// FbWinFrameTheme.hh for Fluxbox Window Manager // Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: FbWinFrameTheme.hh,v 1.3 2003/02/16 01:13:24 fluxgen Exp $ #ifndef FBWINFRAMETHEME_HH #define FBWINFRAMETHEME_HH #include "Font.hh" #include "Texture.hh" #include "Text.hh" #include "Color.hh" #include "FbTk/Theme.hh" #include "Subject.hh" class FbWinFrameTheme: public FbTk::Theme { public: explicit FbWinFrameTheme(int screen_num); ~FbWinFrameTheme(); /** @name textures */ //@{ const FbTk::Texture &labelFocusTexture() const { return *m_label_focus; } const FbTk::Texture &labelUnfocusTexture() const { return *m_label_unfocus; } const FbTk::Texture &titleFocusTexture() const { return *m_title_focus; } const FbTk::Texture &titleUnfocusTexture() const { return *m_title_unfocus; } const FbTk::Texture &handleFocusTexture() const { return *m_handle_focus; } const FbTk::Texture &handleUnfocusTexture() const { return *m_handle_unfocus; } const FbTk::Texture &buttonFocusTexture() const { return *m_button_focus; } const FbTk::Texture &buttonUnfocusTexture() const { return *m_button_unfocus; } const FbTk::Texture &buttonPressedTexture() const { return *m_button_pressed; } const FbTk::Texture &gripFocusTexture() const { return *m_grip_focus; } const FbTk::Texture &gripUnfocusTexture() const { return *m_grip_unfocus; } //@} /** @name colors */ //@{ const FbTk::Color &labelFocusColor() const { return *m_label_focus_color; } const FbTk::Color &labelUnfocusColor() const { return *m_label_unfocus_color; } const FbTk::Color &frameFocuscolor() const { return *m_frame_focus_color; } const FbTk::Color &frameUnfocuscolor() const { return *m_frame_unfocus_color; } const FbTk::Color &buttonFocuscolor() const { return *m_button_focus_color; } const FbTk::Color &buttonUnfocuscolor() const { return *m_button_unfocus_color; } //@} const FbTk::Font &font() const { return *m_font; } FbTk::Font &font() { return *m_font; } FbTk::Justify justify() const { return *m_textjustify; } GC labelTextFocusGC() const { return m_label_text_focus_gc; } GC labelTextUnfocusGC() const { return m_label_text_unfocus_gc; } void reconfigTheme(); void addListener(FbTk::Observer &obs) { m_theme_change.attach(&obs); } void removeListener(FbTk::Observer &obs) { m_theme_change.detach(&obs); } private: FbTk::ThemeItem<FbTk::Texture> m_label_focus, m_label_unfocus; FbTk::ThemeItem<FbTk::Texture> m_title_focus, m_title_unfocus; FbTk::ThemeItem<FbTk::Texture> m_handle_focus, m_handle_unfocus; FbTk::ThemeItem<FbTk::Texture> m_button_focus, m_button_unfocus, m_button_pressed; FbTk::ThemeItem<FbTk::Texture> m_grip_focus, m_grip_unfocus; FbTk::ThemeItem<FbTk::Color> m_label_focus_color, m_label_unfocus_color; FbTk::ThemeItem<FbTk::Color> m_frame_focus_color, m_frame_unfocus_color; FbTk::ThemeItem<FbTk::Color> m_button_focus_color, m_button_unfocus_color; FbTk::ThemeItem<FbTk::Font> m_font; FbTk::ThemeItem<FbTk::Justify> m_textjustify; GC m_label_text_focus_gc, m_label_text_unfocus_gc; FbTk::Subject m_theme_change; }; #endif // FBWINFRAMETHEME_HH