// CascadePlacement.hh // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #ifndef CASCADEPLACEMENT_HH #define CASCADEPLACEMENT_HH #include "PlacementStrategy.hh" #include "FbTk/NotCopyable.hh" class BScreen; class CascadePlacement: public PlacementStrategy, private FbTk::NotCopyable { public: explicit CascadePlacement(const BScreen &screen); ~CascadePlacement(); bool placeWindow(const std::vector<FluxboxWindow *> &windowlist, const FluxboxWindow &window, int &place_x, int &place_y); private: int *m_cascade_x; ///< need a cascade for each head (Xinerama) int *m_cascade_y; ///< need a cascade for each head (Xinerama) }; #endif // CASCADEPLACEMENT_HH