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Diffstat (limited to 'src/MinOverlapPlacement.cc')
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1 | // MinOverlapPlacement.cc | ||
2 | // Copyright (c) 2007 Fluxbox Team (fluxgen at fluxbox dot org) | ||
3 | // | ||
4 | // Permission is hereby granted, free of charge, to any person obtaining a | ||
5 | // copy of this software and associated documentation files (the "Software"), | ||
6 | // to deal in the Software without restriction, including without limitation | ||
7 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
8 | // and/or sell copies of the Software, and to permit persons to whom the | ||
9 | // Software is furnished to do so, subject to the following conditions: | ||
10 | // | ||
11 | // The above copyright notice and this permission notice shall be included in | ||
12 | // all copies or substantial portions of the Software. | ||
13 | // | ||
14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | ||
17 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR (*it) | ||
18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR (*it)WISE, ARISING | ||
19 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR (*it) | ||
20 | // DEALINGS IN THE SOFTWARE. | ||
21 | |||
22 | // $Id$ | ||
23 | |||
24 | #include "MinOverlapPlacement.hh" | ||
25 | |||
26 | #include "Window.hh" | ||
27 | #include "Screen.hh" | ||
28 | |||
29 | ScreenPlacement::PlacementPolicy MinOverlapPlacement::s_policy = ScreenPlacement::ROWMINOVERLAPPLACEMENT; | ||
30 | ScreenPlacement::RowDirection MinOverlapPlacement::s_row_dir = ScreenPlacement::LEFTRIGHT; | ||
31 | ScreenPlacement::ColumnDirection MinOverlapPlacement::s_col_dir = ScreenPlacement::TOPBOTTOM; | ||
32 | |||
33 | MinOverlapPlacement::MinOverlapPlacement(ScreenPlacement::PlacementPolicy policy) { | ||
34 | s_policy = policy; | ||
35 | } | ||
36 | |||
37 | bool MinOverlapPlacement::placeWindow( | ||
38 | const std::list<FluxboxWindow *> &windowlist, | ||
39 | const FluxboxWindow &win, int &place_x, int &place_y) { | ||
40 | |||
41 | // view (screen + head) constraints | ||
42 | int head = (signed) win.screen().getCurrHead(); | ||
43 | int head_left = (signed) win.screen().maxLeft(head); | ||
44 | int head_right = (signed) win.screen().maxRight(head); | ||
45 | int head_top = (signed) win.screen().maxTop(head); | ||
46 | int head_bot = (signed) win.screen().maxBottom(head); | ||
47 | |||
48 | const ScreenPlacement &screen_placement = | ||
49 | dynamic_cast<const ScreenPlacement &>(win.screen().placementStrategy()); | ||
50 | s_row_dir = screen_placement.rowDirection(); | ||
51 | s_col_dir = screen_placement.colDirection(); | ||
52 | |||
53 | int win_w = win.width() + win.fbWindow().borderWidth()*2 + win.widthOffset(); | ||
54 | int win_h = win.height() + win.fbWindow().borderWidth()*2 + win.heightOffset(); | ||
55 | |||
56 | // we keep a set of open spaces on the desktop, sorted by size/location | ||
57 | std::set<Region> region_set; | ||
58 | |||
59 | // initialize the set of regions to contain the entire head | ||
60 | region_set.insert(Region(Region::TOPLEFT, head_left, head_top)); | ||
61 | region_set.insert(Region(Region::TOPRIGHT, head_right - win_w, head_top)); | ||
62 | region_set.insert(Region(Region::BOTTOMLEFT, head_left, head_bot - win_h)); | ||
63 | region_set.insert(Region(Region::BOTTOMRIGHT, head_right - win_w, | ||
64 | head_bot - win_h)); | ||
65 | |||
66 | // go through the list of windows, creating other reasonable placements | ||
67 | // at the end, we'll find the one with minimum overlap | ||
68 | // the size of this set is at most 2(n+2)(n+1) (n = number of windows) | ||
69 | // finding overlaps is therefore O(n^3), but it can probably be improved | ||
70 | std::list<FluxboxWindow *>::const_reverse_iterator it = windowlist.rbegin(), | ||
71 | it_end = windowlist.rend(); | ||
72 | for (; it != it_end; ++it) { | ||
73 | |||
74 | // get the dimensions of the window | ||
75 | int bottom = (*it)->y() + (*it)->height() + | ||
