// AttentionNoticeHandler.cc for fluxbox // Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "AttentionNoticeHandler.hh" #include "Window.hh" #include "Screen.hh" #include "FbTk/STLUtil.hh" #include "FbTk/Timer.hh" #include "FbTk/Resource.hh" #include "FbTk/MemFun.hh" namespace { class ToggleFrameFocusCmd: public FbTk::Command { public: ToggleFrameFocusCmd(Focusable &client): m_client(client), m_state(false) {} void execute() { m_state ^= true; m_client.setAttentionState(m_state); } private: Focusable &m_client; bool m_state; }; } // end anonymous namespace AttentionNoticeHandler::~AttentionNoticeHandler() { FbTk::STLUtil::destroyAndClearSecond(m_attentions); } void AttentionNoticeHandler::addAttention(Focusable &client) { // no need to add already active client if (client.isFocused()) return; // Already have a notice for it? NoticeMap::iterator it = m_attentions.find(&client); if (it != m_attentions.end()) { return; } using namespace FbTk; ResourceManager &res = client.screen().resourceManager(); std::string res_name = client.screen().name() + ".demandsAttentionTimeout"; std::string res_alt_name = client.screen().name() + ".DemandsAttentionTimeout"; Resource *timeout_res = dynamic_cast* >(res.findResource(res_name)); if (timeout_res == 0) { // no resource, create one and add it to managed resources timeout_res = new FbTk::Resource(res, 500, res_name, res_alt_name); client.screen().addManagedResource(timeout_res); } // disable if timeout is zero if (**timeout_res == 0) return; // setup timer RefCount > cmd(new ToggleFrameFocusCmd(client)); Timer *timer = new Timer(); timer->setCommand(cmd); timer->setTimeout(**timeout_res * FbTk::FbTime::IN_MILLISECONDS); timer->fireOnce(false); // will repeat until window has focus timer->start(); m_attentions[&client] = timer; // attach signals that will make notice go away join(client.dieSig(), MemFun(*this, &AttentionNoticeHandler::removeWindow)); join(client.focusSig(), MemFun(*this, &AttentionNoticeHandler::windowFocusChanged)); // update _NET_WM_STATE atom if (client.fbwindow()) client.fbwindow()->stateSig().emit(*client.fbwindow()); } void AttentionNoticeHandler::windowFocusChanged(Focusable& win) { updateWindow(win, false); } void AttentionNoticeHandler::removeWindow(Focusable& win) { updateWindow(win, true); } void AttentionNoticeHandler::updateWindow(Focusable& win, bool died) { // all signals results in destruction of the notice delete m_attentions[&win]; m_attentions.erase(&win); win.setAttentionState(false); // update _NET_WM_STATE atom if the window is not dead FluxboxWindow *fbwin = win.fbwindow(); if (fbwin && ! died) fbwin->stateSig().emit(*fbwin); } bool AttentionNoticeHandler::isDemandingAttention(const Focusable &client) { NoticeMap::iterator it = m_attentions.begin(), it_end = m_attentions.end(); for (; it != it_end; ++it) { if (it->first == &client) return true; } return false; }