkspaceIcons") == 0) m_value = IconbarTool::WORKSPACEICONS; else if (strcasecmp(strval, "WorkspaceNoIcons") == 0) m_value = IconbarTool::WORKSPACENOICONS; else if (strcasecmp(strval, "Workspace") == 0) m_value = IconbarTool::WORKSPACE; else if (strcasecmp(strval, "AllWindows") == 0) m_value = IconbarTool::ALLWINDOWS; else setDefaultValue(); } template<> void FbTk::Resource::setDefaultValue() { m_value = Container::RELATIVE; } template<> string FbTk::Resource::getString() const { switch (m_value) { case Container::LEFT: return string("Left"); case Container::RIGHT: return string("Right"); case Container::RELATIVE: return string("Relative"); } return string("Left"); } template<> void FbTk::Resource::setFromString(const char *str) { if (strcasecmp(str, "Left") == 0) m_value = Container::LEFT; else if (strcasecmp(str, "Right") == 0) m_value = Container::RIGHT; else if (strcasecmp(str, "Relative") == 0) m_value = Container::RELATIVE; else setDefaultValue(); } template<> string FbTk::Resource::getString() const { switch (m_value) { case IconbarTool::NONE: return string("None"); break; case IconbarTool::ICONS: return string("Icons"); break; case IconbarTool::NOICONS: return string("NoIcons"); break; case IconbarTool::WORKSPACEICONS: return string("WorkspaceIcons"); break; case IconbarTool::WORKSPACENOICONS: return string("WorkspaceNoIcons"); break; case IconbarTool::WORKSPACE: return string("Workspace"); break; case IconbarTool::ALLWINDOWS: return string("AllWindows"); break; } // default string return string("Icons"); } } // end namespace FbTk namespace { class ToolbarModeMenuItem : public FbTk::MenuItem { public: ToolbarModeMenuItem(const FbTk::FbString &label, IconbarTool &handler, IconbarTool::Mode mode, FbTk::RefCount &cmd): FbTk::MenuItem(label, cmd), m_handler(handler), m_mode(mode) { } bool isEnabled() const { return m_handler.mode() != m_mode; } void click(int button, int time) { m_handler.setMode(m_mode); FbTk::MenuItem::click(button, time); } private: IconbarTool &m_handler; IconbarTool::Mode m_mode; }; class ToolbarAlignMenuItem: public FbTk::MenuItem { public: ToolbarAlignMenuItem(const FbTk::FbString &label, IconbarTool &handler, Container::Alignment mode, FbTk::RefCount &cmd): FbTk::MenuItem(label, cmd), m_handler(handler), m_mode(mode) { } bool isEnabled() const { return m_handler.alignment() != m_mode; } void click(int button, int time) { m_handler.setAlignment(m_mode); FbTk::MenuItem::click(button, time); } private: IconbarTool &m_handler; Container::Alignment m_mode; }; void setupModeMenu(FbTk::Menu &menu, IconbarTool &handler) { using namespace FbTk; _FB_USES_NLS; menu.setLabel(_FB_XTEXT(Toolbar, IconbarMode, "Iconbar Mode", "Menu title - chooses which set of icons are shown in the iconbar")); RefCount saverc_cmd(new FbCommands::SaveResources()); menu.insert(new ToolbarModeMenuItem(_FB_XTEXT(Toolbar, IconbarModeNone, "None", "No icons are shown in the iconbar"), handler, IconbarTool::NONE, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FB_XTEXT(Toolbar, IconbarModeIcons, "Icons", "Iconified windows from all workspaces are shown"), handler, IconbarTool::ICONS, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FB_XTEXT(Toolbar, IconbarModeNoIcons, "NoIcons", "No iconified windows from all workspaces are shown"), handler, IconbarTool::NOICONS, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FB_XTEXT(Toolbar, IconbarModeWorkspaceIcons, "WorkspaceIcons", "Iconified windows from this workspace are shown"), handler, IconbarTool::WORKSPACEICONS, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FB_XTEXT(Toolbar, IconbarModeWorkspaceNoIcons, "WorkspaceNoIcons", "No iconified windows from this workspace are shown"), handler, IconbarTool::WORKSPACENOICONS, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FB_XTEXT(Toolbar, IconbarModeWorkspace, "Workspace", "Normal and iconified windows from this workspace are shown"), handler, IconbarTool::WORKSPACE, saverc_cmd)); menu.insert(new