// Menu.cc for FbTk - Fluxbox Toolkit // Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Basemenu.cc for blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "Menu.hh" #include "MenuItem.hh" #include "MenuSeparator.hh" #include "ImageControl.hh" #include "MemFun.hh" #include "MenuTheme.hh" #include "App.hh" #include "EventManager.hh" #include "Transparent.hh" #include "SimpleCommand.hh" #include "FbPixmap.hh" #include #include #include #include #include #include #include #include #ifdef DEBUG #include using std::cerr; using std::endl; #endif // DEBUG namespace { // if 'win' is given, 'pm' is used as the backGroundPixmap void renderMenuPixmap(Pixmap& pm, FbTk::FbWindow* win, int width, int height, const FbTk::Texture& tex, FbTk::ImageControl& img_ctrl) { img_ctrl.removeImage(pm); if (!tex.usePixmap()) { pm = None; if (win) win->setBackgroundColor(tex.color()); } else { pm = img_ctrl.renderImage(width, height, tex); if (win) win->setBackgroundPixmap(pm); } } } // end of anonymous namespace namespace FbTk { Menu* s_shown = 0; // if there's a menu open at all Menu* s_focused = 0; // holds currently focused menu Menu* Menu::shownMenu() { return s_shown; } Menu* Menu::focused() { return s_focused; } void Menu::hideShownMenu() { if (s_shown) s_shown->hide(); } Menu::Menu(FbTk::ThemeProxy &tm, ImageControl &imgctrl): m_parent(0), m_need_update(true), m_active_index(-1), m_theme(tm), m_image_ctrl(imgctrl), m_shape(0), m_alignment(ALIGNDONTCARE) { Display* disp = FbTk::App::instance()->display(); m_screen.x = 0; m_screen.y = 0; m_screen.width = DisplayWidth(disp, tm->screenNum()); m_screen.height = DisplayHeight(disp, tm->screenNum()); // setup timers RefCount > show_cmd(new SimpleCommand(*this, &Menu::openSubmenu)); m_submenu_timer.setCommand(show_cmd); m_submenu_timer.fireOnce(true); RefCount > hide_cmd(new SimpleCommand(*this, &Menu::closeMenu)); m_hide_timer.setCommand(hide_cmd); m_hide_timer.fireOnce(true); // make sure we get updated when the theme is reloaded m_tracker.join(tm.reconfigSig(), MemFun(*this, &Menu::themeReconfigured)); m_internal_menu = false; m_state.moving = m_state.closing = m_state.torn = m_state.visible = false; m_search.reset(new MenuSearch(m_items)); m_x_move = m_y_move = 0; m_which_sub = -1; m_hilite_pixmap = None; m_title.visible = true; m_title.pixmap = None; m_frame.pixmap = None; m_frame.height = theme()->titleFont().height() + theme()->bevelWidth() * 2; m_item_w = m_frame.height; m_columns = m_rows_per_column = m_min_columns = 0; long event_mask = ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | KeyPressMask | ExposureMask | FocusChangeMask; // create menu window m_window = FbTk::FbWindow(tm->screenNum(), 0, 0, 10, 10, event_mask, true, // override redirect true); // save_under // initialize 'shape' here AFTER we created m_window aka fbwindow() m_shape.reset(new Shape(fbwindow(), tm->shapePlaces())); FbTk::EventManager &evm = *FbTk::EventManager::instance(); evm.add(*this, m_window); // strip focus change mask from attrib, since we should only use it with // main window event_mask ^= FocusChangeMask; event_mask |= EnterWindowMask | LeaveWindowMask; //create menu title m_title.win = FbTk::FbWindow(m_window, 0, 0, width(), theme()->titleHeight(), event_mask, false, // override redirect true); // save under evm.add(*this, m_title.win); m_title.win.setRenderer(*this); event_mask |= PointerMotionMask; m_frame.win = FbTk::FbWindow(m_window, 0, theme()->titleHeight(), width(), m_frame.height ? m_frame.height : 1, event_mask, false, // override redirect true); // save under evm.add(*this, m_frame.win); m_frame.win.setRenderer(*this); m_title.win.raise(); reconfigure(); } Menu::~Menu() { m_window.hide(); removeAll(); if (s_shown && s_shown->window() == window()) s_shown = 0; if (m_title.pixmap) m_image_ctrl.removeImage(m_title.pixmap); if (m_frame.pixmap) m_image_ctrl.removeImage(m_frame.pixmap); if (m_hilite_pixmap) m_image_ctrl.removeImage(m_hilite_pixmap); if (s_focused == this) s_focused = 0; } int Menu::insertCommand(const FbString &label, RefCount > &cmd, int pos) { return insertItem(new MenuItem(label, cmd, this), pos); } int Menu::insert(const FbString &label, int pos) { return insertItem(new MenuItem(label, *this), pos); } int Menu::insertSubmenu(const FbString &label, Menu *submenu, int pos) { return insertItem(new MenuItem(label, submenu, this), pos); } int Menu::insertItem(MenuItem *item, int pos) { if (item == 0) return m_items.size(); if (pos == -1) { m_items.push_back(item); } else { m_items.insert(m_items.begin() + pos, item); if (m_active_index >= pos) m_active_index++; } m_need_update = true; // we need to redraw the menu return m_items.size(); } int Menu::findSubmenuIndex(const FbTk::Menu* submenu) const { size_t i; for (i = 0; i < m_items.size(); i++) { if (m_items[i]->submenu() == submenu) { return i; } } return -1; } int Menu::remove(unsigned int index) { if (!validIndex(index)) { #ifdef DEBUG cerr << __FILE__ << "(" << __LINE__ << ") Bad index (" << index << ") given to Menu::remove()" << " -- should be between 0 and " << m_items.size()-1 << " inclusive." << endl; #endif // DEBUG return -1; } return removeItem(m_items[index]); } int Menu::removeItem(FbTk::MenuItem* item) { size_t l = m_items.size(); size_t i; size_t found = 0; // find index of first occurance of item for (i = 0; i < l; i++) { if (m_items[i] == item) { found++; } } if (found == 0) { return l; } // sigh. http://en.wikipedia.org/wiki/Erase-remove_idiom std::vector::iterator start_erase = std::remove(m_items.begin(), m_items.end(), item); m_items.erase(start_erase, m_items.end()); if (item) { Menu* sm = item->submenu(); if (sm) { if (! sm->m_internal_menu) { delete sm; } } delete item; } m_need_update = true; if (m_items.empty()) { m_which_sub = -1; m_active_index = 0; return 0; } if (static_cast(m_which_sub) == i) m_which_sub = -1; else if (static_cast(m_which_sub) > i) m_which_sub -= found; if (static_cast(m_active_index) > i) { int ai = static_cast(m_active_index) - found; if (ai >= 0) { m_active_index = ai; } else { m_active_index = 0; } } return m_items.size(); } void Menu::removeAll() { while (!m_items.empty()) remove(m_items.size()-1); } void Menu::raise() { m_window.raise(); } void Menu::lower() { m_window.lower(); } void Menu::cycleItems(bool reverse) { if (m_items.empty()) return; int offset = reverse ? -1 : 1; int l = m_items.size(); int i = m_active_index; size_t ignore; for (i += offset; i != m_active_index; i += offset ) { if (i < 0) { i = l - 1; } else if (i >= l) { i = 0; } if (!isItemSelectable(i)) { continue; } // empty-string ("nothing was typed") matches always if (m_search->get_match(i, ignore)) { setActiveIndex(i); break; } } } void Menu::setActiveIndex(int new_index) { // clear the items and close any open submenus int old_active_index = m_active_index; m_active_index = new_index; if (validIndex(old_active_index) && m_items[old_active_index] != 0) { if (m_items[old_active_index]->submenu()) { // we need to do this explicitly on the m_window // since it might hide the parent if we use Menu::hide m_items[old_active_index]->submenu()->internal_hide(); } clearItem(old_active_index); } clearItem(new_index); } void Menu::enterSubmenu() { if (!validIndex(m_active_index)) return; Menu *submenu = m_items[m_active_index]->submenu(); if (submenu == 0) return; if (submenu->m_items.empty()) return; drawSubmenu(m_active_index); submenu->grabInputFocus(); submenu->m_active_index = -1; // so we land on 0 after nextItem() submenu->cycleItems(false); } void Menu::disableTitle() { setTitleVisibility(false); } void Menu::enableTitle() { setTitleVisibility(true); } void Menu::updateMenu() { if (m_title.visible) { m_item_w = theme()->titleFont().textWidth(m_title.label); m_item_w += (theme()->bevelWidth() * 2); } else m_item_w = 1; if (validIndex(m_active_index) && !m_items[m_active_index]->isEnabled()) { // find the nearest enabled menuitem and highlight it for (size_t i = 1; i < m_items.size(); i++) { if (validIndex(m_active_index + i) && m_items[m_active_index + i]->isEnabled()) { m_active_index += i; break; } else if (validIndex(m_active_index - i) && m_items[m_active_index - i]->isEnabled()) { m_active_index -= i; break; } } } unsigned int ii = 0; size_t l = m_items.size(); size_t i; for (i = 0; i < l; i++) { ii = m_items[i]->width(theme()); m_item_w = (ii > m_item_w ? ii : m_item_w); } if (m_item_w < 1) m_item_w = 1; if (!m_items.empty()) { m_columns = 1; while (theme()->itemHeight() * (m_items.size() + 1) / m_columns + theme()->titleHeight() + theme()->borderWidth() > m_screen.height) { m_columns++; } if (m_columns < m_min_columns) m_columns = m_min_columns; m_rows_per_column = m_items.size() / m_columns; if (m_items.size() % m_columns) m_rows_per_column++; } else { m_columns = 0; m_rows_per_column = 0; } int itmp = (theme()->itemHeight() * m_rows_per_column); m_frame.height = itmp < 1 ? 1 : itmp; unsigned int new_width = (m_columns * m_item_w); unsigned int new_height = m_frame.height; if (m_title.visible) new_height += theme()->titleHeight() + ((m_frame.height > 0)?m_title.win.borderWidth():0); if (new_width == 0) new_width = m_item_w; if (new_height < 1) new_height = 1; // must update main window size whether visible or not // the rest can wait until the end if (m_window.width() != new_width) m_need_update = true; m_window.resize(new_width, new_height); if (!isVisible()) return; if (m_frame.win.alpha() != alpha()) m_frame.win.setAlpha(alpha()); renderMenuPixmap(m_hilite_pixmap, NULL, m_item_w, theme()->itemHeight(), theme()->hiliteTexture(), m_image_ctrl); if (!theme()->selectedPixmap().pixmap().drawable()) { int hw = theme()->itemHeight() / 2; // render image, disable cache and let the theme remove the pixmap theme()->setSelectedPixmap(m_image_ctrl. renderImage(hw, hw, theme()->hiliteTexture(), ROT0, false // no cache ), false); // the theme takes care of this pixmap if (!theme()->highlightSelectedPixmap().pixmap().drawable()) { int hw = theme()->itemHeight() / 2; // render image, disable cache and let the theme remove the pixmap theme()->setHighlightSelectedPixmap(m_image_ctrl. renderImage(hw, hw, theme()->frameTexture(), ROT0, false // no cache ), false); // theme takes care of this pixmap } } if (m_title.visible) { m_title.win.moveResize(-m_title.win.borderWidth(), -m_title.win.borderWidth(), width() + m_title.win.borderWidth(), theme()->titleHeight()); } m_frame.win.moveResize(0, ((m_title.visible) ? m_title.win.y() + m_title.win.height() + m_title.win.borderWidth()*2 : 0), width(), m_frame.height); if (m_title.visible && m_need_update) { renderMenuPixmap(m_title.pixmap, &m_title.win, width(), theme()->titleHeight(), theme()->titleTexture(), m_image_ctrl); } if (m_need_update) { renderMenuPixmap(m_frame.pixmap, &m_frame.win, width(), m_frame.height, theme()->frameTexture(), m_image_ctrl); } clearWindow(); m_need_update = false; m_shape->update(); } void Menu::show() { if (isVisible() || m_items.empty()) return; m_state.visible = true; if (m_need_update) updateMenu(); m_search->clear(); m_window.showSubwindows(); m_window.show(); raise(); if (s_shown && s_shown != this) s_shown->hide(); s_shown = this; } void Menu::hide(bool force) { if (!isVisible()) return; // if parent is visible, go to first parent and hide it Menu *p = this; while (p && p->isVisible()) { Menu *tmp = p->m_parent; if (force || !p->m_state.torn) p->internal_hide(); else p->m_parent = 0; p = tmp; } } void Menu::grabInputFocus() { // if there's a submenu open, focus it instead if (validIndex(m_which_sub) && m_items[m_which_sub]->submenu()->isVisible()) { m_items[m_which_sub]->submenu()->grabInputFocus(); return; } s_focused = this; // grab input focus m_window.setInputFocus(RevertToPointerRoot, CurrentTime); } void Menu::clearWindow() { m_title.win.clear(); m_frame.win.clear(); // clear foreground bits of frame items size_t i; size_t l = m_items.size(); for (i = 0; i < l; i++) { clearItem(i, false); // no clear } m_shape->update(); } void Menu::redrawFrame(FbDrawable &drawable) { for (size_t i = 0; i < m_items.size(); i++) { drawItem(drawable, i); } } void Menu::internal_hide(bool first) { if (validIndex(m_which_sub)) { MenuItem *tmp = m_items[m_which_sub]; if (tmp && tmp->submenu() && tmp->submenu()->isVisible()) tmp->submenu()->internal_hide(false); } // if we have an active index we need to redraw it // as non active int old = m_active_index; m_active_index = -1; clearItem(old); // clear old area from highlight if (s_shown == this) { if (m_parent && m_parent->isVisible()) s_shown = m_parent; else s_shown = 0; } m_state.torn = m_state.visible = m_state.closing = false; m_which_sub = -1; if (first && m_parent && m_parent->isVisible() && s_focused && !s_focused->isVisible()) m_parent->grabInputFocus(); m_parent = 0; m_window.hide(); } void Menu::move(int x, int y) { if (x == this->x() && y == this->y()) return; m_window.move(x, y); // potentially transparent children m_title.win.parentMoved(); m_frame.win.parentMoved(); if (!isVisible()) return; if (alpha() < 255) clearWindow(); if (validIndex(m_which_sub) && m_items[m_which_sub]->submenu()->isVisible()) drawSubmenu(m_which_sub); } void Menu::redrawTitle(FbDrawable &drawable) { const FbTk::Font &font = theme()->titleFont(); int dx = theme()->bevelWidth(); int l = static_cast(font.textWidth(m_title.label) + theme()->bevelWidth()*2); switch (theme()->titleFontJustify()) { case FbTk::RIGHT: dx += width() - l; break; case FbTk::CENTER: dx += (width() - l) / 2; break; default: break; } // difference between height based on font, and style-set height int height_offset = theme()->titleHeight() - (font.height() + 2*theme()->bevelWidth()); font.drawText(drawable, screenNumber(), theme()->titleTextGC().gc(), m_title.label, dx, font.ascent() + theme()->bevelWidth() + height_offset/2); // position } void Menu::drawSubmenu(unsigned int index) { if (validIndex(m_which_sub) && static_cast(m_which_sub) != index) { MenuItem *itmp = m_items[m_which_sub]; if (! itmp->submenu()->isTorn()) itmp->submenu()->internal_hide(); } if (index >= m_items.size()) return; MenuItem *item = m_items[index]; if (item->submenu() && isVisible() && (! item->submenu()->isTorn()) && item->isEnabled()) { if (item->submenu()->m_parent != this) item->submenu()->m_parent = this; item->submenu()->setScreen(m_screen.x, m_screen.y, m_screen.width, m_screen.height); // ensure we do not divide by 0 and thus cause a SIGFPE if (m_rows_per_column == 0) { #if DEBUG cerr << __FILE__ << "(" << __LINE__ << ") Error: m_rows_per_column == 0 in FbTk::Menu::drawSubmenu()\n"; #endif return; } int bw = m_window.borderWidth(); int h = static_cast(height()); int title_bw = m_title.win.borderWidth(); int title_height = (m_title.visible ? theme()->titleHeight() + title_bw : 0); int subm_title_height = (item->submenu()->m_title.visible) ? item->submenu()->theme()->titleHeight() + bw : 0; int subm_height = static_cast(item->submenu()->height()); int subm_width = static_cast(item->submenu()->width()); int subm_bw = item->submenu()->fbwindow().borderWidth(); int column = index / m_rows_per_column; int row = index - (column * m_rows_per_column); int new_x = x() + ((m_item_w * (column + 1)) + bw); int new_y = y() + title_height - subm_title_height; if (m_alignment != ALIGNTOP) { new_y = new_y + (theme()->itemHeight() * row); } if (m_alignment == ALIGNBOTTOM && (new_y + subm_height) > (y() + h)) { new_y = (y() + h - subm_height); } if ((new_x + subm_width + 2*subm_bw) > (m_screen.x + static_cast(m_screen.width))) { new_x = x() - subm_width - bw; } if (new_x < m_screen.x) new_x = m_screen.x; if ((new_y + subm_height) > (m_screen.y + static_cast(m_screen.height))) { new_y = m_screen.y + static_cast(m_screen.height) - subm_height - 2*bw; } item->submenu()->m_state.moving = m_state.moving; m_which_sub = index; if (new_y < m_screen.y) new_y = m_screen.y; item->submenu()->move(new_x, new_y); if (! m_state.moving) clearItem(index); if (! item->submenu()->isVisible() && item->submenu()->numberOfItems() > 0) { s_shown = item->submenu(); item->showSubmenu(); item->submenu()->raise(); } } else m_which_sub = -1; } int Menu::drawItem(FbDrawable &drawable, unsigned int index, bool highlight, bool exclusive_drawable) { if (!validIndex(index) || m_items.empty()) { return 0; } // ensure we do not divide by 0 and thus cause a SIGFPE if (m_rows_per_column == 0) { #if DEBUG cerr << __FILE__ << "(" << __LINE__ << ") Error: m_rows_per_column == 0 in FbTk::Menu::drawItem()\n"; #endif return 0; } MenuItem *item = m_items[index]; if (!item) return 0; int column = index / m_rows_per_column; int row = index - (column * m_rows_per_column); int item_x = (column * m_item_w); int item_y = (row * theme()->itemHeight()); if (exclusive_drawable) item_x = item_y = 0; item->draw(drawable, theme(), highlight, exclusive_drawable, true, // draw fg, draw bg item_x, item_y, m_item_w, theme()->itemHeight()); return item_y; } void Menu::setLabel(const FbTk::BiDiString &labelstr) { m_title.label = labelstr; reconfigure(); } void Menu::setItemSelected(unsigned int index, bool sel) { if (!validIndex(index)) { return; } MenuItem *item = find(index); if (! item) return; item->setSelected(sel); } bool Menu::isItemSelected(unsigned int index) const{ if (!validIndex(index)) { return false; } const MenuItem *item = find(index); if (!item) return false; return item->isSelected(); } void Menu::setItemEnabled(unsigned int index, bool enable) { if (!validIndex(index)) { return; } MenuItem *item = find(index); if (item) { item->setEnabled(enable); } } bool Menu::isItemEnabled(unsigned int index) const { if (!validIndex(index)) { return false; } const MenuItem *item = find(index); if (!item) return false; return item->isEnabled(); } bool Menu::isItemSelectable(unsigned int index) const { if (!validIndex(index)) { return false; } const MenuItem *item = find(index); return (!item || !item->isEnabled()) ? false : true; } void Menu::handleEvent(XEvent &event) { if (event.type == FocusOut) { if (s_focused == this) s_focused = 0; // I don't know why, but I get a FocusIn event when closing the menu with // the mouse over it -- probably an xorg bug, but it's easy to address here } else if (event.type == FocusIn && isVisible()) { if (s_focused != this) s_focused = this; // if there's a submenu open, focus it instead if (validIndex(m_which_sub) && m_items[m_which_sub]->submenu()->isVisible()) m_items[m_which_sub]->submenu()->grabInputFocus(); } } void Menu::buttonPressEvent(XButtonEvent &be) { m_state.closing = false; if (be.window == m_title.win) { grabInputFocus(); m_state.closing = (be.button == 3); } if (be.window == m_frame.win && m_item_w != 0) { int column = (be.x / m_item_w); int i = (be.y / theme()->itemHeight()); int w = (column * m_rows_per_column) + i; if (isItemSelectable(static_cast(w))) { MenuItem *item = m_items[w]; if (item->submenu()) { if (!item->submenu()->isVisible()) drawSubmenu(w); } } } else { m_x_move = be.x_root - x(); m_y_move = be.y_root - y(); } } void Menu::buttonReleaseEvent(XButtonEvent &re) { if (re.window == m_title.win) { if (m_state.moving) { m_state.moving = false; if (validIndex(m_which_sub) && m_items[m_which_sub]->submenu()->isVisible()) drawSubmenu(m_which_sub); if (alpha() < 255) { // update these since we've (probably) moved m_title.win.parentMoved(); m_frame.win.parentMoved(); clearWindow(); } } if (re.button == 3 && m_state.closing) internal_hide(); } else if (re.window == m_frame.win) { int column = (re.x / m_item_w); int i = (re.y / theme()->itemHeight()); int ix = column * m_item_w; int iy = i * theme()->itemHeight(); int w = (column * m_rows_per_column) + i; if (validIndex(w) && isItemSelectable(static_cast(w))) { if (m_active_index == w && isItemEnabled(w) && re.x > ix && re.x < (signed) (ix + m_item_w) && re.y > iy && re.y < (signed) (iy + theme()->itemHeight())) { m_items[w]->click(re.button, re.time, re.state); } else { int old = m_active_index; m_active_index = w; clearItem(old); } clearItem(w); } } } void Menu::motionNotifyEvent(XMotionEvent &me) { // if draging the with the titlebar: if (me.window == m_title.win && (me.state & Button1Mask)) { stopHide(); if (! m_state.moving) { // if not m_moving: start m_moving operation m_state.moving = m_state.torn = true; if (m_parent) m_parent->m_which_sub = -1; clearItem(m_active_index); if (validIndex(m_which_sub) && m_items[m_which_sub]->submenu()->isVisible()) drawSubmenu(m_which_sub); } else { // we dont call ::move here 'cause we dont want to update transparency // while draging the menu (which is slow) m_window.move(me.x_root - m_x_move, me.y_root - m_y_move); } } else if (!(me.state & Button1Mask) && me.window == m_frame.win) { stopHide(); int column = (me.x / m_item_w); int i = (me.y / theme()->itemHeight()); int w = (column * m_rows_per_column) + i; if (w == m_active_index || !validIndex(w)) return; // if another menu is focused, change focus to this one, so arrow keys // work as expected if (s_focused != this && s_focused != 0) grabInputFocus(); MenuItem *itmp = m_items[w]; if (itmp == 0) return; if (itmp->isEnabled()) { int old = m_active_index; m_active_index = w; clearItem(w); clearItem(old); MenuItem *item = validIndex(m_which_sub) ? m_items[m_which_sub] : 0; if (item != 0 && item->submenu() && item->submenu()->isVisible() && !item->submenu()->isTorn()) { // setup hide timer for submenu item->submenu()->startHide(); } } if (itmp->submenu()) { // start submenu open delay m_submenu_timer.setTimeout(theme()->getDelay() * FbTk::FbTime::IN_MILLISECONDS); m_submenu_timer.start(); } else if (isItemSelectable(w)){ // else normal menu item // draw highlighted m_submenu_timer.stop(); } } } void Menu::exposeEvent(XExposeEvent &ee) { // some xservers (eg: nxserver) send XExposeEvent for the unmapped menu. // this caused a SIGFPE in ::clearItem(), since m_rows_per_column is // still 0 -> division by 0. // // it is still unclear, why nxserver behaves this way if (!isVisible()) return; if (ee.window == m_title.win) { m_title.win.clearArea(ee.x, ee.y, ee.width, ee.height); } else if (ee.window == m_frame.win) { // find where to clear // this is a compilicated algorithm... lets do it step by step... // first... we see in which column the expose starts... and how many // items down in that column int column = (ee.x / m_item_w); int id = (ee.y / theme()->itemHeight()); // next... figure out how many sublevels over the redrawspans int column_d = ((ee.x + ee.width) / m_item_w); // then we see how many items down to redraw int id_d = ((ee.y + ee.height) / theme()->itemHeight()); if (id_d > m_rows_per_column) id_d = m_rows_per_column; // draw the columns and the number of items the exposure spans int i, ii; for (i = column; i <= column_d; i++) { // set the iterator to the first item in the column needing redrawing int index = id + i * m_rows_per_column; if (index < static_cast(m_items.size()) && index >= 0) { size_t l = m_items.size(); size_t j; for (j = 0, ii = id; ii <= id_d && j < l; i++, ii++) { int index = ii + (i * m_rows_per_column); // redraw the item clearItem(index); } } } } } void Menu::keyPressEvent(XKeyEvent &event) { KeySym ks; char keychar[1]; XLookupString(&event, keychar, 1, &ks, 0); // a modifier key by itself doesn't