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author | fluxgen <fluxgen> | 2007-04-01 11:50:14 (GMT) |
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committer | fluxgen <fluxgen> | 2007-04-01 11:50:14 (GMT) |
commit | 07e0c168e2dbda9b2f27851a9511c7cc951ab4ed (patch) | |
tree | 84c09b8b26550ad548a7f14da2d40d664d97b0e3 | |
parent | fc861e075bb544d2c551c6a7dba6e7dacfed0682 (diff) | |
download | fluxbox-07e0c168e2dbda9b2f27851a9511c7cc951ab4ed.zip fluxbox-07e0c168e2dbda9b2f27851a9511c7cc951ab4ed.tar.bz2 |
more documentation
-rw-r--r-- | src/FocusControl.hh | 67 |
1 files changed, 52 insertions, 15 deletions
diff --git a/src/FocusControl.hh b/src/FocusControl.hh index 9ab19e2..69660f9 100644 --- a/src/FocusControl.hh +++ b/src/FocusControl.hh | |||
@@ -42,72 +42,109 @@ class FocusControl { | |||
42 | public: | 42 | public: |
43 | typedef std::list<WinClient *> FocusedWindows; | 43 | typedef std::list<WinClient *> FocusedWindows; |
44 | typedef std::list<Focusable *> Focusables; | 44 | typedef std::list<Focusable *> Focusables; |
45 | 45 | /// main focus model | |
46 | enum FocusModel { | 46 | enum FocusModel { |
47 | MOUSEFOCUS = 0, ///< focus follows | 47 | MOUSEFOCUS = 0, ///< focus follows mouse |
48 | CLICKFOCUS ///< focus on click | 48 | CLICKFOCUS ///< focus on click |
49 | }; | 49 | }; |
50 | /// focus model for tabs | ||
50 | enum TabFocusModel { | 51 | enum TabFocusModel { |
51 | MOUSETABFOCUS = 0, ///< tab focus follows mouse | 52 | MOUSETABFOCUS = 0, ///< tab focus follows mouse |
52 | CLICKTABFOCUS ///< tab focus on click | 53 | CLICKTABFOCUS ///< tab focus on click |
53 | }; | 54 | }; |
54 | 55 | ||
56 | /// focus direction for windows | ||
55 | enum FocusDir { | 57 | enum FocusDir { |
56 | FOCUSUP, | 58 | FOCUSUP, ///< window is above |
57 | FOCUSDOWN, | 59 | FOCUSDOWN, ///< window is down |
58 | FOCUSLEFT, | 60 | FOCUSLEFT, ///< window is left |
59 | FOCUSRIGHT | 61 | FOCUSRIGHT ///< window is right |
60 | }; | 62 | }; |
61 | 63 | ||
62 | // prevFocus/nextFocus option bits | 64 | /// prevFocus/nextFocus option bits |
63 | enum { | 65 | enum { |
64 | CYCLEGROUPS = 0x01, | 66 | CYCLEGROUPS = 0x01, //< cycle through groups |
65 | CYCLELINEAR = 0x08, | 67 | CYCLELINEAR = 0x08, ///< linear cycle |
66 | }; | 68 | }; |
67 | 69 | ||
68 | explicit FocusControl(BScreen &screen); | 70 | explicit FocusControl(BScreen &screen); |
69 | 71 | /// cycle previous focuable | |
70 | void prevFocus() { cycleFocus(m_focused_list, 0, true); } | 72 | void prevFocus() { cycleFocus(m_focused_list, 0, true); } |
73 | /// cycle next focusable | ||
71 | void nextFocus() { cycleFocus(m_focused_list, 0, false); } | 74 | void nextFocus() { cycleFocus(m_focused_list, 0, false); } |
75 | /** | ||
76 | * Cycle focus for a set of windows. | ||
77 | * @param winlist the windowlist to cycle through | ||
78 | * @param pat pattern for matching focusables | ||
79 | * @param reverse reverse the cycle order | ||
80 | */ | ||
72 | void cycleFocus(Focusables &winlist, const ClientPattern *pat = 0, | 81 | void cycleFocus(Focusables &winlist, const ClientPattern *pat = 0, |
73 | bool reverse = false); | 82 | bool reverse = false); |
83 | |||
84 | /** | ||
85 | * Cycle focus for a set of windows. | ||
86 | * @param winlist the windowlist to cycle through | ||
87 | * @param pat pattern for matching focusables | ||
88 | * @param reverse reverse the cycle order | ||
89 | */ | ||
74 | void cycleFocus(FocusedWindows &winlist, const ClientPattern *pat = 0, | 90 | void cycleFocus(FocusedWindows &winlist, const ClientPattern *pat = 0, |
75 | bool reverse = false); | 91 | bool reverse = false); |
76 | void goToWindowNumber(Focusables &winlist, int num, | 92 | void goToWindowNumber(Focusables &winlist, int num, |
77 | const ClientPattern *pat = 0); | 93 | const ClientPattern *pat = 0); |
78 | 94 | /// sets the focused window on a screen | |
79 | void setScreenFocusedWindow(WinClient &win_client); | 95 | void setScreenFocusedWindow(WinClient &win_client); |
96 | /// sets the main focus model | ||
80 | void setFocusModel(FocusModel model); | 97 | void setFocusModel(FocusModel model); |
98 | /// sets tab focus model | ||
81 | void setTabFocusModel(TabFocusModel model); | 99 | void setTabFocusModel(TabFocusModel model); |
