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fluxbox uses std::unique_ptr<> where it previously used std::auto_ptr<>.
C++0X was approved in 2011. among other things, it deprecates std::auto_ptr.
5 years is long enough for compilers to catch up the standard.
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Fluxbox now supports three MenuSearch modes:
* NoWhere - essentially "disabling" the menu search.
* Somewhere - the search string matches somewhere.
* ItemStart - the search string matches at the start of a menu item.
The default value is "ItemStart", just in the good old times. As long as
this feature is not configurable via the menu it would irritate users
with distinct muscle memory who type without thinking OR checking the
visual feedback: they would trigger items they did not intent to trigger
after years of the old behavior.
Once this feature get's an entry in the config menu the default value
might change.
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This commit implements a tweak to the typeahead feature already existent in
fluxbox: If the user opens up a menu and starts typing, fluxbox tries to
detect matching menu items and makes them available for quick selection.
The typed pattern is now search also in the middle of the text.
I opted to strip down the code quite a bit and remove complexity by throwing
out FbTk::TypeAhead and FbTk::SearchResult because I do not see the need for a
general solution when the only use case for such a feature is in fluxbox'
menus. FbTk::ITypeAheadable shrunk down to 2 functions; the whole file might
be combined with the code that implements FbTk::Menu::TypeSearch.
FbTk::Menu::setIndex() and related code is also gone: the position of each
menu item is defined by it's position in the items container. This reduces the
mount of book keeping fluxbox has to do. Fewer moving parts is a good thing.
It's possible that users start to complaint because they expect their
typed pattern to match only at the beginning of the text OR that some
demand other tweaks. We will see.
This commit also fixes a regression introduced by 8387742c. The bug made
the menu vanish.
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Also: try to avoid unsigned/signed problems in drawing code.
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Every time either the Slit menu or the Toolbar menu were added to the
root menu, the whole root menu was (re)created from scratch. Now we
create and remove only the menus needed.
Side effect: the position of these menus is now at the end of the root
menu and not somewhere in between. If users complaint, I' ll think about
it.
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This commit is a preparation step for some menu cleanup ahead. To make it
easier to understand which types of MenuItems are added where and when, I
converted the overloaded FbTk::Menu::insert() functions into explicit ones
(Menu::insertSubmenu(), Menu::insertItem(), etc. ). This makes it possible
to just grep for 'insertSubmenu()'.
Side effect this commit: it trims down the very verbose creation of menu items
in regards to how the labels are created.
Minor: FbTk::Menu::shown and FbTk::Menu::s_focused are moved out of the class.
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I removed the const versions of reconfigSig() in the process since FbTk::Signal has no const
methods anyway.
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* removed useless struct _menu
* code deduplication via renderMenuPixmap()
* improved documentation:
- 'sublevel' actually means 'column'
- 'persub' means 'row_per_column'
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a 'BidiString' holds both the logical content and the visual reordered
version of the content of a string. this helps to reduce the number of
calls to reorder the string before drawing it (as introduced in the patch
from Ken Bloom) and to be more consistent in menus and textboxes (drawing
cursors and underlining text).
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we got this 'Warning (Anachronism): Old syntax for explicit specialization or
instantiation ignored.' with the solaris compiler
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ObjectRegistry
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mainly, using a non-zero menuDelayClose allowed you to have multiple submenus open
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infrastructure and related changes. Thanks for original patch from
Julien Trolet, dmxen at sourceforge dot net
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submenus
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FbTk::FbString
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background pixmap. Same for textbuttons.
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Consequently rearrange lots of rendering ops, and strip calls to
updateTransparent
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FbTk::Menu::update(Subject*) and FbTk::Menu::update(int index)
to avoid this, we rename FbTk::Menu::update(int index)
-> FbTk::Menu::updateMenu(int index)
this is mostly cosmetic, but if it makes the life of a compiler happy, well ..
be happy icc :)
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improve checking of existence/success of loading windowmenu file
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