do anything if (IsModifierKey(ks)) return; switch (ks) { case XK_Up: resetTypeAhead(); cycleItems(UP); break; case XK_Down: resetTypeAhead(); cycleItems(DOWN); break; case XK_Left: // enter parent if we have one resetTypeAhead(); if (m_columns > 1 && m_active_index >= m_rows_per_column) { int new_index = m_active_index - m_rows_per_column; while (new_index >= 0 && !isItemEnabled(new_index)) new_index -= m_rows_per_column; if (new_index >= 0) setActiveIndex(new_index); } else internal_hide(); break; case XK_Right: // enter submenu if we have one resetTypeAhead(); if (m_columns > 1 && validIndex(m_active_index) && validIndex(m_active_index + m_rows_per_column)) { int new_index = m_active_index + m_rows_per_column; while (validIndex(new_index) && !isItemEnabled(new_index)) new_index += m_rows_per_column; if (validIndex(new_index)) setActiveIndex(new_index); } else enterSubmenu(); break; case XK_Escape: // close menu m_search->clear(); m_state.torn = false; hide(true); break; case XK_BackSpace: if (m_search->size() == 0) { internal_hide(); break; } m_search->backspace(); drawTypeAheadItems(); break; case XK_KP_Enter: case XK_Return: resetTypeAhead(); if (validIndex(m_active_index) && isItemEnabled(m_active_index)) { // send fake button click int button = (event.state & ShiftMask) ? 3 : 1; if (m_items[m_active_index]->submenu() != 0 && button == 1) enterSubmenu(); else { find(m_active_index)->click(button, event.time, event.state); m_need_update = true; updateMenu(); } } break; case XK_Tab: case XK_ISO_Left_Tab: // XXX: number matches == 1 -> enter submenu if (validIndex(m_active_index) && isItemEnabled(m_active_index) && m_items[m_active_index]->submenu() && m_search->num_matches() == 1) { enterSubmenu(); m_search->clear(); } else { cycleItems((bool)(event.state & ShiftMask)); } drawTypeAheadItems(); break; default: if (m_search->would_match(m_search->pattern + keychar[0])) { m_search->add(keychar[0]); drawTypeAheadItems(); // if current item doesn't match new search string, find // the next one size_t ignore; if (!m_search->get_match(m_active_index, ignore)) { cycleItems(DOWN); } } break; } } void Menu::leaveNotifyEvent(XCrossingEvent &ce) { m_state.closing = false; // if there's a submenu open, highlight its index and stop hide if (validIndex(m_which_sub) && m_active_index != m_which_sub && m_items[m_which_sub]->submenu()->isVisible()) { int old = m_active_index; m_active_index = m_which_sub; clearItem(m_active_index); clearItem(old); m_items[m_which_sub]->submenu()->stopHide(); } } void Menu::reconfigure() { m_shape->setPlaces(theme()->shapePlaces()); FbTk::Color bc = theme()->borderColor(); int bw = theme()->borderWidth(); int alpha = this->alpha(); int opaque = 255; if (FbTk::Transparent::haveComposite()) { std::swap(opaque, alpha); } m_window.setOpaque(opaque); m_title.win.setAlpha(alpha); m_frame.win.setAlpha(alpha); m_need_update = true; // redraw items m_window.setBorderColor(bc); m_title.win.setBorderColor(bc); m_frame.win.setBorderColor(bc); m_window.setBorderWidth(bw); m_title.win.setBorderWidth(bw); updateMenu(); } void Menu::openSubmenu() { size_t i = m_active_index; if (!isVisible() || !validIndex(i) || !m_items[i]->isEnabled() || (s_focused != this && s_focused && s_focused->isVisible())) return; clearItem(i); if (m_items[i]->submenu() != 0) { // stop hide timer, so it doesnt hides the menu if we // have the same submenu as the last shown submenu // (window menu for clients inside workspacemenu for example) m_items[i]->submenu()->m_hide_timer.stop(); drawSubmenu(i); } } void Menu::closeMenu() { if (isVisible() && !isTorn()) internal_hide(); } void Menu::startHide() { m_hide_timer.setTimeout(theme()->getDelay() * FbTk::FbTime::IN_MILLISECONDS); m_hide_timer.start(); } void Menu::stopHide() { m_hide_timer.stop(); } void Menu::themeReconfigured() { m_need_update = true; size_t l = m_items.size(); size_t i; for (i = 0; i < l; i++) { m_items[i]->updateTheme(theme()); } reconfigure(); } void Menu::setScreen(int x, int y, unsigned int w, unsigned int h) { m_screen.x = x; m_screen.y = y; m_screen.width = w; m_screen.height = h; } // Render the foreground objects of given window onto given pixmap void Menu::renderForeground(FbWindow &win, FbDrawable &drawable) { if (&win == &m_frame.win) { redrawFrame(drawable); } else if (&win == &m_title.win) { redrawTitle(drawable); } } // clear item clears the item and draws the dynamic bits // thus sometimes it won't perform the actual clear operation // nothing in here should be rendered transparently // (unless you use a caching pixmap, which I think we should avoid) void Menu::clearItem(int index, bool clear, int search_index) { if (!validIndex(index)) return; // ensure we do not divide by 0 and thus cause a SIGFPE if (m_rows_per_column == 0) { #if DEBUG cerr << __FILE__ << "(" << __LINE__ << ") Error: m_rows_per_column == 0 in FbTk::Menu::clearItem()\n"; #endif return; } int column = index / m_rows_per_column; int row = index - (column * m_rows_per_column); int item_w = m_item_w; int item_h = theme()->itemHeight(); int item_x = (column * item_w); int item_y = (row * item_h); bool highlight = (index == m_active_index && isItemSelectable(index)); size_t start_idx = std::string::npos; size_t end_idx = std::string::npos; if (m_search->get_match(index, start_idx)) { end_idx = start_idx + m_search->size(); #if 0 std::cerr << "m_search " << index << "|" << m_items[index]->iTypeString() << "|" << m_search->text << "|" << start_idx << " " << end_idx << "\n"; #endif } // don't highlight if moving, doesn't work with alpha on if (highlight && !m_state.moving) { highlightItem(index); if (start_idx != end_idx) { // need a underline (aka "matched item") m_items[index]->drawLine(m_frame.win, theme(), end_idx - start_idx, item_x, item_y, m_item_w, start_idx); } return; } if (clear) { m_frame.win.clearArea(item_x, item_y, item_w, item_h); } m_items[index]->draw(m_frame.win, theme(), highlight, true, false, item_x, item_y, item_w, item_h); if (start_idx != end_idx) { // need a underline (aka "matched item") m_items[index]->drawLine(m_frame.win, theme(), end_idx - start_idx, item_x, item_y, m_item_w, start_idx); } } // Area must have been cleared before calling highlight void Menu::highlightItem(int index) { // ensure we do not divide by 0 and thus cause a SIGFPE if (m_rows_per_column == 0) { #if DEBUG cerr << __FILE__ << "(" << __LINE__ << ") Error: m_rows_per_column == 0 in FbTk::Menu::highlightItem()\n"; #endif return; } int column = index / m_rows_per_column; int row = index - (column * m_rows_per_column); int item_w = m_item_w; int item_h = theme()->itemHeight(); int item_x = (column * m_item_w); int item_y = (row * item_h); FbPixmap buffer = FbPixmap(m_frame.win, item_w, item_h, m_frame.win.depth()); bool parent_rel = (m_hilite_pixmap == ParentRelative); Pixmap pixmap = parent_rel ? m_frame.pixmap : m_hilite_pixmap; int pixmap_x = parent_rel ? item_x : 0; int pixmap_y = parent_rel ? item_y : 0; if (pixmap) { buffer.copyArea(pixmap, theme()->hiliteGC().gc(), pixmap_x, pixmap_y, 0, 0, item_w, item_h); } else { buffer.fillRectangle(theme()->hiliteGC().gc(), 0, 0, item_w, item_h); } m_frame.win.updateTransparent(item_x, item_y, item_w, item_h, buffer.drawable(), true); drawItem(buffer, index, true, true); m_frame.win.copyArea(buffer.drawable(), theme()->hiliteGC().gc(), 0, 0, item_x, item_y, item_w, item_h); } void Menu::resetTypeAhead() { m_search->clear(); drawTypeAheadItems(); } void Menu::drawTypeAheadItems() { size_t i; for (i = 0; i < m_items.size(); i++) { clearItem(i, true); } } void Menu::setTitleVisibility(bool b) { m_title.visible = b; m_need_update = true; if (!b) titleWindow().lower(); else titleWindow().raise(); } } // end namespace FbTk