Age | Commit message (Collapse) | Author | Files | Lines |
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## FbTk/ImageControl.hh:
* moved 'getSqrt()' over to TextureRender.cc because it is used only there
* removed unused members m_root_window
* use std::vector<> for colors and for the gradient buffers.
## FbTk/ImageControl.cc:
* fixed memory leak in '~ImageControl', 'pixels' where not deleted[]
at all. switched to std::vector, non-issue anymore.
* moved identical code into functions 'allocateUnallocatedColors', 'initColortables'
## FbTk/TextureRenderer:
* removed 'from', 'to', 'interlaced' from class, only used in
'renderGradient()' and are actually part of the given
texture.
* removed 'xtable', 'ytable' from class, only used in
'renderGradient()'
* removed 'colors' from the class, is part of 'control'
* moved render actions (invert, bevel1, bevel2, *gradient), they need more
love but for now this is sufficient
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* ClientPattern.cc: make compiler happy (complaints about XPROP not handled in switch)
* FbTk/FbPixmap.cc FbTk/StringUtil.cc: signed vs unsigned
* FbTk/FbString.cc: missing return
* WinClient.cc: create atoms only once; use helper function
* Window.cc: use a helper function
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for each window (windows, menue etc) the initCorners() function of
FbTk/Shape.cc was called (which is ok). On each call the corner pixmaps
(of the Screen the window belongs to) were created and destroyed the
formerly created pixmaps. this is not needed.
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the global 's_corners' vector was still used on an application shutdown
(including ctrl-c SIGINT). depending on when 's_corners' was created on
the stack this could lead to an exception ('pure virtual called') while
trying to free the 'FbPixmaps' without having a valid
'FbTk::Application::instance()' left.
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on startup a lot of 'Fluxbox: X Error: BadDrawable (invalid Pixmap ...)' occured.
this was caused by using an empty 'Window' to create the shape.
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a 'BidiString' holds both the logical content and the visual reordered
version of the content of a string. this helps to reduce the number of
calls to reorder the string before drawing it (as introduced in the patch
from Ken Bloom) and to be more consistent in menus and textboxes (drawing
cursors and underlining text).
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* parse the string only once for a bunch of chars to check instead of
starting over again and again from the beginning, created a helper
function to do this (FbTk::StringUtil::findCharFromAlphabetAfterTrigger)
* put same code into a function (setClockModeLabel())
* use much simpler code to switch between 12h and 24h mode and replace
the fmt-switches
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While 769130f51a8f did fix one issue, it introduced another by changing the
logic related to the new SignalTracker. The original logic (introduced in
9ad388c5bf16) was:
-> in 'leave(Signal)', only call 'disconnect'
-> in 'leaveAll()', call 'disconnect' and 'disconnectTracker'
But 769130f51a8f inverted this, calling 'disconnectTracker' in both cases but
only 'disconnect' in the 'leaveAll()' case, which would leave unattached signals
around after calling 'leave(Signal)'.
This fix not only repairs the logic, but renames the ambiguous 'disconnect'
boolean to something more explicit: 'withTracker'.
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gets destroyed
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reordering of Resource-related stuff was because of
"error: explicit specialization of 'getString' after instantiation"
complaints.
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class
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(valgrind complained a lot about ::updateGeometry() accessing uninitialized variables)
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22fa5f544b35 was not fixing anything, the real cause is that the
SignalHolder still has a reference to a not existing Tracker.
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#2997117
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'pure virtual method called'
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This is used by SignalTracker so Signals can disconnect from it when
they die.
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The MemFunSelectArg* functions can be used to select
a specific argument from a signal. For example this would
select the string argument as argument to the callback:
Signal<void, int, float, string> signal;
signal.connect(MemFunSelectArg2(obj, &Object::takesOneStringArg));
signal.emit(10, 3.14, "hello");
...
void Object::takesOneStringArg(const string& value) {
...
}
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For example connecting a function that takes two arguments
to a signal that emits three arguments:
struct Functor {
void show(int a, int b);
};
Functor f;
Signal<void, int, int, int> s3;
s3.connect(MemFunIgnoreArgs(f, &Functor::show));
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the hardcoded 'OnTitlebar Mouse1 :Raise' (see Window.cc, FluxboxWindow::buttonPressEvent())
is disabled for now, should be added to fluxbox-update_configs
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FbTk/Layer .. so just a little renaming
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initialize this from that'
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