ToolbarModeMenuItem( _FB_XTEXT(Toolbar, IconbarModeAllWindows, "All Windows", "All windows are shown"), handler, IconbarTool::ALLWINDOWS, saverc_cmd)); menu.insert(new FbTk::MenuSeparator()); menu.insert(new ToolbarAlignMenuItem( _FB_XTEXT(Align, Left, "Left", "Align to the left"), handler, Container::LEFT, saverc_cmd)); menu.insert(new ToolbarAlignMenuItem( _FB_XTEXT(Align, Relative, "Relative", "Align relative to the width"), handler, Container::RELATIVE, saverc_cmd)); menu.insert(new ToolbarAlignMenuItem( _FB_XTEXT(Align, Right, "Right", "Align to the right"), handler, Container::RIGHT, saverc_cmd)); menu.insert(new FbTk::MenuSeparator()); menu.updateMenu(); } inline bool checkAddWindow(IconbarTool::Mode mode, const FluxboxWindow &win) { if (win.isIconHidden() || mode == IconbarTool::NONE) return false; if ((mode == IconbarTool::ICONS || mode == IconbarTool::WORKSPACEICONS) && !win.isIconic()) return false; if ((mode == IconbarTool::NOICONS || mode == IconbarTool::WORKSPACENOICONS) && win.isIconic()) return false; if ((mode == IconbarTool::WORKSPACE || mode == IconbarTool::WORKSPACEICONS || mode == IconbarTool::WORKSPACENOICONS) && win.workspaceNumber() != win.screen().currentWorkspaceID()) return false; return true; } typedef FbTk::RefCount RefCmd; class ShowMenu: public FbTk::Command { public: explicit ShowMenu(FluxboxWindow &win):m_win(win) { } void execute() { // hide the menu if it's already showing for this FluxboxWindow if (m_win.menu().isVisible() && WindowCmd::window() == &m_win) { m_win.screen().hideMenus(); return; } m_win.screen().hideMenus(); // get last button pos const XEvent &event = Fluxbox::instance()->lastEvent(); int x = event.xbutton.x_root - (m_win.menu().width() / 2); int y = event.xbutton.y_root - (m_win.menu().height() / 2); m_win.showMenu(x, y); } private: FluxboxWindow &m_win; }; class FocusCommand: public FbTk::Command { public: explicit FocusCommand(Focusable &win): m_win(win) { } void execute() { // this needs to be a local variable, as this object could be destroyed // if the workspace is changed. FluxboxWindow *fbwin = m_win.fbwindow(); if (!fbwin) return; if (m_win.isFocused()) fbwin->iconify(); else { m_win.focus(); fbwin->raise(); } } private: Focusable &m_win; }; }; // end anonymous namespace IconbarTool::IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme, BScreen &screen, FbTk::Menu &menu): ToolbarItem(ToolbarItem::RELATIVE), m_screen(screen), m_icon_container(parent), m_theme(theme), m_empty_pm( screen.imageControl() ), m_rc_mode(screen.resourceManager(), WORKSPACE, screen.name() + ".iconbar.mode", screen.altName() + ".Iconbar.Mode"), m_rc_alignment(screen.resourceManager(), Container::LEFT, screen.name() + ".iconbar.alignment", screen.altName() + ".Iconbar.Alignment"), m_rc_client_width(screen.resourceManager(), 70, screen.name() + ".iconbar.iconWidth", screen.altName() + ".Iconbar.IconWidth"), m_rc_client_padding(screen.resourceManager(), 10, screen.name() + ".iconbar.iconTextPadding", screen.altName() + ".Iconbar.IconTextPadding"), m_rc_use_pixmap(screen.resourceManager(), true, screen.name() + ".iconbar.usePixmap", screen.altName() + ".Iconbar.UsePixmap"), m_menu(screen.menuTheme(), screen.imageControl(), *screen.layerManager().getLayer(Layer::MENU)) { // setup mode menu setupModeMenu(m_menu, *this); _FB_USES_NLS; using namespace FbTk; // setup use pixmap item to reconfig iconbar and save resource on click MacroCommand *save_and_reconfig = new MacroCommand(); RefCount reconfig(new SimpleCommand(*this, &IconbarTool::renderTheme)); RefCount save(CommandParser::instance().parseLine("saverc")); save_and_reconfig->add(reconfig); save_and_reconfig->add(save); RefCount s_and_reconfig(save_and_reconfig); m_menu.insert(new BoolMenuItem(_FB_XTEXT(Toolbar, ShowIcons, "Show Pictures", "chooses if little icons are shown next to title in the iconbar"), *m_rc_use_pixmap, s_and_reconfig)); m_menu.updateMenu(); // must be internal menu, otherwise toolbar main menu tries to delete it. m_menu.setInternalMenu(); // add