82 | 100 | /// stop cycling mode | |
83 | void stopCyclingFocus(); | 101 | void stopCyclingFocus(); |
84 | 102 | /** | |
103 | * Do directional focus mode. | ||
104 | * @param win current window | ||
105 | * @param dir direction from current window to focus. | ||
106 | */ | ||
85 | void dirFocus(FluxboxWindow &win, FocusDir dir); | 107 | void dirFocus(FluxboxWindow &win, FocusDir dir); |
108 | /// @return true if focus mode is mouse focus | ||
86 | bool isMouseFocus() const { return focusModel() == MOUSEFOCUS; } | 109 | bool isMouseFocus() const { return focusModel() == MOUSEFOCUS; } |
110 | /// @return true if tab focus mode is mouse tab focus | ||
87 | bool isMouseTabFocus() const { return tabFocusModel() == MOUSETABFOCUS; } | 111 | bool isMouseTabFocus() const { return tabFocusModel() == MOUSETABFOCUS; } |
112 | /// @return true if cycling is in progress | ||
88 | bool isCycling() const { return m_cycling_list != 0; } | 113 | bool isCycling() const { return m_cycling_list != 0; } |
114 | /// Appends a client to the front of the focus list | ||
89 | void addFocusBack(WinClient &client); | 115 | void addFocusBack(WinClient &client); |
116 | /// Appends a client to the front of the focus list | ||
90 | void addFocusFront(WinClient &client); | 117 | void addFocusFront(WinClient &client); |
91 | void addFocusWinBack(Focusable &win); | 118 | void addFocusWinBack(Focusable &win); |
92 | void addFocusWinFront(Focusable &win); | 119 | void addFocusWinFront(Focusable &win); |
93 | void setFocusBack(FluxboxWindow *fbwin); | 120 | void setFocusBack(FluxboxWindow *fbwin); |
94 | 121 | /// @return main focus model | |
95 | FocusModel focusModel() const { return *m_focus_model; } | 122 | FocusModel focusModel() const { return *m_focus_model; } |
123 | /// @return tab focus model | ||
96 | TabFocusModel tabFocusModel() const { return *m_tab_focus_model; } | 124 | TabFocusModel tabFocusModel() const { return *m_tab_focus_model; } |
125 | /// @return true if newly created windows are focused | ||
97 | bool focusNew() const { return *m_focus_new; } | 126 | bool focusNew() const { return *m_focus_new; } |
98 | 127 | ||
128 | /// @return last focused client in a specific workspace, or NULL. | ||
99 | Focusable *lastFocusedWindow(int workspace); | 129 | Focusable *lastFocusedWindow(int workspace); |
130 | |||
100 | WinClient *lastFocusedWindow(FluxboxWindow &group, WinClient *ignore_client = 0); | 131 | WinClient *lastFocusedWindow(FluxboxWindow &group, WinClient *ignore_client = 0); |
101 | 132 | ||
133 | /// @return focus list in creation order | ||
102 | Focusables &creationOrderList() { return m_creation_order_list; } | 134 | Focusables &creationOrderList() { return m_creation_order_list; } |
135 | /// @return the focus list in focused order | ||
103 | Focusables &focusedOrderList() { return m_focused_list; } | 136 | Focusables &focusedOrderList() { return m_focused_list; } |
104 | Focusables &creationOrderWinList() { return m_creation_order_win_list; } | 137 | Focusables &creationOrderWinList() { return m_creation_order_win_list; } |
105 | Focusables &focusedOrderWinList() { return m_focused_win_list; } | 138 | Focusables &focusedOrderWinList() { return m_focused_win_list; } |
106 | 139 | ||
140 | /// remove client from focus list | ||
107 | void removeClient(WinClient &client); | 141 | void removeClient(WinClient &client); |
142 | /// remove window from focus list | ||
108 | void removeWindow(Focusable &win); | 143 | void removeWindow(Focusable &win); |
144 | /// starts terminating this control | ||
109 | void shutdown(); | 145 | void shutdown(); |
110 | 146 | ||
147 | /// do fallback focus for screen if normal focus control failed. | ||
111 | static void revertFocus(BScreen &screen); | 148 | static void revertFocus(BScreen &screen); |
112 | // like revertFocus, but specifically related to this window (transients etc) | 149 | // like revertFocus, but specifically related to this window (transients etc) |
113 | static void unfocusWindow(WinClient &client, bool full_revert = true, bool unfocus_frame = false); | 150 | static void unfocusWindow(WinClient &client, bool full_revert = true, bool unfocus_frame = false); |