#include "ButtonTheme.hh" #include "FbTk/App.hh" //!! TODO: still missing *.pressed.picColor ButtonTheme::ButtonTheme(int screen_num, const std::string &name, const std::string &alt_name, const std::string &extra_fallback, const std::string &extra_fallback_alt): ToolTheme(screen_num, name, alt_name), m_pic_color(*this, name + ".picColor", alt_name + ".PicColor"), m_pressed_texture(*this, name + ".pressed", alt_name + ".Pressed"), m_gc(RootWindow(FbTk::App::instance()->display(), screen_num)), m_scale(*this, name + ".scale", alt_name + ".Scale"), m_name(name), m_fallbackname(extra_fallback), m_altfallbackname(extra_fallback_alt) { } bool ButtonTheme::fallback(FbTk::ThemeItem_base &item) { /* Don't fallback these for theme backwards compatibility if (item.name().find(".borderWidth") != std::string::npos) { return FbTk::ThemeManager::instance().loadItem(item, "borderWidth", "BorderWidth"); } if (item.name().find(".borderColor") != std::string::npos) { return FbTk::ThemeManager::instance().loadItem(item, "borderColor", "BorderColor"); } */ if (item.name() == name()) { // default to the toolbar label style return FbTk::ThemeManager::instance().loadItem(item, m_fallbackname, m_altfallbackname); } else if (item.name().find(".picColor") != std::string::npos) { // if we've fallen back to alternate name, and it doesn't have a picColor, // try its text color instead return FbTk::ThemeManager::instance().loadItem(item, m_fallbackname + ".picColor", m_altfallbackname + ".picColor") || FbTk::ThemeManager::instance().loadItem(item, m_fallbackname + ".textColor", m_altfallbackname + ".TextColor"); } else if (item.name().find(".pressed") != std::string::npos) { // copy texture *m_pressed_texture = texture(); // invert the bevel if it has one! unsigned long type = m_pressed_texture->type(); unsigned long bevels = (FbTk::Texture::SUNKEN | FbTk::Texture::RAISED); if ((type & bevels) != 0) { type ^= bevels; m_pressed_texture->setType(type); } return true; } return ToolTheme::fallback(item); } void ButtonTheme::reconfigTheme() { m_gc.setForeground(*m_pic_color); }