// Focusable.hh // Copyright (c) 2007 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FOCUSABLE_HH #define FOCUSABLE_HH #include "FbTk/FbPixmap.hh" #include "FbTk/ITypeAheadable.hh" #include "FbTk/Subject.hh" #include class BScreen; class FluxboxWindow; // base class for any object that might be "focused" class Focusable: public FbTk::ITypeAheadable { public: Focusable(BScreen &scr, FluxboxWindow *fbwin = 0): m_screen(scr), m_fbwin(fbwin), m_focused(false), m_titlesig(*this) { } virtual ~Focusable() { } virtual bool focus() { return false; } virtual bool isFocused() const { return m_focused; } virtual bool acceptsFocus() const { return true; } inline BScreen &screen() { return m_screen; } inline const BScreen &screen() const { return m_screen; } // for accessing window properties, like shaded, minimized, etc. inline const FluxboxWindow *fbwindow() const { return m_fbwin; } inline FluxboxWindow *fbwindow() { return m_fbwin; } // so we can make nice buttons, menu entries, etc. virtual const FbTk::FbPixmap &iconPixmap() const { return m_icon_pixmap; } virtual bool usePixmap() const { return iconPixmap().drawable() != None; } virtual const FbTk::FbPixmap &iconMask() const { return m_icon_mask; } virtual bool useMask() const { return iconMask().drawable() != None; } virtual const std::string &title() const { return m_title; } virtual const std::string &iconTitle() const { return m_icon_title; } const std::string &iTypeString() const { return title(); } class FocusSubject: public FbTk::Subject { public: FocusSubject(Focusable &w):m_win(w) { } Focusable &win() { return m_win; } const Focusable &win() const { return m_win; } private: Focusable &m_win; }; // used for both title and icon changes FbTk::Subject &titleSig() { return m_titlesig; } const FbTk::Subject &titleSig() const { return m_titlesig; } protected: BScreen &m_screen; FluxboxWindow *m_fbwin; bool m_focused; std::string m_title, m_icon_title; FbTk::FbPixmap m_icon_pixmap, m_icon_mask; FocusSubject m_titlesig; }; #endif // FOCUSABLE_HH