// Texture.hh for Fluxbox Window Manager // Copyright (c) 2002 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // from Image.cc for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #include "App.hh" #include "Texture.hh" #include <X11/Xlib.h> #ifdef HAVE_CSTRING #include <cstring> #else #include <string.h> #endif #ifdef HAVE_CCTYPE #include <cctype> #else #include <ctype.h> #endif namespace FbTk { void Texture::setFromString(const char * const texture_str) { if (texture_str == 0) return; int t_len = strlen(texture_str) + 1; char *ts = new char[t_len]; strcpy(ts, texture_str); // to lower for (size_t byte_pos = 0; byte_pos < strlen(ts); ++byte_pos) ts[byte_pos] = tolower(ts[byte_pos]); if (strstr(ts, "parentrelative")) { setType(Texture::PARENTRELATIVE); } else { setType(Texture::NONE); if (strstr(ts, "gradient")) { addType(Texture::GRADIENT); if (strstr(ts, "crossdiagonal")) addType(Texture::CROSSDIAGONAL); else if (strstr(ts, "rectangle")) addType(Texture::RECTANGLE); else if (strstr(ts, "pyramid")) addType(Texture::PYRAMID); else if (strstr(ts, "pipecross")) addType(Texture::PIPECROSS); else if (strstr(ts, "elliptic")) addType(Texture::ELLIPTIC); else if (strstr(ts, "diagonal")) addType(Texture::DIAGONAL); else if (strstr(ts, "horizontal")) addType(Texture::HORIZONTAL); else if (strstr(ts, "vertical")) addType(Texture::VERTICAL); else addType(Texture::DIAGONAL); } else if (strstr(ts, "solid")) addType(Texture::SOLID); else addType(Texture::DEFAULT_TEXTURE); if (strstr(ts, "raised")) addType(Texture::RAISED); else if (strstr(ts, "sunken")) addType(Texture::SUNKEN); else if (strstr(ts, "flat")) addType(Texture::FLAT); else addType(Texture::DEFAULT_BEVEL); if (! (type() & Texture::FLAT)) if (strstr(ts, "bevel2")) addType(Texture::BEVEL2); else addType(Texture::BEVEL1); if (strstr(ts, "invert")) addType(Texture::INVERT); if (strstr(ts, "interlaced")) addType(Texture::INTERLACED); if (strstr(ts, "tiled")) addType(Texture::TILED); } delete [] ts; } void Texture::calcHiLoColors(int screen_num) { Display *disp = FbTk::App::instance()->display(); XColor xcol; Colormap colm = DefaultColormap(disp, screen_num); xcol.red = (unsigned int) (m_color.red() + (m_color.red() >> 1)); if (xcol.red >= 0xff) xcol.red = 0xffff; else xcol.red *= 0x101; xcol.green = (unsigned int) (m_color.green() + (m_color.green() >> 1)); if (xcol.green >= 0xff) xcol.green = 0xffff; else xcol.green *= 0x101; xcol.blue = (unsigned int) (m_color.blue() + (m_color.blue() >> 1)); if (xcol.blue >= 0xff) xcol.blue = 0xffff; else xcol.blue *= 0x101; if (! XAllocColor(disp, colm, &xcol)) xcol.pixel = 0; m_hicolor.setPixel(xcol.pixel); xcol.red = (unsigned int) ((m_color.red() >> 2) + (m_color.red() >> 1)) * 0x101; xcol.green = (unsigned int) ((m_color.green() >> 2) + (m_color.green() >> 1)) * 0x101; xcol.blue = (unsigned int) ((m_color.blue() >> 2) + (m_color.blue() >> 1)) * 0x101; if (! XAllocColor(disp, colm, &xcol)) xcol.pixel = 0; m_locolor.setPixel(xcol.pixel); } }; // end namespace FbTk