// MultLayers.hh for FbTk - fluxbox toolkit // Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_MULTLAYERS_HH #define FBTK_MULTLAYERS_HH #include #include // size_t namespace FbTk { class LayerItem; class Layer; class MultLayers { public: explicit MultLayers(int numlayers); ~MultLayers(); LayerItem *getLowestItemAboveLayer(int layernum); /// if there are none below, it will return null LayerItem *getItemBelow(LayerItem &item); LayerItem *getItemAbove(LayerItem &item); void addToTop(LayerItem &item, int layernum); void remove(LayerItem &item); // raise/lower the whole layer void raise(Layer &layer); void lower(Layer &layer); // raise/lower the item a whole layer, not just to top of current layer void raiseLayer(LayerItem &item); void lowerLayer(LayerItem &item); void moveToLayer(LayerItem &item, int layernum); int size(); Layer *getLayer(size_t num); const Layer *getLayer(size_t num) const; bool isUpdatable() const { return m_lock == 0; } void lock() { ++m_lock; } void unlock() { if (--m_lock == 0) restack(); } private: void restack(); std::vector m_layers; int m_lock; }; } #endif // FBTK_MULTLAYERS_HH