// AttentionNoticeHandler.cc for fluxbox // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id$ #include "AttentionNoticeHandler.hh" #include "WinClient.hh" #include "Screen.hh" #include "STLUtil.hh" #include "FbTk/Subject.hh" #include "FbTk/Timer.hh" #include "FbTk/Resource.hh" namespace { class ToggleFrameFocusCmd: public FbTk::Command { public: ToggleFrameFocusCmd(WinClient &client): m_client(client), m_state(false) {} void execute() { m_state ^= true; m_client.fbwindow()->setLabelButtonFocus(m_client, m_state); m_client.fbwindow()->setAttentionState(m_state); } private: WinClient& m_client; bool m_state; }; } // end anonymous namespace AttentionNoticeHandler::~AttentionNoticeHandler() { STLUtil::destroyAndClearSecond(m_attentions); } void AttentionNoticeHandler::addAttention(WinClient &client) { // no need to add already active client if (client.fbwindow()->isFocused() && &client.fbwindow()->winClient() == &client) return; // Already have a notice for it? NoticeMap::iterator it = m_attentions.find(&client); if (it != m_attentions.end()) { return; } using namespace FbTk; ResourceManager &res = client.screen().resourceManager(); std::string res_name = client.screen().name() + ".demandsAttentionTimeout"; std::string res_alt_name = client.screen().name() + ".DemandsAttentionTimeout"; Resource<int> *timeout_res = dynamic_cast<Resource<int>* >(res.findResource(res_name)); if (timeout_res == 0) { // no resource, create one and add it to managed resources timeout_res = new FbTk::Resource<int>(res, 500, res_name, res_alt_name); client.screen().addManagedResource(timeout_res); } // disable if timeout is zero if (**timeout_res == 0) return; Timer *timer = new Timer(); // setup timer timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = **timeout_res * 1000; RefCount<Command> cmd(new ToggleFrameFocusCmd(client)); timer->setCommand(cmd); timer->setTimeout(timeout); timer->fireOnce(false); // will repeat until window has focus timer->start(); m_attentions[&client] = timer; // attach signals that will make notice go away client.dieSig().attach(this); client.focusSig().attach(this); } void AttentionNoticeHandler::update(FbTk::Subject *subj) { // all signals results in destruction of the notice WinClient::WinClientSubj *winsubj = static_cast<WinClient::WinClientSubj *>(subj); delete m_attentions[&winsubj->winClient()]; m_attentions.erase(&winsubj->winClient()); }