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author | Mark Tiefenbruck <mark@fluxbox.org> | 2021-07-06 23:56:20 (GMT) |
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committer | Mark Tiefenbruck <mark@fluxbox.org> | 2021-07-06 23:56:20 (GMT) |
commit | 8bc11006a5ac8c10a539e5a38cdf62205ff386ad (patch) | |
tree | 54e3ef1fe6fb25f56d59d9b9e96b4eec6467ef82 /src/FbTk/TextureRender.cc | |
parent | 0279936d835d7d88537bcf1208035787c02ced59 (diff) | |
download | fluxbox-8bc11006a5ac8c10a539e5a38cdf62205ff386ad.zip fluxbox-8bc11006a5ac8c10a539e5a38cdf62205ff386ad.tar.bz2 |
Patch from Glen Whitney
A priori, there is no reason why the workspace warping functionality should
treat the horizontal and vertical directions at all differently. Even if
traditionally horizontal warping was more common, for some in recent times
as aspect ratios tend to become larger, stacking virtual workspaces
vertically may make more sense. Similarly, some might want to traverse
an array of workspaces in column-major, rather than row-major, order.
Prior to this commit, there were extra parameters for vertical warping (a
controlling flag and an offset for how many workspaces to jump) as opposed
to horizontal warping. Also it was impossible to allow vertical warping while
disallowing vertical warping.
This commit makes all of the parameters and behavior for horizontal and
vertical warping equivalent. For backwards compatibility, there is an
overarching flag controlling whether warping occurs at all, as well as a
separate control flag and offset for each of horizontal and vertical warping.
The relevant init file resources and default values are:
session.screen0.workspaceWarping: true
session.screen0.workspaceWarpingHorizontal: true
session.screen0.workspaceWarpingVertical: true
session.screen0.workspaceWarpingHorizontalOffset: 1
session.screen0.workspaceWarpingVerticalOffset: 1
Diffstat (limited to 'src/FbTk/TextureRender.cc')
0 files changed, 0 insertions, 0 deletions