// Basemenu.hh for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef __Basemenu_hh #define __Basemenu_hh #include // forward declarations class Basemenu; class BasemenuItem; class Fluxbox; class BImageControl; class BScreen; #include "LinkedList.hh" class Basemenu { private: LinkedList *menuitems; Fluxbox *fluxbox; Basemenu *parent; BImageControl *image_ctrl; BScreen *screen; Bool moving, visible, movable, torn, internal_menu, title_vis, shifted, hide_tree; Display *display; int which_sub, which_press, which_sbl, alignment; struct _menu { Pixmap frame_pixmap, title_pixmap, hilite_pixmap, sel_pixmap; Window window, frame, title; char *label; int x, y, x_move, y_move, x_shift, y_shift, sublevels, persub, minsub, grab_x, grab_y; unsigned int width, height, title_h, frame_h, item_w, item_h, bevel_w, bevel_h; } menu; protected: inline BasemenuItem *find(int index) { return menuitems->find(index); } inline void setTitleVisibility(Bool b) { title_vis = b; } inline void setMovable(Bool b) { movable = b; } inline void setHideTree(Bool h) { hide_tree = h; } inline void setMinimumSublevels(int m) { menu.minsub = m; } virtual void itemSelected(int, int) = 0; virtual void drawItem(int, Bool = False, Bool = False, int = -1, int = -1, unsigned int = 0, unsigned int = 0); virtual void redrawTitle(); virtual void internal_hide(void); public: Basemenu(BScreen *); virtual ~Basemenu(void); inline const Bool &isTorn(void) const { return torn; } inline const Bool &isVisible(void) const { return visible; } inline BScreen *getScreen(void) { return screen; } inline const Window &getWindowID(void) const { return menu.window; } inline const char *getLabel(void) const { return menu.label; } int insert(const char *, int = 0, const char * = (const char *) 0, int = -1); int insert(const char **, int = -1, int = 0); int insert(const char *, Basemenu *, int = -1); int remove(int); inline const int &getX(void) const { return menu.x; } inline const int &getY(void) const { return menu.y; } inline int getCount(void) { return menuitems->count(); } inline const int &getCurrentSubmenu(void) const { return which_sub; } inline const unsigned int &getWidth(void) const { return menu.width; } inline const unsigned int &getHeight(void) const { return menu.height; } inline const unsigned int &getTitleHeight(void) const { return menu.title_h; } inline void setInternalMenu(void) { internal_menu = True; } inline void setAlignment(int a) { alignment = a; } inline void setTorn(void) { torn = True; } inline void removeParent(void) { if (internal_menu) parent = (Basemenu *) 0; } Bool hasSubmenu(int); Bool isItemSelected(int); Bool isItemEnabled(int); void buttonPressEvent(XButtonEvent *); void buttonReleaseEvent(XButtonEvent *); void motionNotifyEvent(XMotionEvent *); void enterNotifyEvent(XCrossingEvent *); void leaveNotifyEvent(XCrossingEvent *); void exposeEvent(XExposeEvent *); void reconfigure(void); void setLabel(const char *n); void move(int, int); void update(void); void setItemSelected(int, Bool); void setItemEnabled(int, Bool); virtual void drawSubmenu(int); virtual void show(void); virtual void hide(void); enum { AlignDontCare = 1, AlignTop, AlignBottom }; enum { Right = 1, Left }; enum { Empty = 0, Square, Triangle, Diamond }; }; class BasemenuItem { private: Basemenu *s; const char **u, *l, *e; int f, enabled, selected; friend class Basemenu; protected: public: BasemenuItem(const char *lp, int fp, const char *ep = (const char *) 0) { l = lp; e = ep; s = 0; f = fp; u = 0; enabled = 1; selected = 0; } BasemenuItem(const char *lp, Basemenu *mp) { l = lp; s = mp; e = 0; f = 0; u = 0; enabled = 1; selected = 0; } BasemenuItem(const char **up, int fp) { u = up; l = e = 0; f = fp; s = 0; enabled = 1; selected = 0; } inline const char *exec(void) const { return e; } inline const char *label(void) const { return l; } inline const char **ulabel(void) const { return u; } inline const int &function(void) const { return f; } inline Basemenu *submenu(void) { return s; } inline const int &isEnabled(void) const { return enabled; } inline void setEnabled(int e) { enabled = e; } inline const int &isSelected(void) const { return selected; } inline void setSelected(int s) { selected = s; } }; #endif // __Basemenu_hh