// Button.hh for FbTk - Fluxbox Toolkit // Copyright (c) 2002 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_BUTTON_HH #define FBTK_BUTTON_HH #include "EventHandler.hh" #include "NotCopyable.hh" #include "RefCount.hh" #include "FbWindow.hh" #include "Command.hh" #include "Color.hh" #include "Orientation.hh" namespace FbTk { class Theme; class Button:public FbTk::FbWindow, public EventHandler, private NotCopyable { public: Button(int screen_num, int x, int y, unsigned int width, unsigned int height); Button(const FbWindow &parent, int x, int y, unsigned int width, unsigned int height); virtual ~Button(); /// sets action when the button is clicked with #button mouse btn void setOnClick(RefCount > &com, int button = 1); /// sets the pixmap to be viewed when the button is pressed virtual void setPressedPixmap(Pixmap pm); virtual void setPressedColor(const FbTk::Color &color); /// sets graphic context for drawing void setGC(GC gc) { m_gc = gc; } /// sets background pixmap, this will override background color virtual void setBackgroundPixmap(Pixmap pm); /// sets background color virtual void setBackgroundColor(const Color &color); virtual bool setOrientation(FbTk::Orientation orient) { return orient == FbTk::ROT0; } /** @name eventhandlers */ //@{ virtual void buttonPressEvent(XButtonEvent &event); virtual void buttonReleaseEvent(XButtonEvent &event); virtual void enterNotifyEvent(XCrossingEvent &ce); virtual void leaveNotifyEvent(XCrossingEvent &ce); virtual void exposeEvent(XExposeEvent &event); //@} // in case it cares about a theme virtual void updateTheme(const FbTk::Theme &theme) {} /// @return true if the button is pressed, else false bool pressed() const { return m_pressed; } GC gc() const { return m_gc; } Pixmap backgroundPixmap() const { return m_background_pm; } Pixmap pressedPixmap() const { return m_pressed_pm; } const Color &backgroundColor() const { return m_background_color; } const Color &pressedColor() const { return m_pressed_color; } private: Pixmap m_background_pm; ///< background pixmap Color m_background_color; ///< background color Pixmap m_pressed_pm; ///< pressed pixmap Color m_pressed_color; GC m_gc; ///< graphic context for button bool m_pressed; ///< if the button is pressed bool *mark_if_deleted; ///< if the button is deleted and this is set, make it true RefCount > m_onclick[5]; ///< what to do when this button is clicked with button num }; } // namespace FbTk #endif // FBTK_BUTTON_HH