Age | Commit message (Collapse) | Author | Files | Lines |
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Detecting very long window titles is done via FbTk::TextUtils::doAlignment().
Instead of removing one char from the title at a time to see if it fits into a
given 'max_width', we now use a binary-search like approach to get faster to
the right value. This massively improves the speed for windows with
(arbitrary) long window titles (see bug #1090, javascript
document.title = new Array(4999).join(".");
leads to massive waiting for fluxbox to detect that this window has a very
long title).
In addition to that Xft returns 'wrapped' shorts ('integer overflows') for
long texts: XGlpyhInfo.xOff is declared as signed short, it's able to hold
~32k pixels. A monospace font with font-size 10 produces an integer
overflow after 3276 chars / glyphs, thus rendering the check
if (text_width < max_width) { /* ... */ }
pointless and leading rendering the whole title. By calculating some kind of
upper limit for a pseudo-wide glyph ("WW") and strictly cutting off the input
string at that limit prevents this issue.
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For odd 'widths' and 'heigths' the texture would not be filled completely:
Given a 'width' of 5 we would render only 4 instances of x (-2, 1, 0, 1)
instead of the needed 5. This results in a texture which looks a bit cut off
to the bottom right side.
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I forgot this piece in 779618e45d4571bb6a4866aa2e398780f4b4da5d.
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The buffer for some gradients does not have to be width * height big when two
lines are sufficient.
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std::set<Key, Comp> stores Key only if Comp(Key) yields a unique result (My
mistake: I was under the impression Comp is only used for the ordering). This
prevents FbTk::Timers with equal end-times from actually being started.
Escpecially in situation with multiple ClockTools this lead to stopped timers
(see bug #3600694).
Kudos to Adam Majer for enlightening discussions.
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ClientPatterns might be tricky to get right. Instead of fiddling around in
either the keys-file or the apps-file and restarting fluxbox to see if the
changes had any effect / matched the right windows, 'ClientPatternTest' and
the fluxbox-remote should make this easier:
$> fluxbox-remote "clientpatterntest (title=.*vim*)"
This causes fluxbox to store the list of matched windows in the
_FLUXBOX_ACTION_RESULT property onto the rootwindow. This property might
then be read by:
$> xprop -root _FLUXBOX_ACTION_RESULT
or
$> fluxbox-remote result
The format of the list is:
win_id \t title_of_window \n
win_id is '-1' when fluxbox wasn't able to parse the given ClientPattern.
win_id is '0' when there are no windows matching the given ClientPattern.
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Users expect time switches to happen upon system clock times. Calculating the
timeout for the next refresh of the shown time via the monotonic clock is
wrong: The monotonic clock yields values based upon some arbitrary point in
time which might be off a little bit to the system clock, a 'full' minute of
the monotonic clock might be in the midst of a system clock minute.
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The old code did not brighten up "pure" colors like "red", "green" and "blue"
at all. The new code use a different precomputed LUT which is based upon
simplified vector math, see the comments in FbTk/ColorLUT.cc
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Stupid typo.
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* Calling Timer::setTimeout() from within Timer::start() might lead to ugly
behavior (as experienced in bugs #3590078, #3600143, etc; see commit
4d307dcd10af9d817ff5c05fc40ae7487564cb31, fixes the problem partially).
* Stop a timer first, then call the handler (via Timer::fireTimeout()). A
given handler might call Timer::start() again, which (re)adds the Timer
to the control list .. the following Timer::stop() would remove it again.
* Use 'm_start' as indicator if timer is running.
* Move the (now quite short) code of ::addTimer / ::removeTimer
into the Timer::start() and Timer::stop() functions.
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Testing bits-per-pixel in the inner loop is suboptimal, especially since
that value does not change. A little helper macro helps to keep the code
readable, also improves the situation for StaticGray and PseudoColor.
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With commit 541c8c4 we switched from an (manually) ordered list to a
std::set<> to handle the active timers. The code which checks for overdue
timers now traverses and modifies the std::set<> in place. This might
lead to an infinite loop. Examples of such bad behavior are "flickering of
the tooltip" (bug #3590078) or crashes (bug #3600143) or just insanely high
cpu load when autoraising windows or submenus.
We now make a copy of the std::set<> traverse this instead of the original.
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The XKeycodeToKeysym() is deprecated.
References: http://comments.gmane.org/gmane.comp.misc.suckless/9403
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'filename' might contain a '~' which has to be expanded to work for
regular system calls. We expanded 'filename' already but then did not use
it. Fixes bug #3576586.
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* much more readable and easier to read code
* smaller code
* reduced binary size due to removed big lookup-table for square root
* simple 'optimizations (lookup tables, packing of data), nothing too fancy
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The old formula for vertical align text inside FbTk::TextButton ('height/2 +
font_ascent/2 - 1') produced not always good looking results, escpecially
when different fonts are involved (eg, ClockTool and WorkspaceName have
different fonts and font-sizes).
'(height - font_ascent) / 2 - 1' produces better results.
Additional changes:
* added ASCII-Art to document the involved entities when calculating the
baseline
* rewritten tests/testFont.cc to accept multiples texts and multiple
fonts
* removed some internal parts of FbTk::Font from the public interface
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timer list
Setting a new timeout on a running FbTk::Timer must remove it from the timerlist,
otherwise the list is not ordered correctly anymore. So, we stop the running
FbTk::Timer, set the new timeout and restart it.
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gettimeofday() is subject to be changed on daylight-saving or to ntp-related
(think leap-seconds). even worse, it is subject to be changed BACK in time. this
is hard to fix correctly (see commit 45726d3016e and bug #3560509). it is
irrelevant for timers to know the nano-seconds since the epoch anyways.
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The same logic had been already implemented for texture resources.
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ThemeItem<Font>::setDefaultValue()
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Found with cppcheck.
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Found with cppcheck.
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Found with cppcheck:
"Prefix ++/-- operators should be preferred for non-primitive
types. Pre-increment/decrement can be more efficient than
post-increment/decrement. Post-increment/decrement usually
involves keeping a copy of the previous value around and adds
a little extra code."
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5.3.5/2 of the C++ standard:
"In either alternative, if the value of the operand of delete is the null
pointer the operation has no effect."
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On Windows, prepend /DUMMYPREFIX to default paths, and replace it at
runtime with the prefix relative to the exe directory.
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Prep for Windows dummy prefix code.
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