// LayerItem.cc for FbTk - fluxbox toolkit // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "LayerItem.hh" #include "Layer.hh" #include <algorithm> using namespace FbTk; LayerItem::LayerItem(FbWindow &win, Layer &layer) : m_layer(&layer) { m_windows.push_back(&win); m_layer->insert(*this); } LayerItem::~LayerItem() { m_layer->remove(*this); } void LayerItem::setLayer(Layer &layer) { // make sure we don't try to set the same layer if (m_layer == &layer) return; m_layer->remove(*this); m_layer = &layer; m_layer->insert(*this); } void LayerItem::raise() { m_layer->raise(*this); } void LayerItem::lower() { m_layer->lower(*this); } void LayerItem::tempRaise() { m_layer->tempRaise(*this); } void LayerItem::raiseLayer() { m_layer->raiseLayer(*this); } void LayerItem::lowerLayer() { m_layer->lowerLayer(*this); } void LayerItem::moveToLayer(int layernum) { m_layer->moveToLayer(*this, layernum); } void LayerItem::addWindow(FbWindow &win) { // I'd like to think we can trust ourselves that it won't be added twice... // Otherwise we're always scanning through the list. m_windows.push_back(&win); m_layer->alignItem(*this); } void LayerItem::removeWindow(FbWindow &win) { // I'd like to think we can trust ourselves that it won't be added twice... // Otherwise we're always scanning through the list. LayerItem::Windows::iterator it = std::find(m_windows.begin(), m_windows.end(), &win); if (it != m_windows.end()) m_windows.erase(it); } void LayerItem::bringToTop(FbWindow &win) { removeWindow(win); addWindow(win); }