// LayerItem.hh for FbTk - fluxbox toolkit // Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_LAYERITEM_HH #define FBTK_LAYERITEM_HH #include "Layer.hh" #include "NotCopyable.hh" #include #include // size_t namespace FbTk { class FbWindow; class LayerItem : private NotCopyable { public: typedef std::vector Windows; LayerItem(FbWindow &win, Layer &layer); ~LayerItem(); void setLayer(Layer &layer); void raise(); void lower(); void tempRaise(); // this raise gets reverted by a restack() // send to next layer up void raiseLayer(); void lowerLayer(); void moveToLayer(int layernum); // this is needed for step and cycle functions // (you need to know the next one visible, otherwise nothing may appear to happen) // not yet implemented bool visible() const { return true; } const Layer &getLayer() const { return *m_layer; } Layer &getLayer() { return *m_layer; } int getLayerNum() { return m_layer->getLayerNum(); } // an LayerItem holds several windows that are equivalent in a layer // (i.e. if one is raised, then they should all be). void addWindow(FbWindow &win); void removeWindow(FbWindow &win); // using this you can bring one window to the top of this item (equivalent to add then remove) void bringToTop(FbWindow &win); Windows &getWindows() { return m_windows; } size_t numWindows() const { return m_windows.size(); } private: Layer *m_layer; Windows m_windows; }; } #endif // FBTK_LAYERITEM_HH