// ClientPattern.hh for Fluxbox Window Manager // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // Copyright (c) 2002 Xavier Brouckaert // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef CLIENTPATTERN_HH #define CLIENTPATTERN_HH #include "FbTk/RegExp.hh" #include "FbTk/NotCopyable.hh" #include "FbTk/FbString.hh" #include class Focusable; /** * This class represents a "pattern" that we can match against a * Window based on various properties. */ class ClientPattern:private FbTk::NotCopyable { public: ClientPattern(); /** * Create the pattern from the given string as it would appear in the * apps file. the bool value returns the character at which * there was a parse problem, or -1. */ explicit ClientPattern(const char * str); ~ClientPattern(); /// @return a string representation of this pattern FbTk::FbString toString() const; enum WinProperty { TITLE = 0, CLASS, NAME, ROLE, TRANSIENT, MAXIMIZED, MINIMIZED, SHADED, STUCK, FOCUSHIDDEN, ICONHIDDEN, WORKSPACE, WORKSPACENAME, HEAD, LAYER, URGENT, SCREEN, XPROP, FULLSCREEN, VERTMAX, HORZMAX }; /// Does this client match this pattern? bool match(const Focusable &win) const; /// Does this pattern depend on the focused window? bool dependsOnFocusedWindow() const; /// Does this pattern depend on the current workspace? bool dependsOnCurrentWorkspace() const; /** * Add an expression to match against * @param str is a regular expression * @param prop is the member function that we wish to match against * @param negate is if the term should be negated * @param xprop is the name of the prop if prop is XPROP * @return false if the regexp wasn't valid */ bool addTerm(const FbTk::FbString &str, WinProperty prop, bool negate = false, const FbTk::FbString& xprop = FbTk::FbString()); void addMatch() { ++m_nummatches; } void removeMatch() { --m_nummatches; } void resetMatches() { m_nummatches = 0; } // whether this pattern has identical matching criteria bool operator ==(const ClientPattern &pat) const; /** * If there are no terms, then there is assumed to be an error * the column of the error is stored in m_matchlimit */ int error() const { return m_terms.empty() ? 1 : 0; } int error_col() const { return m_matchlimit; } static FbTk::FbString getProperty(WinProperty prop, const Focusable &client); private: struct Term; friend struct Term; typedef std::list Terms; Terms m_terms; ///< our pattern is made up of a sequence of terms, currently we "and" them all int m_matchlimit; int m_nummatches; }; #endif // CLIENTPATTERN_HH