// MenuTheme.hh for FbTk // Copyright (c) 2002 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_MENUTHEME_HH #define FBTK_MENUTHEME_HH #include "Theme.hh" #include "Color.hh" #include "Font.hh" #include "Shape.hh" #include "Texture.hh" #include "PixmapWithMask.hh" #include "GContext.hh" namespace FbTk { class MenuTheme: public Theme, public ThemeProxy<MenuTheme> { public: //!! TODO // this isn't actually used with a theme item // see setMenuMode() for more info enum MenuMode {CLICK_OPEN, DELAY_OPEN}; enum BulletType { EMPTY, SQUARE, TRIANGLE, DIAMOND}; MenuTheme(int screen_num); virtual ~MenuTheme(); void reconfigTheme(); bool fallback(ThemeItem_base &item); /** @name text colors */ ///@{ const Color &titleTextColor() const { return *t_text; } const Color &frameTextColor() const { return *f_text; } const Color &frameUnderlineColor() const { return *u_text; } const Color &highlightTextColor() const { return *h_text; } const Color &disableTextColor() const { return *d_text; } ///@} /** @name textures */ ///@{ const Texture &titleTexture() const { return *title; } const Texture &frameTexture() const { return *frame; } const Texture &hiliteTexture() const { return *hilite; } ///@} const PixmapWithMask &bulletPixmap() const { return *m_bullet_pixmap; } const PixmapWithMask &selectedPixmap() const { return *m_selected_pixmap; } const PixmapWithMask &unselectedPixmap() const { return *m_unselected_pixmap; } const PixmapWithMask &highlightBulletPixmap() const { return *m_hl_bullet_pixmap; } const PixmapWithMask &highlightSelectedPixmap() const { return *m_hl_selected_pixmap; } const PixmapWithMask &highlightUnselectedPixmap() const { return *m_hl_unselected_pixmap; } /** @name fonts */ ///@{ const Font &titleFont() const { return *titlefont; } Font &titleFont() { return *titlefont; } const Font &frameFont() const { return *framefont; } Font &frameFont() { return *framefont; } ///@} Justify frameFontJustify() const { return *framefont_justify; } Justify titleFontJustify() const { return *titlefont_justify; } /** @name graphic contexts */ ///@{ const GContext &titleTextGC() const { return t_text_gc; } const GContext &frameTextGC() const { return f_text_gc; } const GContext &frameUnderlineGC() const { return u_text_gc; } const GContext &hiliteTextGC() const { return h_text_gc; } const GContext &disableTextGC() const { return d_text_gc; } const GContext &hiliteGC() const { return hilite_gc; } GContext &titleTextGC() { return t_text_gc; } GContext &frameTextGC() { return f_text_gc; } GContext &frameUnderlineGC() { return u_text_gc; } GContext &hiliteTextGC() { return h_text_gc; } GContext &disableTextGC() { return d_text_gc; } GContext &hiliteGC() { return hilite_gc; } ///@} BulletType bullet() const { return *m_bullet; } Justify bulletPos() const { return *bullet_pos; } unsigned int titleHeight() const { return m_real_title_height; } unsigned int itemHeight() const { return m_real_item_height; } unsigned int borderWidth() const { return *m_border_width; } unsigned int bevelWidth() const { return *m_bevel_width; } unsigned char alpha() const { return m_alpha; } void setAlpha(unsigned char alpha) { m_alpha = alpha; } // this isn't actually a theme item // but we'll let it be here for now, until there's a better way to // get resources into menu void setMenuMode(MenuMode mode) { m_menumode = mode; } MenuMode menuMode() const { return m_menumode; } void setDelayOpen(int msec) { m_delayopen = msec; } void setDelayClose(int msec) { m_delayclose = msec; } int delayOpen() const { return m_delayopen; } int delayClose() const { return m_delayclose; } const Color &borderColor() const { return *m_border_color; } Shape::ShapePlace shapePlaces() const { return *m_shapeplace; } // special override void setSelectedPixmap(Pixmap pm, bool is_imagecached) { m_selected_pixmap->pixmap() = pm; if (is_imagecached) m_selected_pixmap->pixmap().dontFree(); } void setHighlightSelectedPixmap(Pixmap pm, bool is_imagecached) { m_hl_selected_pixmap->pixmap() = pm; if (is_imagecached) m_hl_selected_pixmap->pixmap().dontFree(); } virtual Subject &reconfigSig() { return Theme::reconfigSig(); } virtual const Subject &reconfigSig() const { return Theme::reconfigSig(); } virtual MenuTheme &operator *() { return *this; } virtual const MenuTheme &operator *() const { return *this; } private: ThemeItem<Color> t_text, f_text, h_text, d_text, u_text; ThemeItem<Texture> title, frame, hilite; ThemeItem<Font> titlefont, framefont; ThemeItem<Justify> framefont_justify, titlefont_justify; ThemeItem<Justify> bullet_pos; ThemeItem<BulletType> m_bullet; ThemeItem<Shape::ShapePlace> m_shapeplace; ThemeItem<unsigned int> m_title_height, m_item_height; ThemeItem<unsigned int> m_border_width; ThemeItem<unsigned int> m_bevel_width; ThemeItem<Color> m_border_color; ThemeItem<PixmapWithMask> m_bullet_pixmap, m_selected_pixmap, m_unselected_pixmap; ThemeItem<PixmapWithMask> m_hl_bullet_pixmap, m_hl_selected_pixmap, m_hl_unselected_pixmap; Display *m_display; GContext t_text_gc, f_text_gc, u_text_gc, h_text_gc, d_text_gc, hilite_gc; unsigned char m_alpha; MenuMode m_menumode; unsigned int m_delayopen; ///< in msec unsigned int m_delayclose; ///< in msec unsigned int m_real_title_height; ///< the calculated item height (from font and menu.titleHeight) unsigned int m_real_item_height; ///< the calculated item height (from font and menu.itemHeight) }; } // end namespace FbTk #endif // FBTK_MENUTHEME_HH