// CascadePlacement.cc // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "CascadePlacement.hh" #include "Window.hh" #include "Screen.hh" CascadePlacement::CascadePlacement(const BScreen &screen) { m_cascade_x = new int[screen.numHeads() + 1]; m_cascade_y = new int[screen.numHeads() + 1]; for (int i=0; i < screen.numHeads() + 1; i++) { m_cascade_x[i] = screen.maxRight(i); m_cascade_y[i] = screen.maxBottom(i); } } CascadePlacement::~CascadePlacement() { delete [] m_cascade_x; delete [] m_cascade_y; } bool CascadePlacement::placeWindow(const FluxboxWindow &win, int head, int &place_x, int &place_y) { int head_left = (signed) win.screen().maxLeft(head); int head_right = (signed) win.screen().maxRight(head); int head_top = (signed) win.screen().maxTop(head); int head_bot = (signed) win.screen().maxBottom(head); if (m_cascade_x[head] > ((head_left + head_right) / 2)) m_cascade_x[head] = head_left; if (m_cascade_y[head] > ((head_top + head_bot) / 2)) m_cascade_y[head] = head_top; place_x = m_cascade_x[head]; place_y = m_cascade_y[head]; // just one borderwidth, so they can share a borderwidth (looks better) int titlebar_height = win.titlebarHeight() + win.fbWindow().borderWidth(); if (titlebar_height < 4) // make sure it is not insignificant titlebar_height = 32; m_cascade_x[head] += titlebar_height; m_cascade_y[head] += titlebar_height; return true; }