// ColSmartPlacement.cc // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "ColSmartPlacement.hh" #include "FocusControl.hh" #include "Screen.hh" #include "ScreenPlacement.hh" #include "Window.hh" bool ColSmartPlacement::placeWindow(const FluxboxWindow &win, int head, int &place_x, int &place_y) { std::list windowlist; const std::list focusables = win.screen().focusControl().focusedOrderWinList().clientList(); std::list::const_iterator foc_it = focusables.begin(), foc_it_end = focusables.end(); unsigned int workspace = win.workspaceNumber(); for (; foc_it != foc_it_end; ++foc_it) { // make sure it's a FluxboxWindow if (*foc_it == (*foc_it)->fbwindow() && (workspace == (*foc_it)->fbwindow()->workspaceNumber() || (*foc_it)->fbwindow()->isStuck())) windowlist.push_back((*foc_it)->fbwindow()); } // xinerama head constraints int head_left = (signed) win.screen().maxLeft(head); int head_right = (signed) win.screen().maxRight(head); int head_top = (signed) win.screen().maxTop(head); int head_bot = (signed) win.screen().maxBottom(head); bool placed = false; int next_x, next_y; const ScreenPlacement &screen_placement = win.screen().placementStrategy(); bool top_bot = screen_placement.colDirection() == ScreenPlacement::TOPBOTTOM; bool left_right = screen_placement.rowDirection() == ScreenPlacement::LEFTRIGHT; int test_x; int win_w = win.width() + win.fbWindow().borderWidth()*2 + win.widthOffset(); int win_h = win.height() + win.fbWindow().borderWidth()*2 + win.heightOffset(); int x_off = win.xOffset(); int y_off = win.yOffset(); if (left_right) test_x = head_left; else test_x = head_right - win_w; int change_y = 1; if (screen_placement.colDirection() == ScreenPlacement::BOTTOMTOP) change_y = -1; while (!placed && (left_right ? test_x + win_w <= head_right : test_x >= head_left)) { if (left_right) next_x = head_right; // it will get shrunk else next_x = head_left-1; int test_y; if (top_bot) test_y = head_top; else test_y = head_bot - win_h; while (!placed && (top_bot ? test_y + win_h <= head_bot : test_y >= head_top)) { placed = true; next_y = test_y + change_y; std::list::const_iterator it = windowlist.begin(); std::list::const_iterator it_end = windowlist.end(); for (; it != it_end && placed; ++it) { if (*it == &win) continue; if ((*it)->layerNum() != win.layerNum() ){ continue; } //windows are in different layers - skip it int bw = 2 * (*it)->fbWindow().borderWidth(); int curr_x = (*it)->x() - (*it)->xOffset(); int curr_y = (*it)->y() - (*it)->yOffset(); int curr_w = (*it)->width() + bw + (*it)->widthOffset(); int curr_h = (*it)->height() + bw + (*it)->heightOffset(); if (curr_x < test_x + win_w && curr_x + curr_w > test_x && curr_y < test_y + win_h && curr_y + curr_h > test_y) { // this window is in the way placed = false; // we find the next y that we can go to (a window will be in the way // all the way to its bottom) if (top_bot) { if (curr_y + curr_h > next_y) next_y = curr_y + curr_h; } else { if (curr_y - win_h < next_y) next_y = curr_y - win_h; } // but we can only go to the nearest x, since that is where the // next time current windows in the way will change if (left_right) { if (curr_x + curr_w < next_x) next_x = curr_x + curr_w; } else { if (curr_x - win_w > next_x) next_x = curr_x - win_w; } } } if (placed) { place_x = test_x + x_off; place_y = test_y + y_off; } test_y = next_y; } // end while test_x = next_x; } // end while return placed; }