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1// CascadePlacement.cc
2// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
3//
4// Permission is hereby granted, free of charge, to any person obtaining a
5// copy of this software and associated documentation files (the "Software"),
6// to deal in the Software without restriction, including without limitation
7// the rights to use, copy, modify, merge, publish, distribute, sublicense,
8// and/or sell copies of the Software, and to permit persons to whom the
9// Software is furnished to do so, subject to the following conditions:
10//
11// The above copyright notice and this permission notice shall be included in
12// all copies or substantial portions of the Software.
13//
14// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20// DEALINGS IN THE SOFTWARE.
21
22// $Id$
23
24#include "CascadePlacement.hh"
25
26#include "Window.hh"
27#include "Screen.hh"
28
29CascadePlacement::CascadePlacement(const BScreen &screen) {
30 // +1 ?
31 m_cascade_x = new int[screen.numHeads() + 1];
32 m_cascade_y = new int[screen.numHeads() + 1];
33 for (int i=0; i < screen.numHeads() + 1; i++) {
34 m_cascade_x[i] = 32 + screen.getHeadX(i);
35 m_cascade_y[i] = 32 + screen.getHeadY(i);
36 }
37
38}
39
40CascadePlacement::~CascadePlacement() {
41 delete [] m_cascade_x;
42 delete [] m_cascade_y;
43}
44
45bool CascadePlacement::placeWindow(const std::vector<FluxboxWindow *> &windowlist,
46 const FluxboxWindow &win,
47 int &place_x, int &place_y) {
48
49 int head = (signed) win.screen().getCurrHead();
50 int head_left = (signed) win.screen().maxLeft(head);
51 int head_right = (signed) win.screen().maxRight(head);
52 int head_top = (signed) win.screen().maxTop(head);
53 int head_bot = (signed) win.screen().maxBottom(head);
54
55 if ((m_cascade_x[head] > ((head_left + head_right) / 2)) ||
56 (m_cascade_y[head] > ((head_top + head_bot) / 2))) {
57 m_cascade_x[head] = head_left + 32;
58 m_cascade_y[head] = head_top + 32;
59 }
60
61 place_x = m_cascade_x[head];
62 place_y = m_cascade_y[head];
63
64 // just one borderwidth, so they can share a borderwidth (looks better)
65 int titlebar_height =
66 win.titlebarHeight() + win.fbWindow().borderWidth();
67 if (titlebar_height < 4) // make sure it is not insignificant
68 titlebar_height = 32;
69
70 m_cascade_x[head] += titlebar_height;
71 m_cascade_y[head] += titlebar_height;
72
73 return true;
74}
75