// MenuTheme.hh for FbTk // Copyright (c) 2002-2004 Henrik Kinnunen (fluxgen at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef FBTK_MENUTHEME_HH #define FBTK_MENUTHEME_HH #include "Theme.hh" #include "Color.hh" #include "Font.hh" #include "Texture.hh" #include "Text.hh" #include "Subject.hh" #include "PixmapWithMask.hh" #include "GContext.hh" namespace FbTk { class MenuTheme:public FbTk::Theme { public: //!! TODO // this isn't actually used with a theme item // see setMenuMode() for more info enum MenuMode {CLICK_OPEN, DELAY_OPEN}; enum BulletType { EMPTY, SQUARE, TRIANGLE, DIAMOND}; MenuTheme(int screen_num); virtual ~MenuTheme(); void reconfigTheme(); bool fallback(ThemeItem_base &item); /** @name text colors */ ///@{ inline const FbTk::Color &titleTextColor() const { return *t_text; } inline const FbTk::Color &frameTextColor() const { return *f_text; } inline const FbTk::Color &highlightTextColor() const { return *h_text; } inline const FbTk::Color &disableTextColor() const { return *d_text; } ///@} /** @name textures */ ///@{ inline const FbTk::Texture &titleTexture() const { return *title; } inline const FbTk::Texture &frameTexture() const { return *frame; } inline const FbTk::Texture &hiliteTexture() const { return *hilite; } ///@} inline const FbTk::PixmapWithMask &bulletPixmap() const { return *m_bullet_pixmap; } inline const FbTk::PixmapWithMask &selectedPixmap() const { return *m_selected_pixmap; } inline const FbTk::PixmapWithMask &unselectedPixmap() const { return *m_unselected_pixmap; } /** @name fonts */ ///@{ inline const FbTk::Font &titleFont() const { return *titlefont; } inline FbTk::Font &titleFont() { return *titlefont; } inline const FbTk::Font &frameFont() const { return *framefont; } inline FbTk::Font &frameFont() { return *framefont; } ///@} inline FbTk::Justify frameFontJustify() const { return *framefont_justify; } inline FbTk::Justify titleFontJustify() const { return *titlefont_justify; } /** @name graphic contexts */ ///@{ inline const GContext &titleTextGC() const { return t_text_gc; } inline const GContext &frameTextGC() const { return f_text_gc; } inline const GContext &hiliteTextGC() const { return h_text_gc; } inline const GContext &disableTextGC() const { return d_text_gc; } inline const GContext &hiliteGC() const { return hilite_gc; } inline GContext &titleTextGC() { return t_text_gc; } inline GContext &frameTextGC() { return f_text_gc; } inline GContext &hiliteTextGC() { return h_text_gc; } inline GContext &disableTextGC() { return d_text_gc; } inline GContext &hiliteGC() { return hilite_gc; } ///@} inline BulletType bullet() const { return *m_bullet; } inline FbTk::Justify bulletPos() const { return *bullet_pos; } inline unsigned int titleHeight() const { return m_real_title_height; } inline unsigned int itemHeight() const { return m_real_item_height; } inline unsigned int borderWidth() const { return *m_border_width; } inline unsigned int bevelWidth() const { return *m_bevel_width; } inline unsigned char alpha() const { return m_alpha; } inline void setAlpha(unsigned char alpha) { m_alpha = alpha; } // this isn't actually a theme item // but we'll let it be here for now, until there's a better way to // get resources into menu inline void setMenuMode(MenuMode mode) { m_menumode = mode; } inline MenuMode menuMode() const { return m_menumode; } inline void setDelayOpen(int msec) { m_delayopen = msec; } inline void setDelayClose(int msec) { m_delayclose = msec; } inline int delayOpen() const { return m_delayopen; } inline int delayClose() const { return m_delayclose; } inline const FbTk::Color &borderColor() const { return *m_border_color; } private: FbTk::ThemeItem t_text, f_text, h_text, d_text; FbTk::ThemeItem title, frame, hilite; FbTk::ThemeItem titlefont, framefont; FbTk::ThemeItem framefont_justify, titlefont_justify; FbTk::ThemeItem bullet_pos; FbTk::ThemeItem m_bullet; FbTk::ThemeItem m_title_height, m_item_height; FbTk::ThemeItem m_border_width; FbTk::ThemeItem m_bevel_width; FbTk::ThemeItem m_border_color; FbTk::ThemeItem m_bullet_pixmap, m_selected_pixmap, m_unselected_pixmap; Display *m_display; FbTk::GContext t_text_gc, f_text_gc, h_text_gc, d_text_gc, hilite_gc; unsigned char m_alpha; MenuMode m_menumode; unsigned int m_delayopen; ///< in msec unsigned int m_delayclose; ///< in msec int m_real_title_height; ///< the calculated item height (from font and menu.titleHeight) int m_real_item_height; ///< the calculated item height (from font and menu.itemHeight) }; } // end namespace FbTk #endif // FBTK_MENUTHEME_HH