76 | 2*(*it)->frame().window().borderWidth(); | ||
77 | int top = (*it)->y(); | ||
78 | int right = (*it)->x() + (*it)->width() + | ||
79 | 2*(*it)->frame().window().borderWidth(); | ||
80 | int left = (*it)->x(); | ||
81 | |||
82 | // go through the list of regions | ||
83 | // if this window overlaps that region and the new window still fits, | ||
84 | // it will create new regions to test | ||
85 | std::set<Region>::iterator reg_it = region_set.begin(); | ||
86 | for (; reg_it != region_set.end(); ++reg_it) { | ||
87 | |||
88 | switch (reg_it->corner) { | ||
89 | case Region::TOPLEFT: | ||
90 | if (right > reg_it->x && bottom > reg_it->y) { | ||
91 | if (bottom + win_h <= head_bot) | ||
92 | region_set.insert(Region(Region::TOPLEFT, | ||
93 | reg_it->x, bottom)); | ||
94 | if (right + win_w <= head_right) | ||
95 | region_set.insert(Region(Region::TOPLEFT, | ||
96 | right, reg_it->y)); | ||
97 | } | ||
98 | break; | ||
99 | case Region::TOPRIGHT: | ||
100 | if (left < reg_it->x + win_w && bottom > reg_it->y) { | ||
101 | if (bottom + win_h <= head_bot) | ||
102 | region_set.insert(Region(Region::TOPRIGHT, | ||
103 | reg_it->x, bottom)); | ||
104 | if (left - win_w >= head_left) | ||
105 | region_set.insert(Region(Region::TOPRIGHT, | ||
106 | left - win_w, reg_it->y)); | ||
107 | } | ||
108 | break; | ||
109 | case Region::BOTTOMRIGHT: | ||
110 | if (left < reg_it->x + win_w && top < reg_it->y + win_h) { | ||
111 | if (top - win_h >= head_top) | ||
112 | region_set.insert(Region(Region::BOTTOMRIGHT, | ||
113 | reg_it->x, top - win_h)); | ||
114 | if (left - win_w >= head_left) | ||
115 | region_set.insert(Region(Region::BOTTOMRIGHT, | ||
116 | left - win_w, reg_it->y)); | ||
117 | } | ||
118 | break; | ||
119 | case Region::BOTTOMLEFT: | ||
120 | if (right > reg_it->x && top < reg_it->y + win_h) { | ||
121 | if (top - win_h >= head_top) | ||
122 | region_set.insert(Region(Region::BOTTOMLEFT, | ||
123 | reg_it->x, top - win_h)); | ||
124 | if (right + win_w <= head_right) | ||
125 | region_set.insert(Region(Region::BOTTOMLEFT, | ||
126 | right, reg_it->y)); | ||
127 | } | ||
128 | break; | ||
129 | } | ||
130 | |||
131 | } | ||
132 | } | ||
133 | |||
134 | // choose the region with minimum overlap | ||
135 | int min_so_far = win_w * win_h * windowlist.size() + 1; | ||
136 | std::set<Region>::iterator min_reg = region_set.end(); | ||
137 | |||
138 | std::set<Region>::iterator reg_it = region_set.begin(); | ||
139 | for (; reg_it != region_set.end(); ++reg_it) { | ||
140 | |||
141 | int overlap = 0; | ||
142 | it = windowlist.rbegin(); | ||
143 | for (; it != windowlist.rend(); ++it) { | ||
144 | |||
145 | // get the dimensions of the window | ||
146 | int bottom = (*it)->y() + (*it)->height() + | ||
147 | 2*(*it)->frame().window().borderWidth(); | ||
148 | int top = (*it)->y(); | ||
149 | int right = (*it)->x() + (*it)->width() + | ||
150 | 2*(*it)->frame().window().borderWidth(); | ||
151 | int left = (*it)->x(); | ||
152 | |||
153 | // get the coordinates of the overlap region | ||
154 | int min_right = (right > reg_it->x + win_w) ? | ||
155 | reg_it->x + win_w : right; | ||
156 | int min_bottom = (bottom > reg_it->y + win_h) ? | ||
157 | reg_it->y + win_h : bottom; | ||
158 | int max_left = (left > reg_it->x) ? left : reg_it->x; | ||
159 | int max_top = (top > reg_it->y) ? top : reg_it->y; | ||
160 | |||
161 | // now compute the overlap and add to running total | ||
162 | if (min_right > max_left && min_bottom > max_top) | ||
163 | overlap += (min_right - max_left) * (min_bottom - max_top); | ||
164 | |||
165 | } | ||
166 | |||
167 | // if this placement is better, use it | ||
168 | if (overlap < min_so_far) { | ||
169 | min_reg = reg_it; | ||
170 | min_so_far = overlap; | ||
171 | if (overlap == 0) // can't do better than this | ||
172 | break; | ||
173 | } | ||
174 | |||
175 | } | ||
176 | |||
177 | // place window | ||
178 | place_x = min_reg->x; | ||
179 | place_y = min_reg->y; | ||
180 | |||
181 | return true; | ||
182 | } | ||