// IconbarTool.cc // Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: IconbarTool.cc,v 1.2 2003/08/12 00:19:14 fluxgen Exp $ #include "IconbarTool.hh" #include "Screen.hh" #include "ImageControl.hh" #include "IconbarTheme.hh" #include "Window.hh" #include "IconButton.hh" #include "Workspace.hh" #include <iostream> using namespace std; class ShowTextCmd: public FbTk::Command { void execute() { cerr<<"ShowTextCmd"<<endl; } }; IconbarTool::IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme, BScreen &screen): ToolbarItem(ToolbarItem::RELATIVE), m_screen(screen), m_icon_container(parent), m_theme(theme), m_focused_pm(0), m_unfocused_pm(0), m_empty_pm(0) { theme.reconfigSig().attach(this); screen.clientListSig().attach(this); screen.currentWorkspaceSig().attach(this); update(0); renderTheme(); } IconbarTool::~IconbarTool() { while (!m_icon_list.empty()) { delete m_icon_list.back(); m_icon_list.pop_back(); } // remove cached images if (m_focused_pm) m_screen.imageControl().removeImage(m_focused_pm); if (m_unfocused_pm) m_screen.imageControl().removeImage(m_focused_pm); if (m_empty_pm) m_screen.imageControl().removeImage(m_empty_pm); } void IconbarTool::move(int x, int y) { m_icon_container.move(x, y); } void IconbarTool::resize(unsigned int width, unsigned int height) { m_icon_container.resize(width, height); renderTheme(); } void IconbarTool::moveResize(int x, int y, unsigned int width, unsigned int height) { m_icon_container.moveResize(x, y, width, height); renderTheme(); } void IconbarTool::show() { m_icon_container.show(); } void IconbarTool::hide() { m_icon_container.hide(); } unsigned int IconbarTool::width() const { return m_icon_container.width(); } unsigned int IconbarTool::height() const { return m_icon_container.height(); } void IconbarTool::update(FbTk::Subject *subj) { // just focus signal? if (subj != 0 && typeid(*subj) == typeid(FluxboxWindow::WinSubject)) { renderTheme(); return; } // ok, we got some signal that we need to update our iconbar container // remove all clients and add them again...the only way to do it now m_icon_container.removeAll(); while (!m_icon_list.empty()) { delete m_icon_list.back(); m_icon_list.pop_back(); } // get current workspace and all it's clients Workspace &space = *m_screen.currentWorkspace(); // build a ItemList and add it (faster than adding single items) Container::ItemList items; Workspace::Windows::iterator it = space.windowList().begin(); Workspace::Windows::iterator it_end = space.windowList().end(); for (; it != it_end; ++it) { // we just want windows that has clients if ((*it)->clientList().size() == 0) continue; IconButton *button = new IconButton(m_icon_container, m_theme.focusedText().font(), **it); items.push_back(button); m_icon_list.push_back(button); (*it)->focusSig().attach(this); } m_icon_container.showSubwindows(); m_icon_container.insertItems(items); renderTheme(); } void IconbarTool::renderTheme() { Pixmap tmp = m_focused_pm; if (m_theme.focusedTexture().type() == (FbTk::Texture::FLAT | FbTk::Texture::SOLID)) { m_focused_pm = 0; } else { m_focused_pm = m_screen.imageControl().renderImage(m_icon_container.maxWidthPerClient(), m_icon_container.height(), m_theme.focusedTexture()); } if (tmp) m_screen.imageControl().removeImage(tmp); tmp = m_unfocused_pm; if (m_theme.unfocusedTexture().type() == (FbTk::Texture::FLAT | FbTk::Texture::SOLID)) { m_unfocused_pm = 0; } else { m_unfocused_pm = m_screen.imageControl().renderImage(m_icon_container.maxWidthPerClient(), m_icon_container.height(), m_theme.unfocusedTexture()); } if (tmp) m_screen.imageControl().removeImage(tmp); // if we dont have any icons then we should render empty texture tmp = m_empty_pm; if (m_theme.emptyTexture().type() == (FbTk::Texture::FLAT | FbTk::Texture::SOLID)) { m_empty_pm = 0; m_icon_container.setBackgroundColor(m_theme.emptyTexture().color()); } else { m_empty_pm = m_screen.imageControl().renderImage(m_icon_container.width(), m_icon_container.height(), m_theme.emptyTexture()); m_icon_container.setBackgroundPixmap(m_empty_pm); } if (tmp) m_screen.imageControl().removeImage(m_empty_pm); // update buttons IconList::iterator icon_it = m_icon_list.begin(); IconList::iterator icon_it_end = m_icon_list.end(); for (; icon_it != icon_it_end; ++icon_it) { IconButton &button = *(*icon_it); if (button.win().isFocused()) { // focused texture button.setGC(m_theme.focusedText().textGC()); button.setFont(m_theme.focusedText().font()); button.setJustify(m_theme.focusedText().justify()); if (m_focused_pm != 0) button.setBackgroundPixmap(m_focused_pm); else button.setBackgroundColor(m_theme.focusedTexture().color()); } else { // unfocused button.setGC(m_theme.unfocusedText().textGC()); button.setFont(m_theme.unfocusedText().font()); button.setJustify(m_theme.unfocusedText().justify()); if (m_unfocused_pm != 0) button.setBackgroundPixmap(m_unfocused_pm); else button.setBackgroundColor(m_theme.unfocusedTexture().color()); } button.clear(); } }