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-rw-r--r--src/FbWinFrame.cc17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/FbWinFrame.cc b/src/FbWinFrame.cc
index 3dd0f1b..31dfae0 100644
--- a/src/FbWinFrame.cc
+++ b/src/FbWinFrame.cc
@@ -19,7 +19,7 @@
19// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 19// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20// DEALINGS IN THE SOFTWARE. 20// DEALINGS IN THE SOFTWARE.
21 21
22// $Id: FbWinFrame.cc,v 1.47 2003/09/11 13:35:37 rathnor Exp $ 22// $Id: FbWinFrame.cc,v 1.48 2003/09/11 19:55:27 rathnor Exp $
23 23
24#include "FbWinFrame.hh" 24#include "FbWinFrame.hh"
25 25
@@ -1112,6 +1112,7 @@ void FbWinFrame::updateTransparent() {
1112 1112
1113// this function translates its arguments according to win_gravity 1113// this function translates its arguments according to win_gravity
1114// if win_gravity is negative, it does an inverse translation 1114// if win_gravity is negative, it does an inverse translation
1115// This function should be used when a window is mapped/unmapped/pos configured
1115void FbWinFrame::gravityTranslate(int &x, int &y, int win_gravity, bool move_frame) { 1116void FbWinFrame::gravityTranslate(int &x, int &y, int win_gravity, bool move_frame) {
1116 bool invert = false; 1117 bool invert = false;
1117 if (win_gravity < 0) { 1118 if (win_gravity < 0) {
@@ -1140,7 +1141,9 @@ void FbWinFrame::gravityTranslate(int &x, int &y, int win_gravity, bool move_fra
1140 int x_offset = 0; 1141 int x_offset = 0;
1141 int y_offset = 0; 1142 int y_offset = 0;
1142 1143
1143 // Start with X offset 1144 // no X offset, since we don't have extra frame on the sides
1145
1146 // then y offset
1144 switch (win_gravity) { 1147 switch (win_gravity) {
1145 case NorthWestGravity: 1148 case NorthWestGravity:
1146 case NorthGravity: 1149 case NorthGravity:
@@ -1153,23 +1156,21 @@ void FbWinFrame::gravityTranslate(int &x, int &y, int win_gravity, bool move_fra
1153 // window shifted down by height of titlebar, and the handle 1156 // window shifted down by height of titlebar, and the handle
1154 // since that's necessary to get the bottom of the frame 1157 // since that's necessary to get the bottom of the frame
1155 // all the way up 1158 // all the way up
1156 x_offset = -(m_titlebar.height() + m_titlebar.borderWidth() 1159 y_offset = -(m_titlebar.height() + m_titlebar.borderWidth()
1157 + m_handle.height() + m_handle.borderWidth()); 1160 + m_handle.height() + m_handle.borderWidth());
1158 break; 1161 break;
1159 case WestGravity: 1162 case WestGravity:
1160 case EastGravity: 1163 case EastGravity:
1161 case CenterGravity: 1164 case CenterGravity:
1162 // these centered ones are a little more interesting 1165 // these centered ones are a little more interesting
1163 x_offset = -(m_titlebar.height() + m_titlebar.borderWidth() 1166 y_offset = -(m_titlebar.height() + m_titlebar.borderWidth()
1164 + m_handle.height() + m_handle.borderWidth()) / 2; 1167 + m_handle.height() + m_handle.borderWidth()) / 2;
1165 break; 1168 break;
1166 case StaticGravity: 1169 case StaticGravity:
1167 x_offset = -(m_titlebar.height() + m_titlebar.borderWidth()); 1170 y_offset = -(m_titlebar.height() + m_titlebar.borderWidth());
1168 break; 1171 break;
1169 } 1172 }
1170 1173
1171 // no Y offset, since we don't have a frame down there
1172
1173 if (invert) { 1174 if (invert) {
1174 x_offset = -x_offset; 1175 x_offset = -x_offset;
1175 y_offset = -y_offset; 1176 y_offset = -y_offset;
@@ -1179,6 +1180,6 @@ void FbWinFrame::gravityTranslate(int &x, int &y, int win_gravity, bool move_fra
1179 y += y_offset; 1180 y += y_offset;
1180 1181
1181 if (move_frame && (x_offset != 0 || y_offset != 0)) { 1182 if (move_frame && (x_offset != 0 || y_offset != 0)) {
1182 move(m_window.x() + x_offset, m_window.y() + y_offset); 1183 move(x,y);
1183 } 1184 }
1184} 1185}