// MenuTheme.hh for FbTk // Copyright (c) 2002-2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: MenuTheme.hh,v 1.13 2003/12/17 00:43:22 fluxgen Exp $ #ifndef FBTK_MENUTHEME_HH #define FBTK_MENUTHEME_HH #include "Theme.hh" #include "Color.hh" #include "Font.hh" #include "Texture.hh" #include "Text.hh" #include "Subject.hh" #include "PixmapWithMask.hh" #include "GContext.hh" namespace FbTk { class MenuTheme:public FbTk::Theme { public: //!! TODO // this isn't actually used with a theme item // see setMenuMode() for more info enum MenuMode {CLICK_OPEN, DELAY_OPEN}; enum BulletType { EMPTY, SQUARE, TRIANGLE, DIAMOND}; MenuTheme(int screen_num); virtual ~MenuTheme(); void reconfigTheme(); bool fallback(ThemeItem_base &item); /** @name text colors */ ///@{ const FbTk::Color &titleTextColor() const { return *t_text; } const FbTk::Color &frameTextColor() const { return *f_text; } const FbTk::Color &highlightTextColor() const { return *h_text; } const FbTk::Color &disableTextColor() const { return *d_text; } ///@} /** @name textures */ ///@{ const FbTk::Texture &titleTexture() const { return *title; } const FbTk::Texture &frameTexture() const { return *frame; } const FbTk::Texture &hiliteTexture() const { return *hilite; } ///@} const FbTk::PixmapWithMask &bulletPixmap() const { return *m_bullet_pixmap; } const FbTk::PixmapWithMask &selectedPixmap() const { return *m_selected_pixmap; } const FbTk::PixmapWithMask &unselectedPixmap() const { return *m_unselected_pixmap; } /** @name fonts */ ///@{ const FbTk::Font &titleFont() const { return *titlefont; } FbTk::Font &titleFont() { return *titlefont; } const FbTk::Font &frameFont() const { return *framefont; } FbTk::Font &frameFont() { return *framefont; } ///@} FbTk::Justify frameFontJustify() const { return *framefont_justify; } FbTk::Justify titleFontJustify() const { return *titlefont_justify; } /** @name graphic contexts */ ///@{ const GContext &titleTextGC() const { return t_text_gc; } const GContext &frameTextGC() const { return f_text_gc; } const GContext &hiliteTextGC() const { return h_text_gc; } const GContext &disableTextGC() const { return d_text_gc; } const GContext &hiliteGC() const { return hilite_gc; } GContext &titleTextGC() { return t_text_gc; } GContext &frameTextGC() { return f_text_gc; } GContext &hiliteTextGC() { return h_text_gc; } GContext &disableTextGC() { return d_text_gc; } GContext &hiliteGC() { return hilite_gc; } ///@} BulletType bullet() const { return *m_bullet; } FbTk::Justify bulletPos() const { return *bullet_pos; } unsigned int borderWidth() const { return *m_border_width; } unsigned int bevelWidth() const { return *m_bevel_width; } inline unsigned char alpha() const { return m_alpha; } void setAlpha(unsigned char alpha) { m_alpha = alpha; } // this isn't actually a theme item // but we'll let it be here for now, until there's a better way to // get resources into menu void setMenuMode(MenuMode mode) { m_menumode = mode; } MenuMode menuMode() const { return m_menumode; } void setDelayOpen(int msec) { m_delayopen = msec; } void setDelayClose(int msec) { m_delayclose = msec; } int delayOpen() const { return m_delayopen; } int delayClose() const { return m_delayclose; } const FbTk::Color &borderColor() const { return *m_border_color; } private: FbTk::ThemeItem<FbTk::Color> t_text, f_text, h_text, d_text; FbTk::ThemeItem<FbTk::Texture> title, frame, hilite; FbTk::ThemeItem<FbTk::Font> titlefont, framefont; FbTk::ThemeItem<FbTk::Justify> framefont_justify, titlefont_justify; FbTk::ThemeItem<FbTk::Justify> bullet_pos; FbTk::ThemeItem<BulletType> m_bullet; FbTk::ThemeItem<unsigned int> m_border_width; FbTk::ThemeItem<unsigned int> m_bevel_width; FbTk::ThemeItem<FbTk::Color> m_border_color; FbTk::ThemeItem<FbTk::PixmapWithMask> m_bullet_pixmap, m_selected_pixmap, m_unselected_pixmap; Display *m_display; FbTk::GContext t_text_gc, f_text_gc, h_text_gc, d_text_gc, hilite_gc; unsigned char m_alpha; MenuMode m_menumode; unsigned int m_delayopen; ///< in msec unsigned int m_delayclose; ///< in msec }; } // end namespace FbTk #endif // FBTK_MENUTHEME_HH