iconbar menu to toolbar menu menu.insert(m_menu.label(), &m_menu); // setup signals theme.reconfigSig().attach(this); screen.clientListSig().attach(this); screen.iconListSig().attach(this); screen.currentWorkspaceSig().attach(this); } IconbarTool::~IconbarTool() { deleteIcons(); } void IconbarTool::move(int x, int y) { m_icon_container.move(x, y); } void IconbarTool::resize(unsigned int width, unsigned int height) { m_icon_container.resize(width, height); renderTheme(); } void IconbarTool::moveResize(int x, int y, unsigned int width, unsigned int height) { m_icon_container.moveResize(x, y, width, height); renderTheme(); } void IconbarTool::show() { m_icon_container.show(); } void IconbarTool::hide() { m_icon_container.hide(); } void IconbarTool::setAlignment(Container::Alignment align) { *m_rc_alignment = align; update(0); m_menu.reconfigure(); } void IconbarTool::setMode(Mode mode) { if (mode == *m_rc_mode) return; *m_rc_mode = mode; // lock graphics update m_icon_container.setUpdateLock(true); deleteIcons(); // update mode if (mode != NONE) updateList(); // unlock graphics update m_icon_container.setUpdateLock(false); m_icon_container.update(); m_icon_container.showSubwindows(); renderTheme(); m_menu.reconfigure(); } unsigned int IconbarTool::width() const { return m_icon_container.width(); } unsigned int IconbarTool::height() const { return m_icon_container.height(); } unsigned int IconbarTool::borderWidth() const { return m_icon_container.borderWidth(); } void IconbarTool::update(FbTk::Subject *subj) { // ignore updates if we're shutting down if (m_screen.isShuttingdown()) { m_screen.clientListSig().detach(this); m_screen.iconListSig().detach(this); m_screen.currentWorkspaceSig().detach(this); if (!m_icon_list.empty()) deleteIcons(); return; } m_icon_container.setAlignment(*m_rc_alignment); // clamp to normal values if (*m_rc_client_width < 1) *m_rc_client_width = 10; else if (*m_rc_client_width > 400) *m_rc_client_width = 400; m_icon_container.setMaxSizePerClient(*m_rc_client_width); if (mode() == NONE) { if (subj != 0 && typeid(*subj) == typeid(IconbarTheme)) renderTheme(); return; } // handle window signal if (subj != 0 && typeid(*subj) == typeid(FluxboxWindow::WinSubject)) { // we handle everything except die signal here FluxboxWindow::WinSubject *winsubj = static_cast(subj); if (subj == &(winsubj->win().workspaceSig())) { // we can ignore this signal if we're in ALLWINDOWS mode if (mode() == ALLWINDOWS || mode() == ICONS || mode() == NOICONS) return; // workspace changed for this window, and if it's not on current workspace we remove it if (m_screen.currentWorkspaceID() != winsubj->win().workspaceNumber()) { removeWindow(winsubj->win()); renderTheme(); } return; } else if (subj == &(winsubj->win().stateSig())) { if (!checkAddWindow(mode(), winsubj->win())) { removeWindow(winsubj->win()); renderTheme(); } return; } else { // signal not handled return; } } else if (subj != 0 && typeid(*subj) == typeid(Focusable::FocusSubject)) { Focusable::FocusSubject *winsubj = static_cast(subj); if (subj == &(winsubj->win().dieSig())) { // die sig removeWindow(winsubj->win()); renderTheme(); return; // we don't need to update the entire list } } bool remove_all = false; // if we should readd all windows if (subj != 0 && typeid(*subj) == typeid(BScreen::ScreenSubject) && mode() != ALLWINDOWS && mode() != ICONS && mode() != NOICONS) { BScreen::ScreenSubject *screen_subj = static_cast(subj); // current workspace sig if (&m_screen.currentWorkspaceSig() == screen_subj ) { remove_all = true; // remove and readd all windows } } // lock graphic update m_icon_container.setUpdateLock(true); if (remove_all) deleteIcons(); // ok, we got some signal that we need to update our iconbar container updateList(); // unlock container and update graphics m_icon_container.setUpdateLock(false); m_icon_container.update(); m_icon_container.showSubwindows(); // another renderTheme we hopefully shouldn't need? These renders // should be done individually above // nope, we still need it (or at least I'm not bothering to fix it yet) // a new IconButton doesn't get resized properly until the // m_icon_container.update() above; then, it never runs drawText() again, // so text can end up behind program icons renderTheme(); } IconButton *IconbarTool::findButton(Focusable &win) { IconList::iterator icon_it = m_icon_list.begin(); IconList::iterator icon_it_end = m_icon_list.end(); for (; icon_it != icon_it_end; ++icon_it) { if (&(*icon_it)->win() == &win) return *icon_it; } return 0; } void IconbarTool::updateSizing() { m_icon_container.setBorderWidth(m_theme.border().width()); IconList::iterator icon_it = m_icon_list.begin(); const IconList::iterator icon_it_end = m_icon_list.end(); for (; icon_it != icon_it_end; ++icon_it) (*icon_it)->reconfigTheme(); } void IconbarTool::renderTheme(unsigned char alpha) { m_alpha = alpha; renderTheme(); } void IconbarTool::renderTheme() { // update button sizes before we get max width per client! updateSizing(); // if we dont have any icons then we should render empty texture if (!m_theme.emptyTexture().usePixmap()) { m_empty_pm.reset( 0 ); m_icon_container.setBackgroundColor(m_theme.emptyTexture().color()); } else { m_empty_pm.reset(m_screen.imageControl(). renderImage(m_icon_container.width(), m_icon_container.height(), m_theme.emptyTexture(), orientation())); m_icon_container.setBackgroundPixmap(m_empty_pm); } m_icon_container.setAlpha(m_alpha); // update buttons IconList::iterator icon_it = m_icon_list.begin(); const IconList::iterator icon_it_end = m_icon_list.end(); for (; icon_it != icon_it_end; ++icon_it) renderButton(*(*icon_it)); } void IconbarTool::renderButton(IconButton &button, bool clear) { button.setPixmap(*m_rc_use_pixmap); button.setTextPadding(*m_rc_client_padding); button.reconfigTheme(); if (clear) button.clear(); // the clear also updates transparent } void IconbarTool::deleteIcons() { m_icon_container.removeAll(); while (!m_icon_list.empty()) { delete m_icon_list.back(); m_icon_list.pop_back(); } } void IconbarTool::removeWindow(Focusable &win) { // got window die signal, lets find and remove the window IconList::iterator it = m_icon_list.begin(); IconList::iterator it_end = m_icon_list.end(); for (; it != it_end; ++it) { if (&(*it)->win() == &win) break; } // did we find it? if (it == m_icon_list.end()) { return; } #ifdef DEBUG cerr<<"IconbarTool::"<<__FUNCTION__<<"( 0x"<<&win<<" title = "<workspaceSig().detach(this); win.fbwindow()->stateSig().detach(this); } // remove from list and render theme again IconButton *button = *it; m_icon_container.removeItem(m_icon_container.find(*it)); m_icon_list.erase(it); delete button; } void IconbarTool::addWindow(Focusable &win) { // we just want windows that have clients FluxboxWindow *fbwin = win.fbwindow(); if (!fbwin || fbwin->clientList().empty() || fbwin->isIconHidden()) return; #ifdef DEBUG cerr<<"IconbarTool::addWindow(0x"<<&win<<" title = "<setOnClick(focus_cmd, 1); button->setOnClick(menu_cmd, 3); renderButton(*button, false); // update the attributes, but don't clear it m_icon_container.insertItem(button); m_icon_list.push_back(button); // dont forget to detach signal in removeWindow win.dieSig().attach(this); fbwin->workspaceSig().attach(this); fbwin->stateSig().attach(this); } void IconbarTool::updateList() { list ordered_list = m_screen.focusControl().creationOrderWinList(); list::iterator it = ordered_list.begin(); list::iterator it_end = ordered_list.end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && checkAddWindow(mode(), *(*it)->fbwindow()) && !checkDuplicate(**it)) addWindow(**it); } renderTheme(); } bool IconbarTool::checkDuplicate(Focusable &win) { IconList::iterator it = m_icon_list.begin(); IconList::iterator it_end = m_icon_list.end(); for (; it != it_end; ++it) { if (&win == &(*it)->win()) return true; } return false; } void IconbarTool::setOrientation(FbTk::Orientation orient) { m_icon_container.setOrientation(orient); ToolbarItem::setOrientation(orient); }