// AtomHandler for fluxbox // Copyright (c) 2002-2004 Henrik Kinnunen (fluxgen at users.sourceforge.net) // 2003-2004 Simon Bowden (rathnor at users.sourceforge.net) // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: AtomHandler.hh,v 1.14 2004/01/19 18:22:37 fluxgen Exp $ #ifndef ATOMHANDLER_HH #define ATOMHANDLER_HH #include <X11/Xlib.h> class FluxboxWindow; class WinClient; class BScreen; class AtomHandler { public: virtual ~AtomHandler() { } virtual void initForScreen(BScreen &screen) = 0; virtual void setupFrame(FluxboxWindow &win) = 0; virtual void setupClient(WinClient &winclient) = 0; virtual void updateFocusedWindow(BScreen &screen, Window win) = 0; virtual void updateClientList(BScreen &screen) = 0; virtual void updateWorkspaceNames(BScreen &screen) = 0; virtual void updateCurrentWorkspace(BScreen &screen) = 0; virtual void updateWorkspaceCount(BScreen &screen) = 0; virtual void updateWorkarea(BScreen &screen) = 0; virtual void updateFrameClose(FluxboxWindow &win) = 0; virtual void updateClientClose(WinClient &winclient) = 0; virtual void updateWorkspace(FluxboxWindow &win) = 0; virtual void updateState(FluxboxWindow &win) = 0; virtual void updateHints(FluxboxWindow &win) = 0; virtual void updateLayer(FluxboxWindow &win) = 0; virtual bool checkClientMessage(const XClientMessageEvent &ce, BScreen * screen, WinClient * const winclient) = 0; virtual bool propertyNotify(WinClient &winclient, Atom the_property) = 0; /// should this object be updated or not? bool update() const { return m_update; } protected: AtomHandler():m_update(true) { } void disableUpdate() { m_update = false; } void enableUpdate() { m_update = true; } private: bool m_update; ///< do we get update or not }; #endif // ATOMHANDLER_HH