// FbWinFrameTheme.hh for Fluxbox Window Manager // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef FBWINFRAMETHEME_HH #define FBWINFRAMETHEME_HH #include "FbTk/Font.hh" #include "FbTk/Texture.hh" #include "FbTk/Text.hh" #include "FbTk/Color.hh" #include "FbTk/Theme.hh" #include "FbTk/Subject.hh" #include "FbTk/GContext.hh" #include "BorderTheme.hh" #include "Shape.hh" class FbWinFrameTheme: public FbTk::Theme { public: explicit FbWinFrameTheme(int screen_num); ~FbWinFrameTheme(); /** @name textures */ //@{ const FbTk::Texture &labelFocusTexture() const { return *m_label_focus; } const FbTk::Texture &labelUnfocusTexture() const { return *m_label_unfocus; } const FbTk::Texture &labelActiveTexture() const { return *m_label_active; } const FbTk::ThemeItem<FbTk::Texture> &label() const { return m_label_unfocus; } const FbTk::Texture &titleFocusTexture() const { return *m_title_focus; } const FbTk::Texture &titleUnfocusTexture() const { return *m_title_unfocus; } const FbTk::Texture &handleFocusTexture() const { return *m_handle_focus; } const FbTk::Texture &handleUnfocusTexture() const { return *m_handle_unfocus; } const FbTk::Texture &buttonFocusTexture() const { return *m_button_focus; } const FbTk::Texture &buttonUnfocusTexture() const { return *m_button_unfocus; } const FbTk::Texture &buttonPressedTexture() const { return *m_button_pressed; } const FbTk::Texture &gripFocusTexture() const { return *m_grip_focus; } const FbTk::Texture &gripUnfocusTexture() const { return *m_grip_unfocus; } //@} /** @name colors */ //@{ const FbTk::Color &labelFocusColor() const { return *m_label_focus_color; } const FbTk::Color &labelUnfocusColor() const { return *m_label_unfocus_color; } const FbTk::Color &labelActiveColor() const { return *m_label_active_color; } const FbTk::Color &buttonFocuscolor() const { return *m_button_focus_color; } const FbTk::Color &buttonUnfocuscolor() const { return *m_button_unfocus_color; } //@} FbTk::Font &font() { return *m_font; } FbTk::Justify justify() const { return *m_textjustify; } GC labelTextFocusGC() const { return m_label_text_focus_gc.gc(); } GC labelTextUnfocusGC() const { return m_label_text_unfocus_gc.gc(); } GC labelTextActiveGC() const { return m_label_text_active_gc.gc(); } GC buttonPicFocusGC() const { return m_button_pic_focus_gc.gc(); } GC buttonPicUnfocusGC() const { return m_button_pic_unfocus_gc.gc(); } bool fallback(FbTk::ThemeItem_base &item); void reconfigTheme(); inline Cursor moveCursor() const { return m_cursor_move; } inline Cursor lowerLeftAngleCursor() const { return m_cursor_lower_left_angle; } inline Cursor lowerRightAngleCursor() const { return m_cursor_lower_right_angle; } inline Cursor upperLeftAngleCursor() const { return m_cursor_upper_left_angle; } inline Cursor upperRightAngleCursor() const { return m_cursor_upper_right_angle; } inline Shape::ShapePlace shapePlace() const { return *m_shape_place; } inline const BorderTheme &border() const { return m_border; } unsigned int titleHeight() const { return *m_title_height; } unsigned int bevelWidth() const { return *m_bevel_width; } unsigned int handleWidth() const { return *m_handle_width; } unsigned char focusedAlpha() const { return m_focused_alpha; } unsigned char unfocusedAlpha() const { return m_unfocused_alpha; } void setFocusedAlpha(unsigned char alpha) { m_focused_alpha = alpha; } void setUnfocusedAlpha(unsigned char alpha) { m_unfocused_alpha = alpha; } private: FbTk::ThemeItem<FbTk::Texture> m_label_focus, m_label_unfocus, m_label_active; FbTk::ThemeItem<FbTk::Texture> m_title_focus, m_title_unfocus; FbTk::ThemeItem<FbTk::Texture> m_handle_focus, m_handle_unfocus; FbTk::ThemeItem<FbTk::Texture> m_button_focus, m_button_unfocus, m_button_pressed; FbTk::ThemeItem<FbTk::Texture> m_grip_focus, m_grip_unfocus; FbTk::ThemeItem<FbTk::Color> m_label_focus_color, m_label_unfocus_color, m_label_active_color; FbTk::ThemeItem<FbTk::Color> m_button_focus_color, m_button_unfocus_color; FbTk::ThemeItem<FbTk::Font> m_font; FbTk::ThemeItem<FbTk::Justify> m_textjustify; FbTk::ThemeItem<Shape::ShapePlace> m_shape_place; FbTk::ThemeItem<int> m_title_height, m_bevel_width, m_handle_width; BorderTheme m_border; FbTk::GContext m_label_text_focus_gc, m_label_text_unfocus_gc, m_label_text_active_gc; FbTk::GContext m_button_pic_focus_gc, m_button_pic_unfocus_gc; Cursor m_cursor_move; Cursor m_cursor_lower_left_angle; Cursor m_cursor_lower_right_angle; Cursor m_cursor_upper_left_angle; Cursor m_cursor_upper_right_angle; unsigned char m_focused_alpha; unsigned char m_unfocused_alpha; }; #endif // FBWINFRAMETHEME_HH