// ClientMenu.hh // Copyright (c) 2007-2008 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef CLIENTMENU_HH #define CLIENTMENU_HH #include "FbMenu.hh" #include "FbTk/Signal.hh" class BScreen; class FluxboxWindow; class Focusable; /** * A menu holding a set of client menus. * @see WorkspaceMenu */ class ClientMenu: public FbMenu { public: typedef std::list Focusables; /** * @param screen the screen to show this menu on * @param client a list of clients to show in this menu * @param listen_for_iconlist_changes Listen for list changes from the \c screen. */ ClientMenu(BScreen &screen, Focusables &clients, bool listen_for_iconlist_changes); /// refresh the entire menu void refreshMenu(); /// Called when window title changed. void titleChanged(Focusable& win); /// Called when a client dies. Removes the corresponding menu item void clientDied(Focusable& win); private: void updateClientList(BScreen& screen) { refreshMenu(); } Focusables &m_list; ///< clients in the menu FbTk::SignalTracker m_slots; ///< track all the slots }; #endif // CLIENTMENU_HH