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-rw-r--r--src/FbWinFrame.hh55
1 files changed, 37 insertions, 18 deletions
diff --git a/src/FbWinFrame.hh b/src/FbWinFrame.hh
index 768f733..7582f2c 100644
--- a/src/FbWinFrame.hh
+++ b/src/FbWinFrame.hh
@@ -30,7 +30,6 @@
30#include "FbTk/Observer.hh" 30#include "FbTk/Observer.hh"
31#include "FbTk/Color.hh" 31#include "FbTk/Color.hh"
32#include "FbTk/FbPixmap.hh" 32#include "FbTk/FbPixmap.hh"
33#include "FbTk/Timer.hh"
34 33
35#include <vector> 34#include <vector>
36#include <list> 35#include <list>
@@ -87,6 +86,11 @@ public:
87 // can elect to ignore move or resize (mainly for use of move/resize individual functions 86 // can elect to ignore move or resize (mainly for use of move/resize individual functions
88 void moveResize(int x, int y, unsigned int width, unsigned int height, bool move = true, bool resize = true, int win_gravity=ForgetGravity); 87 void moveResize(int x, int y, unsigned int width, unsigned int height, bool move = true, bool resize = true, int win_gravity=ForgetGravity);
89 88
89 /// some outside move/resize happened, and we need to notify all of our windows
90 /// in case of transparency
91 void notifyMoved(bool clear);
92 void clearAll();
93
90 /// set focus/unfocus style 94 /// set focus/unfocus style
91 void setFocus(bool newvalue); 95 void setFocus(bool newvalue);
92 void setDoubleClickTime(unsigned int time); 96 void setDoubleClickTime(unsigned int time);
@@ -151,8 +155,6 @@ public:
151 void reconfigure(); 155 void reconfigure();
152 void setUseShape(bool value); 156 void setUseShape(bool value);
153 157
154 void setUpdateDelayTime(long t) { m_update_timer.setTimeout(t); }
155
156 /** 158 /**
157 @name accessors 159 @name accessors
158 */ 160 */
@@ -199,31 +201,43 @@ private:
199 @name render helper functions 201 @name render helper functions
200 */ 202 */
201 //@{ 203 //@{
204 void renderAll();
202 void renderTitlebar(); 205 void renderTitlebar();
203 void renderHandles(); 206 void renderHandles();
204 void renderButtons(); 207 void renderLabelButtons();
205 // focused => has focus 208
206 void renderButtonFocus(FbTk::TextButton &button); 209 void renderButtons(); // subset of renderTitlebar - don't call directly
207 // unfocus => has no focus, label not the active one 210
208 void renderButtonUnfocus(FbTk::TextButton &button);
209 // active => doesn't have keybaord focus, but is the active tab
210 void renderButtonActive(FbTk::TextButton &button);
211 void renderLabel();
212 /// renders to pixmap or sets color 211 /// renders to pixmap or sets color
213 void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm, 212 void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm,
214 unsigned int width, unsigned int height); 213 unsigned int width, unsigned int height);
214
215 //@}
216
217 /**
218 @name apply pixmaps depending on focus
219 */
220 //@{
221 void applyAll();
222 void applyTitlebar();
223 void applyHandles();
224 void applyLabelButtons();
225 void applyFocusLabel(FbTk::TextButton &button);
226 void applyUnfocusLabel(FbTk::TextButton &button);
227 void applyActiveLabel(FbTk::TextButton &button);
228 void applyButtons(); // only called within applyTitlebar
229
215 void getActiveLabelPixmap(Pixmap &label_pm, Pixmap &title_pm, 230 void getActiveLabelPixmap(Pixmap &label_pm, Pixmap &title_pm,
216 FbTk::Color &label_color, FbTk::Color &title_color); 231 FbTk::Color &label_color, FbTk::Color &title_color);
217 void getCurrentFocusPixmap(Pixmap &label_pm, Pixmap &title_pm, 232 void getCurrentFocusPixmap(Pixmap &label_pm, Pixmap &title_pm,
218 FbTk::Color &label_color, FbTk::Color &title_color); 233 FbTk::Color &label_color, FbTk::Color &title_color);
219 void renderLabelButtons(); 234
235 /// initiate inserted button for current theme
236 void applyButton(FbTk::Button &btn);
220 //@} 237 //@}
221 238
222 /// initiate some commont variables 239 /// initiate some commont variables
223 void init(); 240 void init();
224 /// initiate inserted buttons for current theme
225 void setupButton(FbTk::Button &btn);
226 void updateTransparent();
227 241
228 FbWinFrameTheme &m_theme; ///< theme to be used 242 FbWinFrameTheme &m_theme; ///< theme to be used
229 FbTk::ImageControl &m_imagectrl; ///< Image control for rendering 243 FbTk::ImageControl &m_imagectrl; ///< Image control for rendering
@@ -265,8 +279,13 @@ private:
265 FbTk::Color m_label_focused_color; ///< color for focused label 279 FbTk::Color m_label_focused_color; ///< color for focused label
266 Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label 280 Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label
267 FbTk::Color m_label_unfocused_color; ///< color for unfocued label 281 FbTk::Color m_label_unfocused_color; ///< color for unfocued label
268 Pixmap m_label_active_pm; ///< pixmap for active label 282
269 FbTk::Color m_label_active_color; ///< color for active label 283 Pixmap m_labelbutton_focused_pm; ///< pixmap for focused label
284 FbTk::Color m_labelbutton_focused_color; ///< color for focused label
285 Pixmap m_labelbutton_unfocused_pm; ///< pixmap for unfocused label
286 FbTk::Color m_labelbutton_unfocused_color; ///< color for unfocued label
287 Pixmap m_labelbutton_active_pm; ///< pixmap for active label
288 FbTk::Color m_labelbutton_active_color; ///< color for active label
270 289
271 FbTk::Color m_handle_focused_color, m_handle_unfocused_color; 290 FbTk::Color m_handle_focused_color, m_handle_unfocused_color;
272 Pixmap m_handle_focused_pm, m_handle_unfocused_pm; 291 Pixmap m_handle_focused_pm, m_handle_unfocused_pm;
@@ -285,6 +304,7 @@ private:
285 FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given 304 FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given
286 //@} 305 //@}
287 306
307 bool m_need_render;
288 int m_button_size; ///< size for all titlebar buttons 308 int m_button_size; ///< size for all titlebar buttons
289 unsigned int m_width_before_shade, ///< width before shade, so we can restore it when we unshade 309 unsigned int m_width_before_shade, ///< width before shade, so we can restore it when we unshade
290 m_height_before_shade; ///< height before shade, so we can restore it when we unshade 310 m_height_before_shade; ///< height before shade, so we can restore it when we unshade
@@ -309,7 +329,6 @@ private:
309 ThemeListener m_themelistener; 329 ThemeListener m_themelistener;
310 std::auto_ptr<Shape> m_shape; 330 std::auto_ptr<Shape> m_shape;
311 bool m_disable_shape; 331 bool m_disable_shape;
312 FbTk::Timer m_update_timer;
313}; 332};
314 333
315#endif // FBWINFRAME_HH 334#endif // FBWINFRAME_HH