// Layer.hh for FbTk - fluxbox toolkit // Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_LAYER_HH #define FBTK_LAYER_HH #include #include namespace FbTk { class MultLayers; class LayerItem; class Layer { public: Layer(MultLayers &manager, int layernum); ~Layer(); typedef std::list ItemList; typedef std::list::iterator iterator; //typedef std::list::reverse_iterator reverse_iterator; void setLayerNum(int layernum) { m_layernum = layernum; }; int getLayerNum() { return m_layernum; }; // Put all items on the same layer (called when layer item added to) void alignItem(LayerItem &item); int countWindows(); void stackBelowItem(LayerItem &item, LayerItem *above); LayerItem *getLowestItem(); const ItemList &itemList() const { return m_items; } ItemList &itemList() { return m_items; } // we redefine these as Layer has special optimisations, and X restacking needs iterator insert(LayerItem &item, unsigned int pos=0); void remove(LayerItem &item); // bring to top of layer void raise(LayerItem &item); void lower(LayerItem &item); // raise it, but don't make it permanent (i.e. restack will revert) void tempRaise(LayerItem &item); // send to next layer up void raiseLayer(LayerItem &item); void lowerLayer(LayerItem &item); void moveToLayer(LayerItem &item, int layernum); static void restack(const std::vector& layers); private: void restack(); void restackAndTempRaise(LayerItem &item); MultLayers &m_manager; int m_layernum; bool m_needs_restack; ItemList m_items; }; } // namespace FbTk #endif // FBTK_LAYER_HH