// MultLayers.cc for FbTk - fluxbox toolkit // Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: MultLayers.cc,v 1.4 2003/02/03 13:46:13 fluxgen Exp $ #include "MultLayers.hh" #include "XLayer.hh" #include "XLayerItem.hh" #include "App.hh" #include using namespace std; using namespace FbTk; MultLayers::MultLayers(int numlayers) { for (int i=0; i < numlayers; ++i) m_layers.push_back(new XLayer(*this, i)); } MultLayers::~MultLayers() { while (!m_layers.empty()) { delete m_layers.back(); m_layers.pop_back(); } } XLayerItem *MultLayers::getLowestItemAboveLayer(int layernum) { if (layernum >= m_layers.size() || layernum <= 0) return 0; layernum--; // next one up XLayerItem *item = 0; while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0) layernum--; return item; } XLayerItem *MultLayers::getItemBelow(XLayerItem &item) { XLayer &curr_layer = item.getLayer(); // assume that the LayerItem does exist in a layer. XLayerItem *ret = curr_layer.getItemBelow(item); if (ret == 0) { int num = curr_layer.getLayerNum()-1; while (num >= 0 && !ret) { ret = m_layers[num]->getItemBelow(item); num--; } } return ret; } XLayerItem *MultLayers::getItemAbove(XLayerItem &item) { XLayer &curr_layer = item.getLayer(); // assume that the LayerItem does exist in a layer. XLayerItem *ret = curr_layer.getItemAbove(item); if (!ret) { ret = getLowestItemAboveLayer(curr_layer.getLayerNum()); } return ret; } void MultLayers::addToTop(XLayerItem &item, int layernum) { if (layernum < 0) layernum = 0; else if (layernum >= m_layers.size()) layernum = m_layers.size()-1; m_layers[layernum]->insert(item); restack(); } /* raise the item one level */ void MultLayers::raise(XLayerItem &item) { // get the layer it is in XLayer &curr_layer = item.getLayer(); moveToLayer(item, curr_layer.getLayerNum()-1); } void MultLayers::moveToLayer(XLayerItem &item, int layernum) { // get the layer it is in XLayer &curr_layer = item.getLayer(); // do nothing if the item already is in the requested layer if (curr_layer.getLayerNum() == layernum) return; // clamp layer number if (layernum < 0) layernum = 0; else if (layernum >= m_layers.size()) layernum = m_layers.size()-1; // remove item from old layer and insert it into the item.setLayer(*m_layers[layernum]); curr_layer.remove(item); m_layers[layernum]->insert(item); } void MultLayers::restack() { size_t winlist_size=0; for (size_t layer=0; layer < m_layers.size(); layer++) { winlist_size += m_layers[layer]->countWindows(); } Window *winlist = new Window[winlist_size]; for (size_t layer=0, window=0; layer < m_layers.size(); layer++) { XLayer::ItemList::iterator item_it = m_layers[layer]->getItemList().begin(); XLayer::ItemList::iterator item_it_end = m_layers[layer]->getItemList().end(); for (; item_it != item_it_end; ++item_it, window++) winlist[window] = (*item_it)->window(); } XRestackWindows(FbTk::App::instance()->display(), winlist, winlist_size); delete[] winlist; } int MultLayers::size() { int i = 0, num = 0; for (; i < m_layers.size(); i++) { num += m_layers[i]->countWindows(); } return num; } XLayer *MultLayers::getLayer(size_t num) { if (num >= m_layers.size()) return 0; return m_layers[num]; } const XLayer *MultLayers::getLayer(size_t num) const { if (num >= m_layers.size()) return 0; return m_layers[num]; }