// FocusControl.hh // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef FOCUSCONTROL_HH #define FOCUSCONTROL_HH #include #include "FbTk/Resource.hh" class WinClient; class FluxboxWindow; class Focusable; class BScreen; /** * Handles window focus for a specific screen. * It also holds the static "global" focused window */ class FocusControl { public: typedef std::list FocusedWindows; typedef std::list Focusables; enum FocusModel { MOUSEFOCUS = 0, ///< focus follows CLICKFOCUS ///< focus on click }; enum TabFocusModel { MOUSETABFOCUS = 0, ///< tab focus follows mouse CLICKTABFOCUS ///< tab focus on click }; enum FocusDir { FOCUSUP, FOCUSDOWN, FOCUSLEFT, FOCUSRIGHT }; // prevFocus/nextFocus option bits enum { CYCLEGROUPS = 0x01, CYCLESKIPSTUCK = 0x02, CYCLESKIPSHADED = 0x04, CYCLELINEAR = 0x08, CYCLESKIPICONIC = 0x10, CYCLEDEFAULT = 0x00 }; explicit FocusControl(BScreen &screen); void prevFocus() { cycleFocus(&m_focused_list, 0, true); } void nextFocus() { cycleFocus(&m_focused_list, 0, false); } void cycleFocus(Focusables *winlist, int options, bool reverse = false); void cycleFocus(FocusedWindows *winlist, int options, bool reverse = false); void goToWindowNumber(Focusables *winlist, int num, int options); void setScreenFocusedWindow(WinClient &win_client); void setFocusModel(FocusModel model); void setTabFocusModel(TabFocusModel model); void stopCyclingFocus(); void dirFocus(FluxboxWindow &win, FocusDir dir); bool isMouseFocus() const { return focusModel() == MOUSEFOCUS; } bool isMouseTabFocus() const { return tabFocusModel() == MOUSETABFOCUS; } bool isCycling() const { return m_cycling_list != 0; } void addFocusBack(WinClient &client); void addFocusFront(WinClient &client); void addFocusWinBack(Focusable &win); void addFocusWinFront(Focusable &win); void setFocusBack(FluxboxWindow *fbwin); FocusModel focusModel() const { return *m_focus_model; } TabFocusModel tabFocusModel() const { return *m_tab_focus_model; } bool focusNew() const { return *m_focus_new; } Focusable *lastFocusedWindow(int workspace); WinClient *lastFocusedWindow(FluxboxWindow &group, WinClient *ignore_client = 0); Focusables &creationOrderList() { return m_creation_order_list; } Focusables &focusedOrderList() { return m_focused_list; } Focusables &creationOrderWinList() { return m_creation_order_win_list; } Focusables &focusedOrderWinList() { return m_focused_win_list; } void removeClient(WinClient &client); void removeWindow(Focusable &win); void shutdown(); static void revertFocus(BScreen &screen); // like revertFocus, but specifically related to this window (transients etc) static void unfocusWindow(WinClient &client, bool full_revert = true, bool unfocus_frame = false); static void setFocusedWindow(WinClient *focus_to); static void setFocusedFbWindow(FluxboxWindow *focus_to) { s_focused_fbwindow = focus_to; } static WinClient *focusedWindow() { return s_focused_window; } static FluxboxWindow *focusedFbWindow() { return s_focused_fbwindow; } private: BScreen &m_screen; FbTk::Resource m_focus_model; FbTk::Resource m_tab_focus_model; FbTk::Resource m_focus_new; // This list keeps the order of window focusing for this screen // Screen global so it works for sticky windows too. Focusables m_focused_list; Focusables m_creation_order_list; Focusables m_focused_win_list; Focusables m_creation_order_win_list; Focusables::iterator m_cycling_window; Focusables *m_cycling_list; Focusable *m_was_iconic; WinClient *m_cycling_last; static WinClient *s_focused_window; static FluxboxWindow *s_focused_fbwindow; static bool s_reverting; }; #endif // FOCUSCONTROL_HH